How...?

Well if they could get all the original data on a 48K spectrum and still have a brilliant game think what they can do with these new fangled servers with their terabytes and gigabytes.

Remember you could run the whole of the 70's Nasa on one of todays PC's...lol
 
But the number of data points needing to be stored hasn't increased by the order of a billion.

The number of variables for a given system may have increased, lets say it was 50 in original Elite, and now its 500 (guessed numbers) - that doesn't mean it needs to store 400 billion * 500 values in memory.

You are absolutely right if the whole thing can be done in a timely manner. It may be that it could and then I am talking nonsense. But the scale makes me doubt the timeliness of that technique for this problem. To be honest I was surprised how quickly it was done in the original. So I may well be wrong in that guess.
 
Procedural generation does not imply random generation. <------

Minecraft, which is what possibly a lot of people are basing their understanding was 'Seed based procedural generation' E.G if you use the same level seed, you get the same thing.
E.G If you used the same Seed for a solar system, you get the same thing.

System LX-999999 will use the same seed, so it does not need to save anything if you go there or don't go there. It just creates it when you show up, will look the same everytime.
 
But the scale makes me doubt the timeliness of that technique for this problem.

Break it down.

I guess it isnt generating the entire galaxy when you click to view the galaxy map. Sectors of a given size will be generated on the fly, and as you scroll around it will drop sectors no longer in view and generate the ones coming into view.**

Considering my quad core, SLI beast, I'm almost annoyed that there is occasionally some slight judder when I am browsing the dense galactic core. I guess that is caused by the algorithm doing its stuff.

** edit: and taking the break it down further, it wont be generating the entire system when you are on the galaxy map, just its location, and then when you click it it will generate the bumf you get in the info panel (probably dependant on a few flags, like whether the system cartographics are known to you).

And it isnt going to go to the trouble of generating the star system until you actually jump there.
 
Last edited:
Back
Top Bottom