Some people liked my idea for Sector MF-1 of choosing a 100LY square and try to fully document it.
Doing so in practice proved to be difficult.
Choosing each and every star individually along a back and forth sweep (then up and back and forth sweep) is tedious to say the least.
Choosing a path from one end to the other is problematic because even if you choose economy route it may skip stars along the way.
So, until a more effective way of setting waypoints comes along, I'd like to open the floor to explorers:
What is the most efficient way in game to survey a 100LY grid of space? What will allow you to set the fewest routes, hitting the most planets, with the least overlap.
Ideas? Anyone care to test some theories out?
Doing so in practice proved to be difficult.
Choosing each and every star individually along a back and forth sweep (then up and back and forth sweep) is tedious to say the least.
Choosing a path from one end to the other is problematic because even if you choose economy route it may skip stars along the way.
So, until a more effective way of setting waypoints comes along, I'd like to open the floor to explorers:
What is the most efficient way in game to survey a 100LY grid of space? What will allow you to set the fewest routes, hitting the most planets, with the least overlap.
Ideas? Anyone care to test some theories out?