How to partecipate in Thargoid War and hopefully support Reclaiming Invaded Systems

In Alert systems. Are the S&R contacts supposed to be deactive? As in "i'm supposed to take those pods to elsewhere."

Indeed—such salvage needs to be taken to a Rescue megaship! Any of the eleven are fine, not necessarily the closest. The Search and Rescue contact there is the one you want.


Do those pods contribute much? Also, is it worth the time to go straight to rescue ship or collect more than one batch of them before doing so?

If you are going to salvage escape pods, I would suggest collecting as many as you can as long as you are actually doing that and not being harassed by Scythes—although, if you can also destroy said Scythes, that combat bond contribution to system progress would be even better.

Unfortunately the actual escape pods are not worth very much for system progress; definitely they should be worth more and there should be missions for them, especially after Alert system strengths were increased so heavily for 3310.


Anything else i should know about Alert Systems?

If you need repairs, you can drop anywhere and wait for a Search and Rescue patrol!


Naturaly i forgot to ask the one i came here to ask. If i find any of those Orthrusses does it do any good if i steal that sensor it tries to pick up?

Unfortunately not! Many, many Commanders have asked that since the start in December 3308, but unfortunately only destroying the Orthrus will help the system. This was one of my points mentioned in Thargoid War feedback: One-year edition:

Orthrus-hunting here should have a very significant impact just with a few Commanders at most, as should looting and returning an intact Thargoid Probe, given many comments about them and Commanders hypothesising sensibly that removing the probes ought to harm the mission of the Orthrus.
 
Follow up question: What effect does it have if i take scout massacre missions (or whatever) in alert system and go to next one to farm those kills?
 
It is well that T. Taranis was removed so quickly before it could recapture too much, for such strengths are possible only with Spire site percentage progress helping them, and we used all the M. Taranis sites last November!
Or maybe it's simpler than that. Taranis was destroyed first because he arrived first?
 
Or maybe it's simpler than that. Taranis was destroyed first because he arrived first?

It was really both of those:
  • T. Taranis indeed arrived first, a fact which caused a lot of its popularity.
  • Its popularity was a very large factor in M. Taranis being cleared first, last November—it is actually third-easiest, behind M. Hadad second and M. Leigong first.
  • The fact it was cleared once before made it both the most popular target and the most strategic target.
The specific reason for being strategic is that the prior clearance used all of its Spire sites, and Frontier changed the rules so that Titans with no systems start attacking. Without Spire sites, we actually cannot clear those inner systems, at least not while they get 33% reinforcement each week. Thus, it was very important to destroy the Titan quickly before it captured too many more systems!

The T. Taranis destruction came at exactly the needed time; after update 18 it had six Control systems, which increased to seven a few days later. Its final Alerts caused it to rise to the thirteen systems it has now, which would have been a disaster if the Titan was still alive! Those systems are still incredibly strong, but at least they no longer attack nor reinforce, so clearing them is now just a matter of enough time and Commanders to do it.

To a lesser extent, the same was true for T. Leigong; we had used all of its Spire sites, however its system density is so low that we would have been able to clear it down to two Control without Spire help. In practice I asked that we stop at three, because two would have caused another Titan attack—very probably in response, Frontier announced the change whereby remaining Alerts are removed if the Titan dies.
 
Back
Top Bottom