I can shoot down opposing NPCs faster than you can launch SLFs with a dual-bay hangar, thus winning the fight for the side of my choosing and having more fun in the process.
Anyway, the new CZ system is preferable to the old never ending trickle of forces hurling themselves into the breach until the CMDRs involved leave...not that there isn't a lot of room for further improvement.
Well, some people are using every means to keep their PMF or their galactical power on top. It's only the result that counts, neither fun nor something else.
Nope, we didn't tested it ourselves. But we have seen others doing it repeatedly, so it should definitely be a thing.
That's an interesting project. Now let's find a pristine war in a pristine system.
I don't think it's a total red herring, although please do the experiment if you get a chance!If an isolated war pops up I will definitely try it, just to see if losing BGS wise is -1 (or whatever each difficulty gives) or simply that you don't score any points. If its the former, that could be used, but if its the latter, its simply a red herring and a waste of time.
It was always a numbers game, though.Its become a numbers game, ok you have to do the work - but the BGS is a squadron+ thing now.
Ok you can still as a few players effect less populated areas, or make a difference in a player war by helping one side, but the days of the lone wolf being the king being able to effectively win BGS confrontations against larger odds, are probably over .... unless you want a second job.
Honestly: I've noticed this long ago but I tried not to make it so "public". There's a way to exploit this thing even more, anyway there's a easy solution to that, without calling back the old CZs which were even more exploitable (and bottable): just make the fighter kills non influent for the progession of the conflict itself. This way you can't affect a CZ negatively anymore.Possible exploit for CZs: Take a Cutter with strong shields and stuff in a class 7 fighter hangar. Go to a CZ, choose the side you want to harm and deploy one fighter after another. CZ will be lost in no time. Rinse and repeat, while other guys of your group win CZs in a regular way. Do this in a PG and in the meantime let your PvP group obstruct the system in Open. It has never been easier.
Conclusion: War mechanics and CZs need an overhaul. The old version wasn't that bad.
Additionally: Why are Spec Ops ships still not tagged as mission targets while doing massacre missions? Shouldn't be too difficult to fix.
Can I kill my own fighters to count against me? Asking for a friend...Honestly: I've noticed this long ago but I tried not to make it so "public". There's a way to exploit this thing even more, anyway there's a easy solution to that, without calling back the old CZs which were even more exploitable (and bottable): just make the fighter kills non influent for the progession of the conflict itself. This way you can't affect a CZ negatively anymore.
Back in the brief period when CZs were regularly spawning with no ships from either side, a friend and I did exactly that. One thing we did notice was that, due to the fighter launch delay, it took longer to complete a Low-CZ that way than the it took two of us to kill the required number of ships by working together in a functioning CZ. So it probably comes back to working out if the additional effect of one player being on the losing side is enough to offset the additional time taken (including re-stocking the fighters).The best and fastest would be to combine both winning and losing a CZ at the same time. One CMDR pledging at each side and only shooting the SLFs deployed. CZ completed fastest way while doubling the INF gap.