How to pay off a bounty now?

Stupid question.... Since the new crime n punishment came in, I've been stuck with a bounty and locked out of my home system after killing a single npc and getting a bounty of 48'000cr.

I've flown to the closest interstellar factors but all I see is the bounty highlighted in red and not payable. Someone told me it's about notoriety and I had to wait a set time, but it's now been over a month and I still can't pay it off!

What am I doing wrong?

I would just ignore it and keep playing but npc bounty hunters keep turning up and attacking me, when I kill them it increases my bounty even if they shoot first (and I'm not in a system where I'm wanted).

All this has meant in the last month I've had less than 30min of playtime with my former favourite game :(

Help!
 
Stupid question.... Since the new crime n punishment came in, I've been stuck with a bounty and locked out of my home system after killing a single npc and getting a bounty of 48'000cr.

I've flown to the closest interstellar factors but all I see is the bounty highlighted in red and not payable. Someone told me it's about notoriety and I had to wait a set time, but it's now been over a month and I still can't pay it off!

What am I doing wrong?

I would just ignore it and keep playing but npc bounty hunters keep turning up and attacking me, when I kill them it increases my bounty even if they shoot first (and I'm not in a system where I'm wanted).

All this has meant in the last month I've had less than 30min of playtime with my former favourite game :(

Help!
Notoriety only decays when you are in game and playing (or AFK).
 
Disclaimer: I'm a bit unsure about the fine details of the C&P system too, but this is my best guess.

Notoriety decays by one point per 2 hrs in-game time. So 30 mins of play time isn't long enough. The bounty hunters probably used a KWS on you and got a license to destroy you, hence they didn't become wanted. Shooting the bounty hunters could have increased your notoriety further.

BTW you can check the notoriety counter in the statistics panel (the one that shows shield & armour stats) if you scroll down a bit.
 
Damn, I've got a notoriety of 2, that means I gotta sit there for 4 hours?!?

Nuts to that. Clear save seems to be a better option.

Thanks for enlightening me cmdrs o7
 
Damn, I've got a notoriety of 2, that means I gotta sit there for 4 hours?!?

Nuts to that. Clear save seems to be a better option.

Thanks for enlightening me cmdrs o7

You could just do your stuff in an anarchy or another system and avoid bounty hunters. Shouldn't be a big deal.

PS
Or switch to a clean ship.
 
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Damn, I've got a notoriety of 2, that means I gotta sit there for 4 hours?!?

Nuts to that. Clear save seems to be a better option.

Thanks for enlightening me cmdrs o7

Having a few things prepared is key with the new Crime & Punishment system.

Personally, I use Anarchy systems as my bases as they don't lock you out of the Shipyard and Outfitting when you have a bounty. They also are guaranteed to have an Interstellar Factors office.

When I have Notoriety and want to get clean again, I simply switch ships and do something legal for a few hours. Bounties are tied to the ship the crime was committed in, so I can happily carry on legal business in another ship without any problems from bounty hunters or system authorities.

Once Notoriety has cooled off, it's back to base, switch back to my hot ship, go see the lovely people at IF and everything's rosy again :)

Lots of options are available to you - don't think you have to sit there doing nothing!
 
Quick question. If you are locked out of your "home" system can you dock at another system and transfer your ships from your "home" system?
 
All this has meant in the last month I've had less than 30min of playtime with my former favourite game :(

There is definitely a conversation to be had regarding the implications of the C&P on casual play. To my eyes it looks to unfairly penalise players who aren't prepared for it and makes the game less fun than it used to be.

Making players consider the consequences of their actions was the strap line of these C&P changes, which is fine in real life but to my eyes is of limited value in an entertainment product.
 
Come and base yourself out of Fullerene C60 for a day or two. It's an anarchy and you could waste an hour or two participating in the latest BRC race The Galaxy's End.

You get to have fun while your notoriety decays and you'll be so busy avoiding the over-enthusiastic Rahu-1 Buckyball Fan Club that you won't have time to worry about the bounty hunters.

And then, after a couple of runs in the race, there's a friendly Interstellar Factors guy at Rebuy Prospect / Fullerene C60 who'll gladly take your credits.

Or just find something else fun to do that's away from bounty hunters - maybe visit the Guardian sites if you've not done it already. My race would maybe be a bad idea - those space bars are swarming with bounty hunters - your notoriety would add to the frantic fun though. :)

There is definitely a conversation to be had regarding the implications of the C&P on casual play. To my eyes it looks to unfairly penalise players who aren't prepared for it and makes the game less fun than it used to be.

Making players consider the consequences of their actions was the strap line of these C&P changes, which is fine in real life but to my eyes is of limited value in an entertainment product.

Sorry about the shameless plug above. The OP has my sympathy - I really like the new C&P system, but as many warned during the development "real consequences for crimes" actually was always likely to have more impact on any PVE players with less-than-stellar trigger discipline that it would on dedicated PK murder hoboes (they want to be notorious criminals I assume).
 

verminstar

Banned
After some initial issues with this, Ive finally hit my crime/gameplay mojo but the solution takes ye to know yer factions by name and who they allied with from memory. Ye do have to be careful who ye annoy or work for and some missions are to be avoided entirely. Whether this is by intention or just bugs, I dont know...I just know I gotta find ways around it.

My notoriety has been between 8 and 10 since last weekend, with bounties on my head of almost 14m in some systems where I regularly work, Im hostile or unfriendly with the controlling factions and yet I can still dock and have full access to all the factions stations in the empire capital system of achenar. But ye do have to give a bit more thought to exactly who yer firing at now as the consequences work as a ripple effect in that it helps to know who their friends are and how much influence they have with the superpower.

Rep and influence are two different things entirely...Im ranked prince but Im only on 60% influence with the power themselves and its dropping fast because almost everything Im killing is aligned to the power, but not affiliated with the factions in the system I take missions from. When influence reaches 40% or lower, Ill maybe start running data deliveries fer influence only which negates the need to visit an IF, therefore I dont need to worry about losing notoriety and just continue as normal.

Its hard to explain as its a bit of a grey area when the missions are riddled with bugs making precise calculations impossible...most the time its just a hopeful guess and extra care taken when docking/undocking at the few stations I dont wanna pee off. Does take ye to have a fairly decent memory and give more thought to how the factions work within the bgs, but it is possible...but not guaranteed. If that makes sense.

Im one the few players who likes the new system...its not perfect but Im liking the direction ts going in a lot...which means Im in the minority but however ^
 
Im one the few players who likes the new system...its not perfect but Im liking the direction ts going in a lot...which means Im in the minority but however ^
Not just you, I am in that small list as well! I find it adds to the drama and enjoyment of the game if I have to be careful about how I go about my business and what I do to/with those I encounter :D
 
Damn, I've got a notoriety of 2, that means I gotta sit there for 4 hours?!?

Nuts to that. Clear save seems to be a better option.

Thanks for enlightening me cmdrs o7

I can see your frustration, and I've been there. But don't rush to conclusions.

First of all "sitting there" in in-game time, doesn't help either - if it's a landing pad. That'll increase your frustration.

But what should reduce it is that you will not be wanted everywhere [unless you've managed to be extremely naughty] - and you are certainly OK in anarchy systems.

Surviving with notoriety is a game in itself, and once you've accepted that, it can be quite fun. You just take up different pastimes and professions.
 
Same issue here particularly with NPCs attacking me but they are not wanted so I shoot back and wham more notoriety for the new kill! It can be a treadmill.
Worse part is my original wetwork mission stated "you will not receive notoriety" but in fact I did.
I built up 5 points before I realized killing my attackers was making it worse. I left the PC on and am sitting 3KM from a station right now AFK hoping when I get off work tonight I'm back in business after a visit to interstellar factors. $700,000+ credit bounty on me at the moment. I'm right popular!
 
Same issue here particularly with NPCs attacking me but they are not wanted so I shoot back and wham more notoriety for the new kill! It can be a treadmill.
Worse part is my original wetwork mission stated "you will not receive notoriety" but in fact I did.
I built up 5 points before I realized killing my attackers was making it worse. I left the PC on and am sitting 3KM from a station right now AFK hoping when I get off work tonight I'm back in business after a visit to interstellar factors. $700,000+ credit bounty on me at the moment. I'm right popular!

RE the "Wetwork Mission",, and for any illegal kill mission (massacre civilians etc) you still gain notoriety if you kill non-mission targets. Generally for a wetwork mission, they'll be escorted by a bunch of ships which are not mission targets. If you want to avoid notoriety, you cannot kill those escorts, only the target. Obv that goes the same for any cops which arrive.
 
Same issue here particularly with NPCs attacking me but they are not wanted so I shoot back and wham more notoriety for the new kill! It can be a treadmill.
Worse part is my original wetwork mission stated "you will not receive notoriety" but in fact I did.
I built up 5 points before I realized killing my attackers was making it worse. I left the PC on and am sitting 3KM from a station right now AFK hoping when I get off work tonight I'm back in business after a visit to interstellar factors. $700,000+ credit bounty on me at the moment. I'm right popular!

Update. This worked. Another tip is once your notoriety hits zero log to desktop and log back in to actually be able to payoff your bounties.
 
LHS 20 has an Anarchy station (as in, a station run by an anarchist faction). They don't seem to care whether I'm wanted, flying a hot ship, whatever. They let me dock, their IF clears my status and I'm done! Even if I gained that bounty in LHS 20 this seems to work.

The new C&P has taken a lot of people by surprise. BUT, as a new player who has known nothing else, reading about the old system made my head explode! At least now you can dive out of the system you're wanted in, switch to a clean ship and let your noteriety time out.

This only becomes a problem when you're in an isolated system flying a ship with short jump range. If you can't jump out of the system to get yourself cleaned up, you've only got ONE option -- surrender yourself to the system authorities and let them blow you up. The rebuy will include all fines and bounties for THAT SYSTEM/FACTION so you'll be free and clear on that score. Unfortunately, you'll also be stuck in a Detention Facility. If your ship is light on the jump range, you might have a problem getting away from there. Luckily, you CAN enter outfitting at the jailhouse and while you can't buy anything there, you CAN offload modules to lighten your ship. I had to do this with a Viper III a while back.

Obviously, it would be useful if the mission givers would remind you that while you won't gain noteriety for killing mission targets you will still gain noteriety for killing anyone else. That adds an awesome dimension to play, imo. YMMV.

The C&P system isn't perfect - there doesn't seem to be much delination between fines and bounties at the moment - but it just needs tweaking a little. Illegal actions are supposed to have consequences. If you're doing an "Illegal" mission (they are filterable and they warn you upfront) then a little extra planning is required!!

Fly strong!

-Maniac o7
 
Not just you, I am in that small list as well! I find it adds to the drama and enjoyment of the game if I have to be careful about how I go about my business and what I do to/with those I encounter :D

Actually, it's not just a few players who like the new system. From what I can see, the majority like the new system, but we've got a handful of very vocal players who don't like the fact that the old scams don't work anymore. My only issue with the new system is that it doesn't go far enough. Cleaning Bounties should be a significant credit hit, & notoriety of about 4+ should only decay if you're "brought to book" or by doing specific Notoriety reducing, Unpaid Missions. Of course, I want Notoriety to be meaningful for Criminal Players, by tying it into both Piracy & Black Markets.
 
People are naturally resistant to change. In this case, they're finding out that they have to play a little bit differently than they're used to. They have to think about things like Interstellar Factors and Anarchy Systems before they do something that's going to get them a bounty on their head.
 
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