How to make money fast

Hi All been a year since I last played this game.
.
I can afford a Vulture, type-7 transporter or imperial clipper. What is currently the activity earning most credits per hour?
 
There's a few CGs going on that are about to end. The combat one is most likely going to reach the highest tier. You could sign up for that, pop some NPCs in solo and still get a decent payout all the while doing Robigo runs.
 
Hi All been a year since I last played this game.
.
I can afford a Vulture, type-7 transporter or imperial clipper. What is currently the activity earning most credits per hour?

I'm not going to comment on type-7 because it's a cargo ship but a vulture and a clipper requires vastly different amounts of money to combat fit. Get a 20-25 mil vulture for bounty hunting and you are golden however you need at least 60-70 mil to fit a clipper.

I'd say, and this is my opinion only, either go for an asp and do robigo runs if you like long range smuggling, or get the vulture and hit a haz-RES.
 
Mining is vastly improved on what it was. It still doesn't make as much as some of the other proffesions, such as RES farming or stacking long range smuggling missions, but it doesn't have as much risk either.
 
The only truly profitable endeavor right now in that setup is at HAZRES with a Vulture or mining in a T7 without traveling far to sell. Unless you want to cheat with the smuggling missions.
 
Stacking missions by abusing mode switching feels like cheating, but in 2.1 they're apparently making it easier to stack missions without having to do that so it's probably approved behavior.
 
Head off to a nice place called Robigo where you will find riches to be made in the slave business XD

- - - - - Additional Content Posted / Auto Merge - - - - -

Also you don't need to cheat to get the missions i got there once with a big amount of mission already to be taken.
 
Head off to a nice place called Robigo where you will find riches to be made in the slave business XD

- - - - - Additional Content Posted / Auto Merge - - - - -

Also you don't need to cheat to get the missions i got there once with a big amount of mission already to be taken.

I made it to Robigo to realise my T7 was too large too land (I got greedy!).
.
I about to try again in an ASP.
 
I wasn't aware that using a FDEV created, implemented, and supported in-game profession is considered "cheating."

He's probably referring to stacking missions.

FDEV doesn't consider it cheating because they've simply chosen to not care about the exploit. Moon Buggy tracks are a bigger priority.
 
Last edited:
I wasn't aware that using a FDEV created, implemented, and supported in-game profession is considered "cheating."

Its not Robigo is fine (apart from it being far too easy for far too many credits) unless you mode swap to refresh the list of available missions.
Then it's exploiting.
I.e Using a glitch or game system to gain an advantage not intended by the game's designers.
same exploit is used to gain rank with Feds and Imps.
same exploit is used to increase BGS inf for factions.

Looks like Fdev have left this exploit in for 2.1.
So they had a mission system that is exploitable, which they updated but left the exploit in.... way to go Fdev.

Fdev thinking :-
I have a fence around my vegetables in the garden to keep out the rabbits but its got holes in it ... Hmmm I know !
Ill paint it, that should work.
 
Last edited:
Wha-hey now, this is actually somethin' I want to toss my two cents in for. Always happy to help a fellow spaceman make a few spacebux.

But first, as to this gentleman's fine points slandering a good profession:

Its not Robigo is fine (apart from it being far too easy for far too many credits) unless you mode swap to refresh the list of available missions.
Then it's exploiting.
I.e Using a glitch or game system to gain an advantage not intended by the game's designers.
same exploit is used to gain rank with Feds and Imps.
same exploit is used to increase BGS inf for factions.

Looks like Fdev have left this exploit in for 2.1.
So they had a mission system that is exploitable, which they updated but left the exploit in.... way to go Fdev.

Fdev thinking :-
I have a fence around my vegetables in the garden to keep out the rabbits but its got holes in it ... Hmmm I know !
Ill paint it, that should work.


Or could it not more easily be explained that they intended it? They had a chance to change it, but intentionally left it in. To me, that seems an awful like game design choice on their part. Smugglin' is a tough gig, cops always on your back, risk of life and limb. Makes sense it should pay out well. Trading is straighforward, easy, safe. It's all a tradeoff of risk, reward, and 'action.'

Now, back to the point, if ya' wanna make bank, yeah Robigo is a good gig. If you got the ship to get out there and the time to lay down for a run. Alternatively, just do what you have fun with. Right now, there's a few CG's running that could get you a quick buck for just a little effort. Look up Skvortsov Orbital in 63 G. Capricorni. Take some recreational trade goods there (Beer, wine, tobacco, liquor, narcotics, the good stuff, etc.), sign up for the CG, sell em off, and repeat for all the profit you want. Easy money.
 
Sort of like a girl staring at her phone falls down the stairs and exclaims, "I meant to do that!"

Mhm. Ok.

The key difference with your analogy is that the developers are, and have been, aware of it. It was indeed a conscious decision on their part, no accident. They aren't in a state of social media-induced ignorance like your hypothetical phone floozy scenario.
 
I'm making a couple of mil in a good hour hunting in extraction sites. I'm trying to kit out my ASP for DWEs, so I've fitted it out for combat for now. It's a bit of a glass canon, although I'm having more fun in it than my Viper. If I stick to the security guys in high traffic areas I tend to clean up at least 1 million+ an hour. I'm needing another 15 million or more for the rest of the modules I'll require.

I'm a newbie though and have no yardstick for what a good average is. Should I be trading instead?
 
That's a tough question to answer.

1 mil/hr is reasonably fast for a bounty hunter in maybe not a tip top vulture. It's also an engaging activity, compared to your other alternative, trading, which possibly wouldn't net you as much money per time with the ships you can afford.

You could maximize your profit by going to ALD controlled systems for the passive bounty hunting bonus, maybe gain a few ranks for even more pay.

You can also take a Cobra mkIII to robigo and run a few smuggling missions which, when stacked, net you tens of millions, cargo dependent. It's a reasonable challenge (constant interdictions) and pay a lot more than pretty much anything else in the game. With this you're only limited by whether you consider changing game modes in order to stack missions reasonable - some think this is cheating, some don't.

Edit: I misread. A couple of mil/hr is pretty good.
 
Last edited:
Back
Top Bottom