1 - Unending Maximization - Ships can be upgraded indefinitely, though upgrades will continue to become smaller and more expensive as you become more powerful.
2 - Quality and Incentivized PvP - Actions between players are always random, unqiue, and exhilarating. There is no greater and unending challenge than to overcome other players. Direct competition against other players should be more incentivized than anything else in the game, in my humble opinion.
I can't tell you how long I would play this game if those 2 factors were implemented effectively. It would very likely be the only game that I would play for several years. I would like to think that a large majority of players here could agree with me on this.
Fellow Commanders, what are your thoughts? How can we flesh these ideas out? Do you think these factors would add or detract from Elite: Dangerous?
2 - Quality and Incentivized PvP - Actions between players are always random, unqiue, and exhilarating. There is no greater and unending challenge than to overcome other players. Direct competition against other players should be more incentivized than anything else in the game, in my humble opinion.
I can't tell you how long I would play this game if those 2 factors were implemented effectively. It would very likely be the only game that I would play for several years. I would like to think that a large majority of players here could agree with me on this.
Fellow Commanders, what are your thoughts? How can we flesh these ideas out? Do you think these factors would add or detract from Elite: Dangerous?