Hi ya'll
Am I the only one who thinks the galaxy looks really small compared to in other space sims? For example, comparing the Orion Nebula in Space Engine and Elite Dangerous the sense of scale is completely different:
SE: [you can change the settings in SE to make it look a lot like ED, but I'm referring to the settings used below]
ED:
Much of this seems to largely stem from:
1. Too few stars visible in galaxy backdrop of ED. Since the closest stars are actually rendered in their accurate positions in ED:s backdrop it might be a real performance hog to render thousands of them. So I suggest adding generic starfield backdrops instead for every major region of the galaxy. The actually rendered stars can then be superimposed on this field and we can keep the performance and loading times low while still getting the sense of scale SE has with its starfield backgrounds (although SE seems to have made it efficient either way).
2. Nebulae and interstellar gas are lower resolution or generated differently in ED. It looks like it would be much more worthwhile to adopt SE:s technique.
ED: (Horsehead nebula)
SE:
3. Nebulae and interstellar gas are too bright at distance: (they need to fade with distance)
ED:
SE:
Some nebulae arguably looks better in ED as there's only one developer for SE that hasn't had time to cover all local nebulae, but the sense of scale is the main concern here, which I think everyone can see is quite different for the two simulators/games.
What are your thoughts? Would you like to see higher-density starfields along with lower-intensity starlight, fading nebulae, etc. like in SE for ED?
Am I the only one who thinks the galaxy looks really small compared to in other space sims? For example, comparing the Orion Nebula in Space Engine and Elite Dangerous the sense of scale is completely different:
SE: [you can change the settings in SE to make it look a lot like ED, but I'm referring to the settings used below]

ED:

Much of this seems to largely stem from:
1. Too few stars visible in galaxy backdrop of ED. Since the closest stars are actually rendered in their accurate positions in ED:s backdrop it might be a real performance hog to render thousands of them. So I suggest adding generic starfield backdrops instead for every major region of the galaxy. The actually rendered stars can then be superimposed on this field and we can keep the performance and loading times low while still getting the sense of scale SE has with its starfield backgrounds (although SE seems to have made it efficient either way).
2. Nebulae and interstellar gas are lower resolution or generated differently in ED. It looks like it would be much more worthwhile to adopt SE:s technique.
ED: (Horsehead nebula)

SE:

3. Nebulae and interstellar gas are too bright at distance: (they need to fade with distance)
ED:

SE:

Some nebulae arguably looks better in ED as there's only one developer for SE that hasn't had time to cover all local nebulae, but the sense of scale is the main concern here, which I think everyone can see is quite different for the two simulators/games.
What are your thoughts? Would you like to see higher-density starfields along with lower-intensity starlight, fading nebulae, etc. like in SE for ED?