Okay my favourite 3 games combined into one open ended universe on the lines of the galaxy created in the Frontier/FFE games, with an RPG stat based approach to squad based shooter mission a la Mass Effect/XCOM.
I wrote this in more detail on the Bioware forum through dissapointment at how they had turned ME2 into a dumbed down shooter. But the galactic map in ME2 reminds me so much of a sumbed down version of the old Frontier/FFE maps that i honestly believe there is a super game to be made which marries a space sim such as a modern day FFE, with a complex squad based action game for surface missions.
Any comments would be appreciated:
"Imagine Elite/ME/XCOM combo type game - that would be special"
"I'm sure this is way too ambitious but my dream game would be one where you have a squad based tactical shooter like ME, but it expands the squad based RPG system along the lines of detail one finds in the first XCOM games. So each of their stats (health, strength, reactions, accuracy etc) improve as they practice those stats during missions. And they should be allowed to die if they are too weak. You will care vastly more about the quality of your team if they can actually die, loosing them for the rest of the game. So you can have the same emphasis on building a strong team, relationships etc and care infinitely more about them.
The combat for such a system could be handled in real-time with a pause (squad order function) as in ME1/2 or say like in Fallout 3 with a VATs type system. XCOM was turn based but could today be implemnted with the more modern combat systems using pause to queue up orders/targets.
So where does Elite/Frontier/FFE come into the equation? If you look at the ME1/2 galaxy map its similar to the galaxy maps in Braben's space sims. Basically you have a load of star systems/clusters along the galactic plane. However Frontier/FFE had literally thousands of planets you could land on. Problem is you could not get out explore the terrain, as this is early 90s and graphics were crap compared to today.
So in a nutshell, the game handles surface based cities, bases, missions as in ME1 or 2. But then handles any space travel as a space-sim. You as the Commander buy your ships, outfit them, perhaps choose how much of an escort fighter wing is needed, drones etc...
I would suggest one has a cruiser with fighters on board which can be launched for space based battles/protect the cruiser or mothership. Either the computer handles the drones, fighters, or the player can take over as wing leader. So there would be a similar stat based RPG system to the pilots you hire to fly the fighters off your cruiser (which has quarters for crew/squad etc...just like in ME1/2.
There could be a main plot/quest which revolves armound various star systems, and then side missions available from space stations BBS type forums, perhaps they only open up as your XP and levels increase. And you can have different factions throughout the galaxy which you can do jobs for. Think Morrowind guilds/factions etc in space.
Okay so this is super ambitious but a way to make it possible to add mass content to the game is to create a DLC editor that handles all objects including planets, surface envronments, NPCs, ships, weapons, armour etc...
So modders could say stake out planet x in the y system and add content such as a base, or a city, NPCs, missions etc...
However it absolutely has to be an open universe. None of this maps closing behind you and not being able to return to systems and planets.
Also space travel should be realistic if the player wants it, with a time dilation feature for those that just want to always travel instantaneously from say system relay entry to habitated destination.
Perhaps space combat is not handled in newtonian fashion because i dont see how most gamers could get into the science necessary to understand acceleration/de-acceleration physics, but the standard travelling could be newtonian based to some extent.
Am i being overtly optimistic? Probably."
I wrote this in more detail on the Bioware forum through dissapointment at how they had turned ME2 into a dumbed down shooter. But the galactic map in ME2 reminds me so much of a sumbed down version of the old Frontier/FFE maps that i honestly believe there is a super game to be made which marries a space sim such as a modern day FFE, with a complex squad based action game for surface missions.
Any comments would be appreciated:
"Imagine Elite/ME/XCOM combo type game - that would be special"
"I'm sure this is way too ambitious but my dream game would be one where you have a squad based tactical shooter like ME, but it expands the squad based RPG system along the lines of detail one finds in the first XCOM games. So each of their stats (health, strength, reactions, accuracy etc) improve as they practice those stats during missions. And they should be allowed to die if they are too weak. You will care vastly more about the quality of your team if they can actually die, loosing them for the rest of the game. So you can have the same emphasis on building a strong team, relationships etc and care infinitely more about them.
The combat for such a system could be handled in real-time with a pause (squad order function) as in ME1/2 or say like in Fallout 3 with a VATs type system. XCOM was turn based but could today be implemnted with the more modern combat systems using pause to queue up orders/targets.
So where does Elite/Frontier/FFE come into the equation? If you look at the ME1/2 galaxy map its similar to the galaxy maps in Braben's space sims. Basically you have a load of star systems/clusters along the galactic plane. However Frontier/FFE had literally thousands of planets you could land on. Problem is you could not get out explore the terrain, as this is early 90s and graphics were crap compared to today.
So in a nutshell, the game handles surface based cities, bases, missions as in ME1 or 2. But then handles any space travel as a space-sim. You as the Commander buy your ships, outfit them, perhaps choose how much of an escort fighter wing is needed, drones etc...
I would suggest one has a cruiser with fighters on board which can be launched for space based battles/protect the cruiser or mothership. Either the computer handles the drones, fighters, or the player can take over as wing leader. So there would be a similar stat based RPG system to the pilots you hire to fly the fighters off your cruiser (which has quarters for crew/squad etc...just like in ME1/2.
There could be a main plot/quest which revolves armound various star systems, and then side missions available from space stations BBS type forums, perhaps they only open up as your XP and levels increase. And you can have different factions throughout the galaxy which you can do jobs for. Think Morrowind guilds/factions etc in space.
Okay so this is super ambitious but a way to make it possible to add mass content to the game is to create a DLC editor that handles all objects including planets, surface envronments, NPCs, ships, weapons, armour etc...
So modders could say stake out planet x in the y system and add content such as a base, or a city, NPCs, missions etc...
However it absolutely has to be an open universe. None of this maps closing behind you and not being able to return to systems and planets.
Also space travel should be realistic if the player wants it, with a time dilation feature for those that just want to always travel instantaneously from say system relay entry to habitated destination.
Perhaps space combat is not handled in newtonian fashion because i dont see how most gamers could get into the science necessary to understand acceleration/de-acceleration physics, but the standard travelling could be newtonian based to some extent.
Am i being overtly optimistic? Probably."