If you look at the Galactic Powers view, and view the Details of your power, it shows a "CC Upkeep" stat. For example, on XBOX, Denton Patreus shows 1104 CC Upkeep.
Now, I just finished fortifying a system, but the CC Upkeep amount stayed the same. I thought that fortification was supposed to decrease upkeep? I'm confused.
I'm guessing that this total Upkeep stat is representative of what the Upkeep was at the end of the previous round... but how can we see what it currently is this round?
I noticed, in the Control tab, some systems which have no current fortification points, show a 0 Upkeep Cost—and when you do View on Map, in the Galaxy Map, a 0 Upkeep Cost system will show as "Fortified +21 CC" (or however much). I'm guessing that's because this is a system that was fortified at the end of the previous round... but does that mean that this system will cost the power 0 Upkeep when the current round ends and the next round starts? Should players therefore avoid fortifying systems like this, in favor of focussing on ones that show a positive Upkeep Cost? Or can we safely assume that any system that does not have at least 100% Fortification this round will be costing us?
Also why does the game let you fortify beyond 100%?
Now, I just finished fortifying a system, but the CC Upkeep amount stayed the same. I thought that fortification was supposed to decrease upkeep? I'm confused.
I'm guessing that this total Upkeep stat is representative of what the Upkeep was at the end of the previous round... but how can we see what it currently is this round?
I noticed, in the Control tab, some systems which have no current fortification points, show a 0 Upkeep Cost—and when you do View on Map, in the Galaxy Map, a 0 Upkeep Cost system will show as "Fortified +21 CC" (or however much). I'm guessing that's because this is a system that was fortified at the end of the previous round... but does that mean that this system will cost the power 0 Upkeep when the current round ends and the next round starts? Should players therefore avoid fortifying systems like this, in favor of focussing on ones that show a positive Upkeep Cost? Or can we safely assume that any system that does not have at least 100% Fortification this round will be costing us?
Also why does the game let you fortify beyond 100%?