Yawn. They were never gone, and this was the deliberate fix. Been like that for years now.
This cannot continueIt's back! Must continue?
The states will change at station and youll have to find another location...
You need 4- 5 systems that keep the correct states so that you can keep going..
When the state changes effect all your known system you then have to hunt for more...
The hunting bit puts people off doing these...
Out of curiosity, what are the appropriate states to make this work?The states will change at station and youll have to find another location...
You need 4- 5 systems that keep the correct states so that you can keep going..
When the state changes effect all your known system you then have to hunt for more...
The hunting bit puts people off doing these...
Any states except conflict, tbhOut of curiosity, what are the appropriate states to make this work?
Any states except conflict, tbh
States aren't the big decider here... it's finding a system(s) with only one anarchy faction within 10Ly. I know of numerous.... pleiades is a good start, but plenty within the bubble too. This guarantees all massacres will target the same system, same faction.
Just another unintended edge case that needs to get dealt with if FD want any sense of balance in the game.
States just change the flavour of target, for the most part.
The balance is that if you want to earn that sort of payout for combat, it should be for fighting the toughest enemies in Threat 5/6 Pirate Activity sites, or similar, which are all Elite-Rank, fully engineered enemies.Outta curiosity, with this edge case (still not competitive to mining), but far ahead of usual combat pay; exactly what do you think the balance is supposed to be? It's hard to put the genie back in the bottle now that the money floodgates are open without adding a new currency.
You kind of have that now, except it's not via bounty hunting, but piracy. Occasionally you get that juicy Private Courier pop up that turns out to be a T7 full of LTDs.I thought everyone knew about this already. Stacking the missions is still meh because I don't want to kill 91 ships. I want to kill 1 at a time and get paid a fortune for doing so. I want that golden goose now and again, that one ship that just happens to have a 500m bounty that you didn't even know about, suddenly you scan it and you're like "what?" and it's on. You pop that ship, off you go to cash in. Rare find, but out there. That would be interesting and profitable at the same time.
Takes forever. And likely longer than mission expiry, too.
Likely not enough. After two days I'm likely to change what I do for variety. I can't grind out just one thing non-stop.Takes me about 90 minutes with a wing of buddies, but you get a week to do it
All NPC's in threat 5 - 7 pirate activity SS's are deadly ranked, not elite ranked and are extremely easy to kill. I use threat 7's to farm for mats all the time.The balance is that if you want to earn that sort of payout for combat, it should be for fighting the toughest enemies in Threat 5/6 Pirate Activity sites, or similar, which are all Elite-Rank, fully engineered enemies.
This method results in, for most cases, seal-clubbing vanilla Novice/Competent ships which spawn in the relevant USS, while targeting the tough enemies pays peanuts by comparison, for a multitude of reasons.
The counter-argument is "Just buff the harder targets", which doesn't work because the easy targets, much like LTD mining, pays way too much. This sort of activity needs to be nerfed, and the rewards it used to fetch pushed to the activities requiring more effort.
Fixing mining is very straightforward, using the mission system better.
As you stated in the actual video, one has to locate the areas that maybe conducive to achieving such payouts. Though it may only take a few minutes once the battles start, it can take a considerably amount of time to locate the next and the next. Which considering the total time one needs to invest, doesn't warrant the low payout in total one would receive.