How to make trading and trade data fun

Right now we use the stone age tools of stone tablets and chisels to write down what how much and price stations do offer or buy goods... or we use OCR from screen shots and then put that into third party programs to solve the huge volume of data and decisions in an someway 30th century way.

How about putting all this ingame, you fly from station to station and "download" an snapshot of there market, then sell it to other stations, someway explorrer like, or you buy from stations trade data (all offcourse properly "aged" due to the time ships need to travel between stations.

Big hubs ofrfcourse have fresher data, more traffic, back wood stations more or less good suggestions what is traded at all around them.

With multiplayer you can make it so that players can buy/sell market data to each other, or the station brokers it or what ever.

Make it an module for you ship computer to compute the data for what should be transportet (but please, make that module not four tons taking up an cargo bay, that would break my immersion someway fierce, ENIAC was lighter and could probably do more computing that the computers we use here in the 30th century....)

So well instead people tabbing out of elite all time to figure out trade (or digging through thousands of post its) make it immersive and tradelists an commodity like systhem data, just implement the tools we use anyways into Elite D it self.
 
honestly they can already use the ingame stuff for this, a lot of systems let you buy trade info for 100c, maybe up to to 500c to get info, but if its that much then it would only be useful for large freight to do.

instead of letting us see the NPC trade routes, why don't you just color code the prices, Green being same price as current system/station red being higher, blue being lower (or maybe other way around to show demand) Or do it based on averge price.
 
Meh
You think that in the 34th century you'd be able to record the data at the stations you've stopped at in your onboard computer and use the historical data to make trade decisions. Sure, things might change slightly between visits over time, but at least you'd have a data library that could compute best trade opportunities based on prices that were current at time of last visit to a given station. I've got almost 100TB of storage in my basement servers and my basement isn't as big as a spaceship.
 
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