Right now we use the stone age tools of stone tablets and chisels to write down what how much and price stations do offer or buy goods... or we use OCR from screen shots and then put that into third party programs to solve the huge volume of data and decisions in an someway 30th century way.
How about putting all this ingame, you fly from station to station and "download" an snapshot of there market, then sell it to other stations, someway explorrer like, or you buy from stations trade data (all offcourse properly "aged" due to the time ships need to travel between stations.
Big hubs ofrfcourse have fresher data, more traffic, back wood stations more or less good suggestions what is traded at all around them.
With multiplayer you can make it so that players can buy/sell market data to each other, or the station brokers it or what ever.
Make it an module for you ship computer to compute the data for what should be transportet (but please, make that module not four tons taking up an cargo bay, that would break my immersion someway fierce, ENIAC was lighter and could probably do more computing that the computers we use here in the 30th century....)
So well instead people tabbing out of elite all time to figure out trade (or digging through thousands of post its) make it immersive and tradelists an commodity like systhem data, just implement the tools we use anyways into Elite D it self.
How about putting all this ingame, you fly from station to station and "download" an snapshot of there market, then sell it to other stations, someway explorrer like, or you buy from stations trade data (all offcourse properly "aged" due to the time ships need to travel between stations.
Big hubs ofrfcourse have fresher data, more traffic, back wood stations more or less good suggestions what is traded at all around them.
With multiplayer you can make it so that players can buy/sell market data to each other, or the station brokers it or what ever.
Make it an module for you ship computer to compute the data for what should be transportet (but please, make that module not four tons taking up an cargo bay, that would break my immersion someway fierce, ENIAC was lighter and could probably do more computing that the computers we use here in the 30th century....)
So well instead people tabbing out of elite all time to figure out trade (or digging through thousands of post its) make it immersive and tradelists an commodity like systhem data, just implement the tools we use anyways into Elite D it self.