How to raise influence when no good missions are available?

I'm currently playing in Legacy and am dabbling in the BGS for first time. I've found a corner of space quite far out from the Bubble where it is pretty quiet - checking the traffic reports I see a few explorer ships passing through but I seem to be only combat / cargo ship active in the area.

In one system I ran missions for the second largest faction and successfully triggered a war which I have been fighting in (even saw a capital ship in a CZ for the first time last night!). Just logged in today and the war has finished and the faction has taken control of the system!

So far so good. I believe that in order to help the faction expand to a neighbouring system I need to raise their influence to 75% That's fine, I can keep running missions and now they are controlling the system trade will also contribute.

This leads me to my question - assuming I can trigger expansion, the nearest system to me only has one port - a refinery which doesn't (as far as I have seen on many visits) offer any good missions. How will I increase my faction's influence in this new system if there aren't any decent missions? Trade will only affect the controlling faction I believe? Bounties are one way I think but this would be painfully slow are there are no haz res in the system - only the nav beacon.

Any thoughts / suggstions?
 
I'm currently playing in Legacy and am dabbling in the BGS for first time. I've found a corner of space quite far out from the Bubble where it is pretty quiet - checking the traffic reports I see a few explorer ships passing through but I seem to be only combat / cargo ship active in the area.

In one system I ran missions for the second largest faction and successfully triggered a war which I have been fighting in (even saw a capital ship in a CZ for the first time last night!). Just logged in today and the war has finished and the faction has taken control of the system!

So far so good. I believe that in order to help the faction expand to a neighbouring system I need to raise their influence to 75% That's fine, I can keep running missions and now they are controlling the system trade will also contribute.

This leads me to my question - assuming I can trigger expansion, the nearest system to me only has one port - a refinery which doesn't (as far as I have seen on many visits) offer any good missions. How will I increase my faction's influence in this new system if there aren't any decent missions? Trade will only affect the controlling faction I believe? Bounties are one way I think but this would be painfully slow are there are no haz res in the system - only the nav beacon.

Any thoughts / suggstions?

If your supported faction does have other bounty resouces (HazRES, CNBs) you can earn those somewhere else and sell them there... at same time, if the controlling faction does have a black market in the outpost, you can smuggle stuff to affect that one negatively. Check also passenger boards, you can also check if nearby systems offer missions to support your faction (= destination faction) for deliveries.
 
If your supported faction does have other bounty resouces (HazRES, CNBs) you can earn those somewhere else and sell them there... at same time, if the controlling faction does have a black market in the outpost, you can smuggle stuff to affect that one negatively. Check also passenger boards, you can also check if nearby systems offer missions to support your faction (= destination faction) for deliveries.
OK, thanks, that's a couple of things to try. Sounds like it's going to be a lot slower process than the initial system where I just ran missions for about a week to trigger the war.
 
OK, thanks, that's a couple of things to try. Sounds like it's going to be a lot slower process than the initial system where I just ran missions for about a week to trigger the war.

Yep, it's going to be slower but consider that the system population is the most relevant factor for "speed" (the smaller the quicker)... Odyssey just adds few more levers to that: i.e. the ground missions and the negative ground actions (like killing settlement civilians) and so on.

And as a general rule: always mix activities for both pos and neg INF goals. As even doing dozen of missions, doesn't help that much after a soft cap is being hit (usually 20 INF points), for bounties is around 20m ball park, explo data more or less the same. Look at the BGS like glasses, so you can fill one up until a certain point then start filling the other one etc.
 
Yep, it's going to be slower but consider that the system population is the most relevant factor for "speed" (the smaller the quicker)... Odyssey just adds few more levers to that: i.e. the ground missions and the negative ground actions (like killing settlement civilians) and so on.

And as a general rule: always mix activities for both pos and neg INF goals. As even doing dozen of missions, doesn't help that much after a soft cap is being hit (usually 20 INF points), for bounties is around 20m ball park, explo data more or less the same. Look at the BGS like glasses, so you can fill one up until a certain point then start filling the other one etc.
What would you suggest as "negative" influence activities? I'll want to decrease the controlling faction in the new system.
 
What would you suggest as "negative" influence activities? I'll want to decrease the controlling faction in the new system.
Destroying faction clean ships may work but you earn bounties as well... black market smuggling (if present) is much better. If they have planetary settlements you can bombard them as well.. destroying sentries and generators.
 
trade is an incredibly useful tool for bumping influence up quickly... selling for profit at stations owned by the faction you want to bump drives it up, and will eventually trigger boom status for that faction as well... that will give you trade related missions that are quite often 5 pip influence (boom time wing delivery, i prefer in system when i can get them!).
carrier trading is so much the more effective. every ware you want, 1 jump away.
you can get quite a big share of the wine in a day by trading.
as rebel yell noted above tho, all actions are more effective if you work both sides of the equatition. for every positive their should be a negative, its more effective if you control the negatives too.
 
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selling for profit at stations owned by the faction you want to bump drives it up, and will eventually trigger boom status for that faction as well... that will give you trade related missions that are quite often 5 pip influence (boom time wing delivery, i prefer in system when i can get them!).
I'm talking about supporting the faction's *expansion into a new system where they don't control the only station there so that's not gonna work unfortunately.
 
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So, I was in the system in question last night and found that there was a haz rez so bounty hunting is actually a better prospect that I'd thought - I can park my carrier next to it and rack up the bounties!

Also, I noticed that the port in the system has a passenger lounge. This is a game style I've traditionally ignored as being a bit less glamourous but def an option to support the faction (once they expand to said system - still got a bit to go in the system I've just taken control of).
 
I'm talking about supporting the faction's *expansion into a new system where they don't control the only station there so that's not gonna work unfortunately.
You can use your FC to do negative trading at stations where you want to create neg influence for a faction. Sell commodities there after buying them from your FC at an inflated price. https://forums.frontier.co.uk/threads/fleet-carrier-hydrogen-bomb.542172/ A determined CMDR or two if you have an alt CMDR, can do really impact an economy. Goodluck CMDR o7
 
OK, thanks for the suggestions - I've got a good idea now how to tackle this challenge:
  • Support my faction as far as possible - probably mostly bounty hunting and passenger missions.
  • Use my FC to trade at a large loss at the rival faction's station thereby damaging their influence.
The nice thing about this is it's a nice mix of different activities.

I have to say I wish I'd got into the BGS a lot sooner in my career - it was really rather satisfying to see my efforts directly impact the game. I'm supporting a Federal faction and we just took control of a previously Alliance dominated system + station. Jumping into the system and seeing it's now a Federal democracy then requesting docking and getting a "Welcome to this Federal starport" message was super cool!
 
OK, thanks for the suggestions - I've got a good idea now how to tackle this challenge:
  • Support my faction as far as possible - probably mostly bounty hunting and passenger missions.
  • Use my FC to trade at a large loss at the rival faction's station thereby damaging their influence.
The nice thing about this is it's a nice mix of different activities.

I have to say I wish I'd got into the BGS a lot sooner in my career - it was really rather satisfying to see my efforts directly impact the game. I'm supporting a Federal faction and we just took control of a previously Alliance dominated system + station. Jumping into the system and seeing it's now a Federal democracy then requesting docking and getting a "Welcome to this Federal starport" message was super cool!
the BGS is a lot of fun to play.

glad you're enjoying the fruits of your labor, even if i actively work to remove any and all democracies from System control.
 
You can use your FC to do negative trading at stations where you want to create neg influence for a faction. Sell commodities there after buying them from your FC at an inflated price. https://forums.frontier.co.uk/threads/fleet-carrier-hydrogen-bomb.542172/ A determined CMDR or two if you have an alt CMDR, can do really impact an economy. Goodluck CMDR o7
Negative trading has now a much lower impact than before (at least this is the result of our recent tests).

It was not needed to make big loss, as the best outcome was like selling 4 different commodities in 125-150 tons batches with a -2k/t loss.
 
I'm currently playing in Legacy...

Any thoughts / suggstions?
check out mission boards in legacy base game (not horizons) - very often there are more easy to stack missions. i used to work the bgs in base game only, before legacy.
 
check out mission boards in legacy base game (not horizons) - very often there are more easy to stack missions. i used to work the bgs in base game only, before legacy.
I don't think that's possible - I'm on PlayStation, not PC Legacy so there's no way to launch non Horizons. Even on PC the only Legacy option I can see is Legacy Horizons.
 
Dropping INF is hard - much harder than rising it. Two more possibilities for you:
  • take on passenger missions from the faction you want to drop, and then fail them (e.g. by getting your ship, with the passengers on board, destroyed. You don't even have to leave the station). Downside is that this also hurts your REP, and you won't get any more missions from them after a little while. So you need to find another system with that faction and do some REP work there, then return and continue with lowering their INF
  • the overall INF in a system is always fixed to 100%. So instead of targeting to lower the INF of one faction, you can raise the INF of (ideally all) others.
 
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