I have left the start of systems but now I want to go back. How do I get a permit to go....dromi etc
Anywhere, though if you play in open avoid hotspots such as engineers.Thanks for replying. Just found my answer too. At least I made money there. Where would you suggest I go for trading? I’m basically a noob flying a type 6 transporter.
Thanks for replying. Just found my answer too. At least I made money there. Where would you suggest I go for trading? I’m basically a noob flying a type 6 transporter.
Where would you suggest I go for trading? I’m basically a noob flying a type 6 transporter.
How to you find the planets/places? Is it just looking randomly, or is there a search ‘key’? I’ve 50 t of slaves at moment but don’t know where to take them?? I really want to get around Sirius and earth etc, but can’t find them.... and some missions also offer engineer materials although for lesser credits.
How to you find the planets/places?
How to you find the planets/places? Is it just looking randomly, or is there a search ‘key’? I’ve 50 t of slaves at moment but don’t know where to take them?? I really want to get around Sirius and earth etc, but can’t find them.
There's a trick to flying a T6 where if you're in the blue, left and right yaw is pretty good for what's basically a space stobarts truckDitched the auto land. But may go back to viper as just been attacked in a transporter, and it’s sooo slow. Either cobra or viper -whichever I had before.
Last time I checked Hutton Mugs are unavailable due to state of the faction people are being asked to ship stuff to one of the truckers other stations to fix things, more details in the thread over in the sticky section of Dangerous Discussions.Too many options, really. Slave trading is the most profitable, but it's something I have never done. Also highly profitable: ship basic medicines (from a High Tech system in Boom state) to a system in Outbreak state. If you don't mind long trips (and they will seem even longer unless you unlock the Engineers and can get them to upgrade your FSD), rare goods trading can be very profitable, too. Rare goods are things that are only produced at one station, and they can be sold everywhere. The further away from that station, the more you will get for them (topping out at ~160 ly). For example (I'm not suggesting that example to you - the pick up is a bit of a slough), I'm currently shipping Hutton Mugs as part of the Operation HOT-MESS. Pick-up price is a few hundred credits per ton, sales price where I am (some 200 ly away in some Imperial backwater) varies around 15,000-16,000 Cr..
There are some websites that still have the old rare routes descriptions - circular routes that lead you around the bubble, buying and selling rare items.
But: trading on your own account in a small ship is one of the less profitable occupations. Other things which will be more profitable are:
- exploration. Scan systems and planets, and then sell the scan data (you'll need to be more than 20 ly from the place you scanned). Some systems can be worth tens of millions.
- missions. The first missions just will pay a few thousands, but as your reputation with the mission givers rises (so stick around a certain area), you will be offered better paying missions (which also may carry the disadvantage of a higher risk, so read the descriptions carefully)
- of course, the current gold rush is in mining
- combat. Some missions will require you to go out there and kill them. Or you can go out on your own, find wanted ships and kill them for the money.
- there are other missions on the shadier side of the spectrum - from espionage (scan other faction's data beacons) via picking up illegal goods and killing single ships to undercover wetwork. Your mission giver will love you and pay well, but that comes at the price of angering the people these missions are against