Hey,
As anyone who came down to EGX will have noticed, we have a debug feature in the game for mirroring the output to a second screen when you're playing on Oculus Rift. This is really useful for us when demoing the game to people (thanks to Pablo for implementing it) and a few people asked about when that feature will be available.
Well, it'll be with you in Beta 2, and if I remember correctly, might actually be out there in Beta 1 already!
I should point out that this is very much a debug feature, it's not very user friendly, there's a chance you could degrade your experience by tinkering with the options, etc, etc. So if you are seeing judder or framerate drops please be sure to remove this option before sending a ticket, as if it's caused by this debug feature we aren't likely to fix it (not right now at least). If you can't get the second window displaying just right for how you want to use it, then I'm not guaranteeing we'll do anything about it. Having said all that though, I think it might still be useful for any of you creating your own Rift gameplay videos, so I'll share how to enable it here...
Basically, it's just a few lines you add in to your AppConfig.xml file (which you can find in the same folder as the Elite Dangerous exe...). Just paste this chunk of text into the <*AppConfig> section, run the game, and the second window should pop up.
<*StereoExtraDisplay>
<*Enabled>true<*/Enabled>
<*Monitor>0<*/Monitor>
<*Width>720<*/Width>
<*Height>810<*/Height>
<*VSync>false<*/VSync>
<*BehaviourIfStereoRenderDisabled>HideWindow<*/BehaviourIfStereoRenderDisabled>
<*/StereoExtraDisplay>
Make sure to remove the *s! -drkaii
One little bug I've noticed with it, is that the second screen will steal focus when it first appears, so you need to switch focus back to the game again to get input, but other than that, it was working fine for me and the ambassadors at EGX for the last few days.
If you want to tweak the options here then they are mostly straightforward. Monitor is the id for the monitor you want the window to appear on, width and height is the resolution, and vsync should always be set to false (otherwise it can cause some juddering).
Once again though, this is a development debug feature, so it's not officially supported, may be removed without notice in the future, etc, etc. But if you find it useful then go ahead and use it!
Cheers,
Eddie