At the moment there are two seemingly unrelated problems in Elite Dangerous, but I think they can both be solve with one fun solution:
1. There is no way to jump to 2nd or 3rd star in a system - you always end up at the first star, and then have to SuperCruise for hours (it feels like) to get to planets around the 2nd or 3rd star.
2. If you have a long journey planned, which involves many 10s of jumps, lots of people find it repetitive & tedious that you have to fly-around the local star, line-up with your next jump destination, press the hyperspace button, wait for the 'loading screen' (jump animation) to finish, and then repeat the exact same thing again & again. There's no skill involved, so it just feel monotonous.
What if there was some gamey mechanic for targeting the star you want, as you are exiting hyperspace? Get it wrong & you end-up near the wrong star, and perhaps dropped out of SuperCruise (and a little damaged).
But get it right, and you'd be able to continue in SuperCruise to your in-system destination... OR else immediately jump to the next star in your nav chain (maybe portrayed as a 'slingshot' around the star?).
I imagine there'd be some kind of "hyperspace exit turbulence", so aiming for the right star would be a bit tricky & require your concentration, so as to not end-up at the wrong star (nor crash into it!).
And I imagine that the aim would be to get close (but not too close!) to the star, so that you could enter a kind of "hyperspace orbital flight" mode, which might have a similar feeling to planetary landing's blue "orbital flight" mode. This would give you extra speed compared to normal SuperCruise, so you could quickly fly around a star until your destination was no-longer blocked by the star.
At this point, as long as you were now flying away from the star, your hyperspace jump could automatically engage (if you have more jumps plotted), or else you'd simply enter normal Super Cruise mode.
And this mechanic could be made to work nearly as well for systems with only single stars. You'd still have to 'aim' for the central star, handling the "hyperspace exit turbulence", and get close (but not too close!) to the star to enter "hyperspace orbital flight" mode.
1. There is no way to jump to 2nd or 3rd star in a system - you always end up at the first star, and then have to SuperCruise for hours (it feels like) to get to planets around the 2nd or 3rd star.
2. If you have a long journey planned, which involves many 10s of jumps, lots of people find it repetitive & tedious that you have to fly-around the local star, line-up with your next jump destination, press the hyperspace button, wait for the 'loading screen' (jump animation) to finish, and then repeat the exact same thing again & again. There's no skill involved, so it just feel monotonous.
What if there was some gamey mechanic for targeting the star you want, as you are exiting hyperspace? Get it wrong & you end-up near the wrong star, and perhaps dropped out of SuperCruise (and a little damaged).
But get it right, and you'd be able to continue in SuperCruise to your in-system destination... OR else immediately jump to the next star in your nav chain (maybe portrayed as a 'slingshot' around the star?).
I imagine there'd be some kind of "hyperspace exit turbulence", so aiming for the right star would be a bit tricky & require your concentration, so as to not end-up at the wrong star (nor crash into it!).
And I imagine that the aim would be to get close (but not too close!) to the star, so that you could enter a kind of "hyperspace orbital flight" mode, which might have a similar feeling to planetary landing's blue "orbital flight" mode. This would give you extra speed compared to normal SuperCruise, so you could quickly fly around a star until your destination was no-longer blocked by the star.
At this point, as long as you were now flying away from the star, your hyperspace jump could automatically engage (if you have more jumps plotted), or else you'd simply enter normal Super Cruise mode.
And this mechanic could be made to work nearly as well for systems with only single stars. You'd still have to 'aim' for the central star, handling the "hyperspace exit turbulence", and get close (but not too close!) to the star to enter "hyperspace orbital flight" mode.
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