Ship interiors are a big want for many commanders me included. But it would be a very large dev time feature. Here is a way to release it in "steps" instead of 1 go all the way.
Release 1 (update 13-15?): Black screen teleport to right in front of your cockpit door, walk to chair, sit down, only available when landed on planet or docked at port.
Release 2 (update 18-20): black screen teleport to the start of a corridor running throughout the ship. Where modules/pilots and crew cabins would be. Only available when at port or on planet.
Release 3 (update 24-26, early to mid 2023) cutter stairs changed to ramp with door at end corvette gets ladder deploy from cargo scoop as no external doors, ships with doors get ladders, lifts or stairs depending on the ship, exterior doors lead to airlock. After 3-5 seconds of decontamination and pressurizing airlock opens, leading to rest of ship. Modules are behind "access panels" with screens telling their status and health (reduces modeling) doors are for crew cabins, on corvette, cutter, T9/10, and anaconda a small cafeteria with 4 seats is there. A med bay and science lab on large ships (excluding clipper and Type 7,). Option to teleport remains for "quick access". Only available when landed, or docked.
HOW FRONTIER MAKES MONEY OFF THIS- sell "decorations" (thargoid statue with amount of interceptor kills on a little screen below updating each kill, maybe some posters to put up in your ship, livery for things like seats and benches, little models of ships, planets, starports to put on shelf, maybe some potted plants like in starports to have in your ship, string lights for various areas) your ship is your home, ship interiors would really drive this home. We know people will spend money on paint, lights, and other livery color. Interiors are no different. The fact that standing up is only allowed when docked or landed will save the physics engine a lot of grief as ships cannot move when "secured" a cutter could ram a sidewinder on a planet at 510 m/s and the sidewinder would not move (if it survived) in space ships are constantly physics objects. The game would not like tracking moving commanders in a moving ship.
Release 1 (update 13-15?): Black screen teleport to right in front of your cockpit door, walk to chair, sit down, only available when landed on planet or docked at port.
Release 2 (update 18-20): black screen teleport to the start of a corridor running throughout the ship. Where modules/pilots and crew cabins would be. Only available when at port or on planet.
Release 3 (update 24-26, early to mid 2023) cutter stairs changed to ramp with door at end corvette gets ladder deploy from cargo scoop as no external doors, ships with doors get ladders, lifts or stairs depending on the ship, exterior doors lead to airlock. After 3-5 seconds of decontamination and pressurizing airlock opens, leading to rest of ship. Modules are behind "access panels" with screens telling their status and health (reduces modeling) doors are for crew cabins, on corvette, cutter, T9/10, and anaconda a small cafeteria with 4 seats is there. A med bay and science lab on large ships (excluding clipper and Type 7,). Option to teleport remains for "quick access". Only available when landed, or docked.
HOW FRONTIER MAKES MONEY OFF THIS- sell "decorations" (thargoid statue with amount of interceptor kills on a little screen below updating each kill, maybe some posters to put up in your ship, livery for things like seats and benches, little models of ships, planets, starports to put on shelf, maybe some potted plants like in starports to have in your ship, string lights for various areas) your ship is your home, ship interiors would really drive this home. We know people will spend money on paint, lights, and other livery color. Interiors are no different. The fact that standing up is only allowed when docked or landed will save the physics engine a lot of grief as ships cannot move when "secured" a cutter could ram a sidewinder on a planet at 510 m/s and the sidewinder would not move (if it survived) in space ships are constantly physics objects. The game would not like tracking moving commanders in a moving ship.