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Hi Commanders,
A lot of people are still confused about how Power Play works.
Or they complain about merit decay and/or rank 5 which seems out of reach...mostly because they actually do not entirely understand how it works.
Here are a few things I wish I knew when I started, and that I wanted to share.
But first, to illustrate what I am typing, we must choose a Power. Since I like challenge and never go for the easy win, I chose Archon, who is depicted either as the only bad guy, or the most badass character of the galaxy. Your call.
I would summarize the progression in three phases: you begin as an Archling (rank1), then progress to Archon Knight (rank 4) to Archon Lord (rank 5).
Archling (rank 1-3):
-----------------------
Goals:
- You must try, at least once, fortifying, expanding and preparing until you get a clear understanding of the mechanics. Unless you are very rich, you should not fast-track at that point.
- Then go undermining.
- Your goal is either to get 1500 merits by the end of the cycle, or 1000 merits per cycle for two consecutive cycles.
- You would then reach rank 4, and get your 5 million salary a week after that.
Suggested/Minimum requirement: a Cobra
- This can haul 60T and run away from anything (4 pips to ENG, boost, chaff, enable silent running, boosts...).
- This can earn, on its own, 400-600 merits per hour doing undermining. Also, it has a very good jump range.
Archon Knight (rank 4):
----------------------------
Goals:
- Maintain your rank 4 and enjoy 5 millions per week. For this, all you need is maximum 750 merits per week.
- For this, I recommend to go undermining, or if decided by the Kumo Crew, go help at the expansion pockets.
- Collect regularly your allotment (25T every 30 minutes) to help fortifying our systems.
- While you wait for your next allotment, get familiar with the area and make a profit of imperial slaves smuggled to our exploited systems where they are illegal...
- ...or cheap narcotics bought from our controlled systems (Matucanth, LTT 16548, Halbangaay) and smuggled to the touristic systems nearby.
- When you are tired of fortifying and smuggling, go undermining and get as many merits as possible. In a few weeks you should be able to reach 10000 merits, AKA, rank 5!
- Get a Python (47 millions if bought at a Ly Yong Rui controlled system) or anything with over 200T cargo.
Archon Lord (rank 5):
-------------------------
Goals:
- Remember, you get your 50 millions salary one week after you graduate, so your first goal is to maintain your rank 5.
- Go undermining to score as close as possible as 5000 merits.
- Also, collect your allotment (50T every 30 minutes) and deliver full load of marked slaves to Harma (you may need to fast-track a bit)
- If decided by the Kumo Crew, go help at the expansion pockets.
- If by the end of the cycle you have not scored the 5000 merits, fast-track some full loads and deliver to Harma. With a ship over 200T cargo, it is done pretty fast.
- You will get 50 millions by the end of the cycle, and even if you had to fast-track, you should have plenty of money left!
- Get an Anaconda (120 millions if bought at a Ly Yong Rui controlled system) or anything with over 400T cargo.
- Oh by the way, you are now immune to fines and bounties (after the scan, cops run away from you! And if you get an insta fine/bounty, they disappear as soon as you jump to another system) so you can enjoy smuggling at no risk/cost.
Best ways to maintain rank 5:
-----------------------------------
If you don't have time to play this week:
- Collect some allotments, fast-track to top of the load and deliver to Harma.
- With an Anaconda, you need about 12 quick deliveries to reach 5000 merits.
- Your salary would cover up to 5000T fast-track, so you would loose nothing that cycle anyway...
- ...but every allotment you collected would save you 500k credits.
=> Very fast, little to no effort. 12 deliveries can be done in less than 2 hours with an Anaconda, and you should still end up with a few millions in the pocket!
If all you want is money, as soon as possible:
- Go for some heavy sessions of undermining and score 5000 merits.
- If you reached 5000 merits by undermining, you can then keep the 50 millions for you without any need to fast track or collect allotments
- Remark: a Hauler is then equivalent to saving 300k, and every wing of Eagles, worth 900k. Beat that.
=>Heavy undermining may feel like a turkey shoot, fun at first, you may get tired of it pretty fast. I'd recommend to wing up with some other players.
The clever way to proceed:
- Collect regularly your allotments while you do something else (CQC, watch a movie, play another game...) and deliver full loads to Harma.
- Go undermining, or help expanding.
- Around the end of the cycle, if you feel like you are not going to make it to 5000 merits, you can fast-track.
=> By doing a bit of everything, you don't get bored and you will have plenty of money left in your pocket...
Also, if you are dedicated to your Power:
-------------------------------------------------
- The money left in your pocket may be used to fast-track at the end of the cycle and help your Power even further.
- The question you should ask yourself at this point is: do you really need this money? A bigger ship does not necessarily bring more fun...
Hi Commanders,
A lot of people are still confused about how Power Play works.
Or they complain about merit decay and/or rank 5 which seems out of reach...mostly because they actually do not entirely understand how it works.
Here are a few things I wish I knew when I started, and that I wanted to share.
But first, to illustrate what I am typing, we must choose a Power. Since I like challenge and never go for the easy win, I chose Archon, who is depicted either as the only bad guy, or the most badass character of the galaxy. Your call.
I would summarize the progression in three phases: you begin as an Archling (rank1), then progress to Archon Knight (rank 4) to Archon Lord (rank 5).
Archling (rank 1-3):
-----------------------
Goals:
- You must try, at least once, fortifying, expanding and preparing until you get a clear understanding of the mechanics. Unless you are very rich, you should not fast-track at that point.
- Then go undermining.
- Your goal is either to get 1500 merits by the end of the cycle, or 1000 merits per cycle for two consecutive cycles.
- You would then reach rank 4, and get your 5 million salary a week after that.
Suggested/Minimum requirement: a Cobra
- This can haul 60T and run away from anything (4 pips to ENG, boost, chaff, enable silent running, boosts...).
- This can earn, on its own, 400-600 merits per hour doing undermining. Also, it has a very good jump range.
Archon Knight (rank 4):
----------------------------
Goals:
- Maintain your rank 4 and enjoy 5 millions per week. For this, all you need is maximum 750 merits per week.
- For this, I recommend to go undermining, or if decided by the Kumo Crew, go help at the expansion pockets.
- Collect regularly your allotment (25T every 30 minutes) to help fortifying our systems.
- While you wait for your next allotment, get familiar with the area and make a profit of imperial slaves smuggled to our exploited systems where they are illegal...
- ...or cheap narcotics bought from our controlled systems (Matucanth, LTT 16548, Halbangaay) and smuggled to the touristic systems nearby.
- When you are tired of fortifying and smuggling, go undermining and get as many merits as possible. In a few weeks you should be able to reach 10000 merits, AKA, rank 5!
- Get a Python (47 millions if bought at a Ly Yong Rui controlled system) or anything with over 200T cargo.
Archon Lord (rank 5):
-------------------------
Goals:
- Remember, you get your 50 millions salary one week after you graduate, so your first goal is to maintain your rank 5.
- Go undermining to score as close as possible as 5000 merits.
- Also, collect your allotment (50T every 30 minutes) and deliver full load of marked slaves to Harma (you may need to fast-track a bit)
- If decided by the Kumo Crew, go help at the expansion pockets.
- If by the end of the cycle you have not scored the 5000 merits, fast-track some full loads and deliver to Harma. With a ship over 200T cargo, it is done pretty fast.
- You will get 50 millions by the end of the cycle, and even if you had to fast-track, you should have plenty of money left!
- Get an Anaconda (120 millions if bought at a Ly Yong Rui controlled system) or anything with over 400T cargo.
- Oh by the way, you are now immune to fines and bounties (after the scan, cops run away from you! And if you get an insta fine/bounty, they disappear as soon as you jump to another system) so you can enjoy smuggling at no risk/cost.
Best ways to maintain rank 5:
-----------------------------------
If you don't have time to play this week:
- Collect some allotments, fast-track to top of the load and deliver to Harma.
- With an Anaconda, you need about 12 quick deliveries to reach 5000 merits.
- Your salary would cover up to 5000T fast-track, so you would loose nothing that cycle anyway...
- ...but every allotment you collected would save you 500k credits.
=> Very fast, little to no effort. 12 deliveries can be done in less than 2 hours with an Anaconda, and you should still end up with a few millions in the pocket!
If all you want is money, as soon as possible:
- Go for some heavy sessions of undermining and score 5000 merits.
- If you reached 5000 merits by undermining, you can then keep the 50 millions for you without any need to fast track or collect allotments
- Remark: a Hauler is then equivalent to saving 300k, and every wing of Eagles, worth 900k. Beat that.
=>Heavy undermining may feel like a turkey shoot, fun at first, you may get tired of it pretty fast. I'd recommend to wing up with some other players.
The clever way to proceed:
- Collect regularly your allotments while you do something else (CQC, watch a movie, play another game...) and deliver full loads to Harma.
- Go undermining, or help expanding.
- Around the end of the cycle, if you feel like you are not going to make it to 5000 merits, you can fast-track.
=> By doing a bit of everything, you don't get bored and you will have plenty of money left in your pocket...
Also, if you are dedicated to your Power:
-------------------------------------------------
- The money left in your pocket may be used to fast-track at the end of the cycle and help your Power even further.
- The question you should ask yourself at this point is: do you really need this money? A bigger ship does not necessarily bring more fun...
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