How to improve travel time without ruining exploration

The sense of achievement you get from exploration in the game is great. I can't think of any other game where you have the equivalent of the distant world expedition.

However travel time are a big downer when you are just getting from point A to point B without doing anything. You first trip to Colonia is an adventure, but your 5th run just feel like a grind.

So how about introducing something like this :

Precision frame shift computer : Optional internal component that double the jump range IF you already have a detailed scan of the target system.

So basicly the first time you go somewhere you go at the current speed, but if you take the time to fully scan the system your next run goes a lot faster. You don't ruin the exploration of new area but greater reduce the grind for where you already explored.

I don't know if this has been suggested before but at first glance it look to me like best of both world.
 

Lestat

Banned
The sense of achievement you get from exploration in the game is great. I can't think of any other game where you have the equivalent of the distant world expedition.

However travel time are a big downer when you are just getting from point A to point B without doing anything. You first trip to Colonia is an adventure, but your 5th run just feel like a grind.

So how about introducing something like this :

Precision frame shift computer : Optional internal component that double the jump range IF you already have a detailed scan of the target system.

So basicly the first time you go somewhere you go at the current speed, but if you take the time to fully scan the system your next run goes a lot faster. You don't ruin the exploration of new area but greater reduce the grind for where you already explored.

I don't know if this has been suggested before but at first glance it look to me like best of both world.
Or a better idea is Engineer your ship. Use neutron stars to get 300% distance jump distance. So while I can get to Colonia in 107 jumps like the video I have on my signature. The video is old so I bet people can do it less than 100 jumps
 
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Or a better idea is Engineer your ship. Use neutron stars to get 300% distance jump distance. So while I can get to Colonia in 107 jumps like the video I have on my signature. The video is old so I bet people can do it less than 100 jumps

I know, I have a grade 5 FSD + guardian module on a Kraith Phantom. But still doing 100+ jump just to get to place you have already been is not the most interesting gameplay.

I know travel time gives a sense of scale and that's good. It's just that after a while, it stop being an adventure and it become tedious. That's why I was proposing something to keep the challenge when you do it the first time but reduce the burden for reruns.
 

Lestat

Banned
I know, I have a grade 5 FSD + guardian module on a Kraith Phantom. But still doing 100+ jump just to get to place you have already been is not the most interesting gameplay.
Why are you going back and forth to Colonia? If it about trade or Passenger missions. Then you need to sit down and go ok If I am not making such amount. Then it not worth travelling.

I know travel time gives a sense of scale and that's good. It's just that after a while, it stop being an adventure and it become tedious. That's why I was proposing something to keep the challenge when you do it the first time but reduce the burden for reruns.
You mention Exploration. News flash. Exploration is not how far you can jump but how many systems you can explore. So a lot of players rather use a smaller FSD. I use Colonia for minor repairs before I head in the Deep.
 
Might have a use for module named such for intra-system jumps to a stellar component with its own nav beacon, but more jump range is not needed. If travelling long distance from point A to point B without doing anything is such a drag, don't. Do something instead. Give yourself some waypoints, explore along the way. Even if it's a familiar destination, even a slight detour can lead to new places.
 
You mention Exploration. News flash. Exploration is not how far you can jump but how many systems you can explore. So a lot of players rather use a smaller FSD. I use Colonia for minor repairs before I head in the Deep.
come here and repeat me "smaller FSD"

152511
 
...Exploration is not how far you can jump but how many systems you can explore. So a lot of players rather use a smaller FSD...

I have agree with our friend Lestat here. For example on my bubble mission runners, I only fit a G3 FSD. This way
I get 1-2 extra stops along the way to gather those juicy G5's at HGE's. Otherwise I would just jump right over them.
X.
 
FDEV have been adding length to our jumps from game release, 30ly was a long jump back then, now I can jump nearly 70ly in my Phantom, they added Polonium to give us up to 100% boost, then NS jumps for 300% boost. Soon we will have Carriers with a 500ly jump range, although details are sketchy on how often they will be able to jump or what fuel they will use.

Now Polonium used to be hard to gather, now I can gather enough mats in an hour or two to completely fill my mats for premium Jumponium jumps, I can almost reach Colonia using just Jumponium to double my jump range, but why would anyone do that when NS gives a 300% boost?

But the fact is people still aren't satisfied with all these increases in jump range since ED was launched, and the chances are some people will never be satisfied, but FDEV have to stop somewhere or we will end up with single jump to Colonia. My guess is FDEV may incrementally increase standard jump range, such as the Guardian booster, but we won't see another huge increase like NS boost and they I very much doubt they will every double standard jump range no matter the hoops you have to jump through due to the fuel factor with increases exponentially with range. Chances are you will need a Conda just filled with fuel tanks to do more than one jump so I would suggest we are approaching out limit with standard jumps in regular ships.
 
Why are you going back and forth to Colonia? If it about trade or Passenger missions. Then you need to sit down and go ok If I am not making such amount. Then it not worth travelling.

You mention Exploration. News flash. Exploration is not how far you can jump but how many systems you can explore. So a lot of players rather use a smaller FSD. I use Colonia for minor repairs before I head in the Deep.

All rather subjective , theres a few places in the galaxy that require a certain minimum jump range and without this you simply wont be going there so i would say jump range certainly plays a major role. Sure a small FSD is great for pottering around but for getting to specific systems and not just a meander then the larger range certainly is QOL enhancing.
 
Sure a small FSD is great for pottering around but for getting to specific systems and not just a meander then the larger range certainly is QOL enhancing.
Big time.
I know some enjoy the vastness of space, for others it's just killing time while getting from A to B and watching movies.

I still reckon there should be some middle ground how to appease both sides.
 

Lestat

Banned
Big time.
I know some enjoy the vastness of space, for others it's just killing time while getting from A to B and watching movies.

I still reckon there should be some middle ground how to appease both sides.
Here the thing there already a middle ground. We have neutron, which gives us an insane jump range with risk and reward. We also have the Guardian FSD booster and Engineering. So when it use to be 40 FSD on the Anaconda when the game was released. Now we can jump 2x with Engineering and FSD booster. Even if they extended the jump range on ships to 160 LY each ware going to have the group that want it 320 ly and then 640. So the question is when will it stop.

Let not forget Carriers will have 500 Ly jump range. So, in theory, you can be in beagle point in 130 jumps with time and effort.
 
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"Guardian FSD". Weighs twice as much as a b rated fsd.

Can jump up to 500 ly but only to a known system that the computer has visited before.
Works as a B rated fsd otherwise.

Something something designed to work with upcoming fleet carrier capabilities.

Something something needs to be used with guardian power plant because we might as well make that worth owning, because it sure isn't now.

Boom. No explorer would ever use it (except maybe to get home faster) and we get our high speed taxi service.


Oh. And come up with something better than shoot pylons, collect BP this time kthx


Although in all seriousness I wouldn't really care either way about this.
 
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"Guardian FSD". Weighs twice as much as a b rated fsd.

Can jump up to 500 ly but only to a known system that the computer has visited before.
Works as a B rated fsd otherwise.

Something something designed to work with upcoming fleet carrier capabilities.

Something something needs to be used with guardian power plant because we might as well make that worth owning, because it sure isn't now.

Boom. No explorer would ever use it (except maybe to get home faster) and we get our high speed taxi service.


Oh. And come up with something better than shoot pylons, collect BP this time kthx


Although in all seriousness I wouldn't really care either way about this.

So, exactly the same as the OP, only with the need for a special FSD and no requirement restricting it to already visited systems.

The answer, however, is still the same no, for all reasons already mentioned in the thread.
 
I say stick a jump gate between the Sol and Colonia. Caveats for use;

1. Have to be Elite ranked (any discipline)
2. Have already visited Colonia and Sol
 
Exploration I feel should be a long process. Lots of jumps and lots of time to get places out far. Personally I hope jump ranges aren’t increased much more. Or if they are they’re through buffs via mat use that way we can get to places like lemon slice without also making it possible to get to Sag A* in no time.
In system travel could be better tho. Supercruise is over all a good thing I think. It allows for piracy and USS’s and all sorts of other interaction. However getting to some places where there’s many stars in a system can be a pain. Some delivery missions have you traveling in supercruise for hundreds of thousands of LS. Which is just a drag. I think a lot of that could be remedied if, once you’ve visited a system once, you could choose which star in a system you want to arrive out out of hyperspace before your jump.
Would cut down on a lot the ridiculously long SC trips while also preserving some length of travel to far away places, allowing for above mentioned interactions and a feeling of vastness.
 

Lestat

Banned
In system travel could be better tho. Supercruise is over all a good thing I think. It allows for piracy and USS’s and all sorts of other interaction. However getting to some places where there’s many stars in a system can be a pain. Some delivery missions have you traveling in supercruise for hundreds of thousands of LS. Which is just a drag. I think a lot of that could be remedied if, once you’ve visited a system once, you could choose which star in a system you want to arrive out out of hyperspace before your jump.
Would cut down on a lot the ridiculously long SC trips while also preserving some length of travel to far away places, allowing for above mentioned interactions and a feeling of vastness.
Well, you have the option to go that distance is not required. If it too far then you can discard. You know basic common sense gameplay is required for this game. It does not need to be to change. There 400,000,000,000 systems out there. If you are travelling for an Ice planet that 10,000 or more. Jump to the other 400,000,000,000 systems. Easy fix.

If it a mission and you found it too far. Well, Next time read the mission.

Oh well, we are off-topic. If you want to promote your supercruise idea, I will be happy to debate why it not needed.
 
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