How to resurrect an abandoned player faction?

The faction is at 1% influence and has no assets and is stranded in it's initial home system. Supporting the faction doesn't seem to have any effect. Do I need to weaken the other factions to create headroom for the unfortunate poor fellows of the faction?
 
Some important considerations:
- is it an Anarchy faction? (if so, 1% influence is their "natural" state and it'll take a lot of work to shift it; attacking the other factions will help with this)
- what is the general level of player traffic in the system (on the local news)? (if it's high, a lot of that traffic will be benefiting the system controller, and suppressing your faction)
- is the current controller of the system itself a player faction? (if so they might be intentionally reinforcing their control too)

The easiest resurrection might well be to get Allied with it, align a squadron to it, then colonise a new system somewhere else entirely - the squadron link will pull it into 3rd place on 13% influence when the system's first asset goes active, and you can probably get it into control a lot more easily from there.
 
The faction is not an Anarchy. There are 7 factions in the system, only 3 of them own assets. I am allied with the abandoned faction, but I don't have a squadron (I'm an unsociable loner :rolleyes:). System traffic is around 80 ships in 24 hours.
 
BGS is filling up a bucket if the top faction is supported you just have to do more work . But the top faction will have to do treble or more work to keep it steady . INF is your friend and no other work for the other factions .
 
The faction is not an Anarchy. There are 7 factions in the system, only 3 of them own assets. I am allied with the abandoned faction, but I don't have a squadron (I'm an unsociable loner :rolleyes:). System traffic is around 80 ships in 24 hours.
80 ships means that the system is somewhat trafficked... how much effort you need to put the faction back it is also depending on systems population (the higher, the slower). It's not impossible, but it will take some time (and grind) even if unopposed. If you're being opposed, even if not happening for purpose but i.e. because the system is a powerplay one, a trading route or a pirate massacre / passenger mission stackig source... it will be harder, if not impossible to be done alone.
 
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but I don't have a squadron (I'm an unsociable loner :rolleyes:).
There's no minimum membership for squadrons, so creating one for 10 million credits and aligning it to the faction gives you that alternative colonisation route to resurrection - and gives you a little bit of tracking information for them even if not.

80 ships is definitely enough that it's going to be providing a significant stabilising pressure on the system even if your faction is not deliberately being suppressed - that said, I'm surprised that it's consistently pinned to 1%. Getting up to 2% shouldn't be that tricky under the circumstances.

only 3 of them own assets
Ah. This may be the problem.

Since around the Ascendancy release (it might have started a little earlier) systems which were part of Powerplay version 1 have stopped having mission influence do anything. This will make it very hard to support a faction which doesn't own assets if that's the case.

Your options in that case are:
- bounty hunt with a KWS, hand in whatever scraps you find for your faction, hope it's enough (vs 80 traffic it'll probably get you off 1% but it'll be slow). Any other bounties must be handed in out-of-system!
- missions ... where the destination is not a Powerplay system. There might be a bunch of new colonisations popping up around your system and missions run with a final hand-in destination in those systems (courier, cargo transport) should still work. Again, limits your choice a bit but you should still be able to run a decent number.
 
There's no minimum membership for squadrons, so creating one for 10 million credits and aligning it to the faction gives you that alternative colonisation route to resurrection - and gives you a little bit of tracking information for them even if not.
Oh... I didn't know that. Then I'll be a squadron. I always felt like there was more to me than just being one person anyway...:LOL:
Well then maybe I'll become a colonizer after all. It wasn't my plan, but the end justifies the means.

Since around the Ascendancy release (it might have started a little earlier) systems which were part of Powerplay version 1 have stopped having mission influence do anything. This will make it very hard to support a faction which doesn't own assets if that's the case.

Your options in that case are:
- bounty hunt with a KWS, hand in whatever scraps you find for your faction, hope it's enough (vs 80 traffic it'll probably get you off 1% but it'll be slow). Any other bounties must be handed in out-of-system!
- missions ... where the destination is not a Powerplay system. There might be a bunch of new colonisations popping up around your system and missions run with a final hand-in destination in those systems (courier, cargo transport) should still work. Again, limits your choice a bit but you should still be able to run a decent number.
Thank you for the valuable advice!
 
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