Newcomer / Intro How to have fun in the game . . .

In my limited experience, for a new player I suggest:
  • use your sidewinder for missions and equip it.
  • get a DSS and start mapping planets until you can
  • buy a Cobra mk III start trading, combine with exploring, mapping planets and equip it until you can
  • buy a Dolphin, do passenger missions and again combine this with exploring
In the mean time
  • get an SRV, land on planets and collect stuff.
  • scan nav beacons and harvest emissions
  • engineer FSD range
Don't grind, that's boring.

Do you agree/disagree?
Other suggestions?
 
Try and work out why/how you blew up and where you are now?
Why have you been sent to detention centre?
Why is the station attacking me?
Why are the Police attacking me?

Whats that thing in my Nav Panel? What do I do when I get there?

These are the more immediate questions I had but Id say.

Dont research, dont use YT apart from flying lessons and basics, do what you feel like, buy a ship that you think will be good and find out, go and see whats over there, pick a star from the night sky and go there (find it Permit locked), go to Sol of course lets see Earth...oh right,

Dont have a plan, have fun just doing whatever, take missions, do land and drive around, scan and shoot everything to see what happens. Do passenger missions in a Cobra and smuggling in a Dolphin.

If you set a rigid target or think you 'need' something you will turn it into a grind coz it wont be quick usually....or find the game where it is and play that instead.
 
Never watch a video till you have tried and failed at least 3 times first. It is more fun to see what happens when you approach your first black hole than watch a video of someone else doing it.
If you can afford the stuff you want, slow down. Money is easy and ruins the journey. Escaping by the skin of your teeth in a badly kitted Asp is more fun than insta killing everything in an Uber Vette.
If you don't enjoy doing something, don't do it. There are fun ways to achieve everything in this game, some are faster than others, and some are more fun than others.
 
If you can afford the stuff you want, slow down.
I would like to stress this excellent point. Cheaper ships you buy aren't just a tool to get more expensive ships. At least they shouldn't be. They should be thoroughly enjoyed (at least if they are something that sits with you) and pushed to the limit.
At least that's what is "fun" for me. I may be a bit biased because I love small ships, of course. :)

I look at it from a R/L perspective of a hobby, not a business. I wouldn't buy a Cessna 182 just to get the Beech Baron as quickly as possible. I'd buy a Cessna because I like it and want to use it. :)
 
Last edited:

Craith

Volunteer Moderator
Fly the ship you want, not the ship others tell you to fly. Unless they tell you to fly an Eagle Mk 2, then fly an Eagle Mk 2.

Bigger is not always better, and smaller ships are often more fun to fly. You will learn valuable lessons in the small ships that might save your big ship later on (pip-management, lateral thrusters, ...). It is also cheaper to make your mistakes in the smaller ships.

Don't look for what pays the most, do what you like, but look out for ways to earn money while doing it. There may be a mission to your current destination, or exploration data to sell after you went canyon racing (DSS don't have add weight). The money will come.

Set your own goals, and be mindful of your surroundings and other pilots. You may meet people with a similar outset, playing together adds a lot. Unless you prefer solitude. Your choice.

Fly an Eagle Mk 2.
 
Elite is an open sandbox with a small selection of mission types and lots of time gates, so the game will feel grindy by nature. But I still like the game.
 
Remember: you won't like everything available to do in the game. If you have bad experiences multiple times in one aspect, if one activity frustrates you.... stop doing it. You don't have to do that one.

Turn around and do the stuff you enjoy, missions that make you feel an accomplishment when you succeed, and don't break your bank if you bungle one.

Or ditch missions altogether and just explore for a few hours.
 
In my limited experience, for a new player I suggest:
  • use your sidewinder for missions and equip it.
  • get a DSS and start mapping planets until you can
  • buy a Cobra mk III start trading, combine with exploring, mapping planets and equip it until you can
  • buy a Dolphin, do passenger missions and again combine this with exploring
In the mean time
  • get an SRV, land on planets and collect stuff.
  • scan nav beacons and harvest emissions
  • engineer FSD range
Don't grind, that's boring.

Do you agree/disagree?
Other suggestions?

I agree entirely with this, great post, great ideas.

My suggestion would be more about mindset.

I've been playing guitar for around 35 years. I'm no Hendrix but I can play at a reasonable level. Over those years I've had many people ask me about learning to play, they're thinking of buying one and ask my advice. I tell them this, It will take you about a year to go from never having touched one to being able to pick one up and play a tune well, that people recognise without you having to tell them what it is.

Obviously some are going to be quicker than others and with YouTube, it could be far quicker, but the muscle memory thing, the evident confidence in what you're doing, that still takes a long time. A common mistake with guitar ( IMO) is to focus on what the left hand in doing, but in the end, important as it is, the right hand is the one that that sets players apart. You can lean the G-C-D chords in a day (left hand) it is the mastery of the right hand that allows you to play those same 3 chords in an almost unlimited way. That is what takes the time.

Elite is a lot like that. It will take a long time to reach that intermediate point, the wait is well worth it. It is all the little nuances that make the difference and they just take time to learn. Sure you can grind your way to an FC in a week (or you were able to up until this week) but you haven't learned any of the nuances of this game. Maybe saying Elite would take a year to get to that level is bit long, but for me, it wasn't much shorter than that. I reached a point where rebuys were still happening but not as often and they were annoying but not a financial calamity. I understood so much more of what was going on (though there are some aspects of the game I still have no idea about).

Sticking with the guitar analogy, when I first started playing, there was tune, more than any other, I wanted to learn how to play. It has about 7 or 8 chords in it. By the time I was able to play that in the recognisable, confident way I discuss above, my aim had changed and I had learned at least a hundred other songs in that time. Not only did I make discoveries along the way (trying to play one tune but you suddenly, with no instruction, discover that they're similar chords to another song, which you then learn) but I was also now able to invent, create my own songs.

Firstly, the song, simple as it is (if you just want to basically strum it) was way too much as a complete beginner. So I had to put that to one side and learn more simple songs. As I say, by the time I got there, I was far more interested in (in some cases) much simpler songs (fewer chords) but the nuance of the right hand was driving me in directions I never dreamed it would when I started. The point being, you may start Elite thinking that you want to be Muhammed Ali in an Anaconda but what you might find is through the learning process, is that you're way more interested in becoming a pacifist in a DBX.

Both Elite and Guitar have taken me on little personal journeys, both have been frustrating, both have been surprising, both took time, both are very satisfying when you learn/discover new things, both were/are worth it and I'm still learning both. There is a saying that is often attributed to Bruce Lee but I think he was repeating it, there are many paths up a mountain but only one moon at the top. With Elite (and guitar) that is not true. There are many paths up the mountain but there are many moons at the top. You may find you like one path better than the others, you should try a few paths, you may aim for one moon but discover a far better one.
 
Explorers traders combat pilots and hybrids.
Until you've done alot of all of the above you won't know your calling.
I thought I was a trader as a noob. Made a fortune hauling goods and data.
Then the mining gold rush came and all of a sudden I had to learn a whole new ballgame. That was 7 mths ago.
Since then I've followed my path through all of what elite has to offer.
I now know my calling.
A small ship combat pilot.
That's what I love.
And I'm sure other vets have found their calling.
Hence their being excellent explorers or ninja pvpers and filthy rich traders.
As previous posts have stated.
Play it your way...follow the path... see where it takes you.
Good luck Op

o7
 
Well, what about combat? One thing many players get a spaceship sim for.
The problem with Elite is the obsession with combat. There are so many interesting ways it could be 'Dangerous' but all we get is a glorified shoot-em-up.
Elite was supposed to be challenging, interesting, different - but it just evolved into another pointless grind of shooting at things for little or no reason. You can dress it up with all the fancy shields and lasers and cannons etc etc - but it's still just a boring duck shoot.

And is it going to get better with Odyssey ?
I doubt it - what's the first thing you noticed in the trailer - oooh look - they've got guns..
 
Back
Top Bottom