How will water work in Planet Zoo?

In various YouTube videos some interesting point of discussion were brought up.

Sdanwolf
“What stops us now…Now if this glass actually, we know glass is going to stop the guess from actually walking out into the water, maybe one of the differences with Planet Zoo over Planet Coaster is the guess will not longer will be able to walk through walls. So that is a very interesting theory or is the glass that goes up against the water, is there just going to be a hitbox to that or how are the guest going to react to that to know not to run through the brick or the glass. We are thinking that like now a days they way they programmed it in this engine, you can build walls and not actually have the guest walk right through them into your shops or into the enclosures and all that. “Where are we going to be stopped at as far as the level of the water…does this open the door for aquariums?...Going to get some fish at the beginning?...Our questions turn to what are the limitations of the water.” (Planet Zoo Underwater Viewing Confirmed!)

Geekism said.
“This tell us all sorts of things. This tells us most likely the water is volumetric, as in you have to fill up an area with water rather than it being just like an image along a plane like we have in both Jurrasic World and Planet Coaster. Also it looks like that water is going to react to not only rain but also scenery because it pretty much looks here that we got scenery pieces in front of the water. Now that may not be complete scenery pieces. It may not be piece by piece scenery like we got to expect with planet coaster. This well may be a piece of wall that gets placed in so that the water knows to interact with it. We are not quite sure about that.” (🦁 Underwater Viewing Areas! | Planet Zoo Update #08)
What are you thoughts?

(Sorry for the wrong youtube link before I edited it)
 
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I just think it will be simply like how in PlanCo you get a little blue bar to "place" different types of water into a hole to create lakes etc. It goes red if you cannot place it. Then with the glass etc. it will be I guess depending on if they do the same thing as PlanCo and restrict guests to paths, they wont be able to go through these walls or to the water. OOOOOrrrrrrrr they will make them the same as how barriers work, in PlanCo they give you planks and other types of barriers that you can use to stop guests walking where you don't want them to which you can use to make natural looking to so like a wooden plank rather than a rope barrier if that makes sense. If they make the walls and glass have the same mechanics then this wont be an issue.
 
It seems like the water still has a long way to go. In the screenshots we have seen so far the water surface seems very flat, like blue colored transparent ground. Water should be reflective, and not flat. Even the calmest water will have ripples on the surface. How awesome would it be if the ripples actually interacted with animals entering or swimming on the surface of the water.
On screenshots we have seen so far the lighting and shadows appear highly detailed. It's incongruous that that there is no change in the light reflection through the underwater viewing. There should a change in light color and intensity and ripples on the ground from refraction of the light.
Here is an example of water reflected onto the ceiling and the ground:
ZooMiami_037.jpg

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Here is an example of water interacting with the animals:
Underwater%20Viewing.jpg

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Water surfaces aren't flat, and underwater shouldn't be "clear" like the surface is just a glass ceiling:
636560094036210130-ROC-POLAR-BEAR-A-050112.jpg


How cool would splashes be:
Polar%20Bear%20arctic%20Ursus_maritimus%20Bronx%20Zoo%20swimming_w600_h400.jpg


Or water interacting with animals coats, like this wet coat skin. While the coding is more complex it is certainly doable. The very talented and entirely unpaid Aurora Designs team for zoo tycoon 2 managed to make wet skins for several animals.
Polar%20Bear%20arctic%20white%20Cincinnati%20Zoo_w600_h666.jpg
 
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