How to promote/reinvigorate smaller ship usage amongst the billionaires?

Aside from people simply wanting to use the smaller ships, why do people feel FD *needs* to do something to further encourage their use? If you want to use a ship, use it. Really, I don't think there needs to be any other incentive than that. No matter what is done to encourage smaller ships, I will always be a player that prefers behemoth ships. The only exception to this rule is if it because vastly more efficient to use smaller ships, in which case it becomes detrimental as I'll have to play in ways I don't prefer. Locking things to specific ships is a sure way to ensure I don't interact with that thing.
 
Why do we need to force small ship usage... what happened to blaze your own trail?

It's a big ol' galaxy.

I'm sure there is room for places where small ships provide an advantage without detracting from the game for people who don't want to get involved in the idea.


How about, for example, a mission where a capital ship has been hijacked and you need to get close to it and disable a bunch of it's subsystems?
A big ship is going to fall victim to the cap' ship's weapons so the only way to succeed is to fly a small ship.

Or, perhaps, a surface outpost is under siege and you need to fly in and take out the attackers?
Again, a big ship is going to be an easy target for AA weapons so the best option is to fly a small ship.

Be nice if there were tasks in ED which couldn't just be solved by throwing money/muscle/RNGeneering at the problem.
 
it becomes detrimental as I'll have to play in ways I don't prefer.

If you don't want to undertake a new style of ship specific mission, then don't. If you don't want to undertake for example a ship specific CG, then don't.

It's like me saying it's detrimental to me that now passenger missions are being offered because I don't want to take part in them.

If you don't want to take a ship specific mission... Don't? It's not detrimental to you one bit.


Personally I think maybe some missions that are more geared/balanced/rewarding for the smaller ships might offer some nice variety. And the premise of for example CZs that are more about smaller ships instead of anything goes, again might offer some nice alternatives... Not interested in this though? Don't take part :)
 
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It's not game breaking to introduce some factions who simply wont allow large ships into the systems they control. It wouldn't be hard to create a backstory about it, either.

You could drop in to that system with your Anaconda, but in line with <the story> the 'Conda would be immediately set upon by 20 security force eagles/vipers. Or, you know, there is a permit system in the game, and I imagine there's not a lot that has to be done to have a faction ban/block entry to ships over a certain mass.


As posted above, that wont affect anyone's gameplay negatively - you don't need to go there in your big ship - and may even add new challenges
 
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If you don't want to undertake a new style of ship specific mission, then don't. If you don't want to undertake for example a ship specific CG, then don't.

It's like me saying it's detrimental to me that now passenger missions are being offered because I don't want to take part in them.

If you don't want to take a ship specific mission... Don't? It's not detrimental to you one bit.


Personally I think maybe some missions that are more geared/balanced/rewarding for the smaller ships might offer some nice variety. And the premise of for example CZs that are more about smaller ships instead of anything goes, again might offer some nice alternatives... Not interested in this though? Don't take part :)

Please respond in the context in which I said that. "The only exception to this rule is if it because vastly more efficient to use smaller ships, in which case it becomes detrimental as I'll have to play in ways I don't prefer." If it becomes more efficient, I WILL because I like to play efficiently as well and it tends to override ship preference. And again, if you want to fly small ships, fly them. There are already cases where I prefer smaller ships. There is nothing stopping you from doing it too and it is already rewarding to do so. You are talking about it as if the game is solely balanced around large ships and it isn't. It's not 'like saying it's detrimental that passengers missions are being offered because I don't want to take part in them' at all.

Aside from that, there have been plenty of cases of 'don't like it, don't use it' in this game, yet things still get argued don't they?
 
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Multi-billionaire standing by.

Fully engineered combat vette, FdL, Gunship, FAS, and Vulture.

I did the last CG entirely in my Vulture.

CG.JPG

Please don't try to "encourage" me to do things a certain way. I bought/like/play this game because it lets me do whatever I feel like. Including piddle around in my Cobra MkIII.
 

Deleted member 115407

D
sure, say it like its nothing..

If you don't want to undertake a new style of ship specific mission, then don't. If you don't want to undertake for example a ship specific CG, then don't.

It's like me saying it's detrimental to me that now passenger missions are being offered because I don't want to take part in them.

If you don't want to take a ship specific mission... Don't? It's not detrimental to you one bit.


Personally I think maybe some missions that are more geared/balanced/rewarding for the smaller ships might offer some nice variety. And the premise of for example CZs that are more about smaller ships instead of anything goes, again might offer some nice alternatives... Not interested in this though? Don't take part :)

Well, aside from hauling missions, what kind of missions do you envision?

And the CZs? I learned to fight CZs in an unmodded eagle, and still fight them with small ships, whether High or Low intensity (hell, the last "modded" eagle I fought a CZ in had like G1 shields and G1 pulse lasers, and I did fine). Aside from having cargo limitations, there doesn't seem to be anything in this game that my small ships can't handle.
 
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So when's the last time you did any serious gameplay in a Cobra Mk3?


Ship specific missions? - So you have to deliver cargo (a passenger?) to a location in ship type X? Ideally this would be a nice new chained missions so a good number of elements all have to be done in the ship.

Ship specific conflict zones? - You have to defend/attack an area in a specific ship(s) class. If you're not in that ship class you aren't on a side (can't choose a side).

Ship specific CGs? You need to be in a specific ship(s) to contribute. eg: If the combat bonds or cargo you hand in has "touched" (ever existed in) a different class of ship, it doesn't count.

Of course stealth missions envisage back in Kickstarter days would have probably have rewarded smaller ship usage. ie: Sneaking through asteroid fields trying to go undetected, to get to a location to scan it, or take out a specific target. But stealth gameplay unfortunately never really made it...

The trick would be obviously to make what ever you have to do interesting/rewarding enough to use one of the smaller ships (again).

Any other ideas?


ps: I do wonder sometimes what ED would have worked out like if we all could only have had Cobra Mk3s which could then have been modified in different ways...

Give some of the smaller ships the ability to jump to the OTHER stars in the system, thus avoiding that 400,000 LS flight.. maybe give it to all medium and small pad ships. make it a module slot for them maybe. make it for non military ships maybe.

Could call it a civilian nav beacon or private nav beacon or something to that nature
 
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