The basic parameter for rare trading as the amounts available are very low is to maximise your range and allowing you to be flexible and speed between locations, sounds obvious, but many of the ‘rares’ are in places, not surprisingly in difficult to reach places – some locations are 0.5 million LS from the jump point! Configuration of your ship is to look for weight savings on loadout, this increases range when combined with a more powerful Frame Shift Drive and allows you to travel that distance in real time of about 15 minutes. The most important thing therefore is to have a range part or fully laden (in the case of the Adder 14/16 tonnes) of 22+ LY and to have the fastest Frame Shift Drive possible.
My load out on an Adder (note this does require you to have done enough trading/combat to afford this combination), however this is the cost break-even point for rare trading in my opinion, you can do it with a Hauler. Eagle or a Sidewinder, but you will be suffering tedium from trading very low quantities. This configuration will allow you to trade 14 tonnes of cargo for approximately 100 – 150,000 credits per run. Because of the 22 + range you can usually trade at least 2-3 times an hour travelling the 130- 160 LY's between sales.
Also never trade beyond your insurance costs, but 'rares' are so profitable 1 or 2 runs and you will not have an issue….
Adder Configuration
Unladen Range 28.15
Current 22.42
Laden 21.79
No weapons
Lightweight alloys
Power Plant A2 1.30 tonnes
Thrusters D2 1.00 tonnes
Frame Shift Drive A3 5.00 tonnes (500+k credits)
Life Support D1 0.50 tonnes
Power Distribution D2 1.00 tonnes
Sensors D3 2.00 tonnes
Fuel Tank C3 (8 tonnes fuel standard)
Cargo Rack 8 tonnes x2
Shield Generator D2 1.00 tonnes (you could dispense with this but I do not believe it is worth the hassle)
Fuel Scoop C2 (any fuel scoop will do, but the longer you are hanging around the more chance YOU will be interdicted so get the best you can afford! This one can give a fill up of about 40 per second)
Standard Docking Computer stops fatigue and that crash you have been trying to avoid (Shields help you here too from a rampant NPC blocking the exit as well).
Anyways I hope you find this useful as a starting point.
My load out on an Adder (note this does require you to have done enough trading/combat to afford this combination), however this is the cost break-even point for rare trading in my opinion, you can do it with a Hauler. Eagle or a Sidewinder, but you will be suffering tedium from trading very low quantities. This configuration will allow you to trade 14 tonnes of cargo for approximately 100 – 150,000 credits per run. Because of the 22 + range you can usually trade at least 2-3 times an hour travelling the 130- 160 LY's between sales.
Also never trade beyond your insurance costs, but 'rares' are so profitable 1 or 2 runs and you will not have an issue….
Adder Configuration
Unladen Range 28.15
Current 22.42
Laden 21.79
No weapons
Lightweight alloys
Power Plant A2 1.30 tonnes
Thrusters D2 1.00 tonnes
Frame Shift Drive A3 5.00 tonnes (500+k credits)
Life Support D1 0.50 tonnes
Power Distribution D2 1.00 tonnes
Sensors D3 2.00 tonnes
Fuel Tank C3 (8 tonnes fuel standard)
Cargo Rack 8 tonnes x2
Shield Generator D2 1.00 tonnes (you could dispense with this but I do not believe it is worth the hassle)
Fuel Scoop C2 (any fuel scoop will do, but the longer you are hanging around the more chance YOU will be interdicted so get the best you can afford! This one can give a fill up of about 40 per second)
Standard Docking Computer stops fatigue and that crash you have been trying to avoid (Shields help you here too from a rampant NPC blocking the exit as well).
Anyways I hope you find this useful as a starting point.
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