I've spent a few hours running bootleg whiskey from Eranin to Epsilon Indi for the community goal - it has been both fun and profitable, and I highly recommend it for anyone kicking around in a small ship. Four or five hours of entertaining play has me in the top 25%, with a reward of around 8 million credits. Not bad!
I recognise that it isn't for everyone, but I found the experience was enriched by commanders attempting to interdict me near Mansfield Orbital. Really! It has given an otherwise repetitive experience a real edge. Every time I arrived in Barnard's Star, pointed my prow at Epsilon Indi and engaged my FSD, my heart skipped a beat and I had to focus hard to evade the enemy.
My point:
Community goals like this should have a formal 'opposition' role. Combined with a proper crime and punishment system that cracks down on wanton murder, this would funnel the spiteful creativity of 'griefers' and 'gankers', who are here to stay, bless them, into something that fits the Elite universe and makes fun and danger for all.
Take the example of this CG. Commanders should be able to sign up for a counter-smuggling CG at the same station as the smuggling CG. They would receive a unit of contribution towards their CG for every unit of illegal cargo that they successfully cargo-scan. This would have to be done in the system but over 10km from the station (which is already protected by federal security forces). That smuggler's illegal cargo would be converted into 'hot goods' that cannot be sold for the community goal.
What do you think?
I recognise that it isn't for everyone, but I found the experience was enriched by commanders attempting to interdict me near Mansfield Orbital. Really! It has given an otherwise repetitive experience a real edge. Every time I arrived in Barnard's Star, pointed my prow at Epsilon Indi and engaged my FSD, my heart skipped a beat and I had to focus hard to evade the enemy.
My point:
Community goals like this should have a formal 'opposition' role. Combined with a proper crime and punishment system that cracks down on wanton murder, this would funnel the spiteful creativity of 'griefers' and 'gankers', who are here to stay, bless them, into something that fits the Elite universe and makes fun and danger for all.
Take the example of this CG. Commanders should be able to sign up for a counter-smuggling CG at the same station as the smuggling CG. They would receive a unit of contribution towards their CG for every unit of illegal cargo that they successfully cargo-scan. This would have to be done in the system but over 10km from the station (which is already protected by federal security forces). That smuggler's illegal cargo would be converted into 'hot goods' that cannot be sold for the community goal.
What do you think?
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