Hi all (I'm new in the forum and I cant edit so any error will stay there for the moment).
I like CQC, and even if I think it needs a few improvements the main question is that not enough people plays it. Mach making take too much and I haven’t even been able to test capture the flag maps.
I suppose that Elite dangerous community is not big enough to keep this arena mode alive.
Or maybe is big enough but 70% of the community don’t have any interest in this part of the game.
Probably the game should include options like; buy CQC tickets with your credits, and get rewards depending of your performance at the end of the month: reputation, influence, power-play merit, CQC skins...
You will get more risk but also more reward in the CQC and players will be more attracted to play.
The second option is, ¿should be CQC open to F2P players?
As this part of the game is quite modular maybe people could have access in F2P mode a few matches per day, and if they want more they have to pay. Mean wile we have people to play with.
Seriously I would like to see this part of the game developing and reaching competitive levels.
A CQC world championship with pro players have to be amazing, and can bring much more people to the game.
I have tested other space simulators and this is the only one were you feel a realistic mas and inertia, the others are just like space card-box ships. Wiil be sad to leave the project abandoned cause of a lack of players.
Cheers.
I like CQC, and even if I think it needs a few improvements the main question is that not enough people plays it. Mach making take too much and I haven’t even been able to test capture the flag maps.
I suppose that Elite dangerous community is not big enough to keep this arena mode alive.
Or maybe is big enough but 70% of the community don’t have any interest in this part of the game.
Probably the game should include options like; buy CQC tickets with your credits, and get rewards depending of your performance at the end of the month: reputation, influence, power-play merit, CQC skins...
You will get more risk but also more reward in the CQC and players will be more attracted to play.
The second option is, ¿should be CQC open to F2P players?
As this part of the game is quite modular maybe people could have access in F2P mode a few matches per day, and if they want more they have to pay. Mean wile we have people to play with.
Seriously I would like to see this part of the game developing and reaching competitive levels.
A CQC world championship with pro players have to be amazing, and can bring much more people to the game.
I have tested other space simulators and this is the only one were you feel a realistic mas and inertia, the others are just like space card-box ships. Wiil be sad to leave the project abandoned cause of a lack of players.
Cheers.