How is it that we don't have any actual Bounty Hunting missions in the game. Yes we have assassination missions yet no Assassin profession. Maybe I am being dense and just haven't read most of the text in each and every mission.
Would be cool to have a Bounty Hunting mission that when accepted the information, targets name, ship class, and the last known system was transferred to your ships computer and a route plotted for the last known system. After arriving at the last known system then your skillz as a Bounty Hunter would come into play, searching stations, monitoring traffic to and from the systems entry point. Possible additions of places to look for the target would be Nav Beacons, possibly a new signal type of some sort that shows the target is hiding out in the rings of a planet. I.C.U..
Bounties can be claimed dead or alive, but some missions may offer more money if the target is captured alive, this would be accomplished (given the current mechanics) by nearly destroying the targets ship, and at 25% the target would capitulate and agree to surrender and then eject himself via an escape pod in which you would then scoop him up and take it back to the starting station for your rewards.
Also would be cool to have like a class ranking, more bounties claimed = a higher Bounty Hunter rank etc..
EDIT: Sorry, this really would only apply to NPC targets, as player bounty hunting really does not work.
What do you all think??
Would be cool to have a Bounty Hunting mission that when accepted the information, targets name, ship class, and the last known system was transferred to your ships computer and a route plotted for the last known system. After arriving at the last known system then your skillz as a Bounty Hunter would come into play, searching stations, monitoring traffic to and from the systems entry point. Possible additions of places to look for the target would be Nav Beacons, possibly a new signal type of some sort that shows the target is hiding out in the rings of a planet. I.C.U..
Bounties can be claimed dead or alive, but some missions may offer more money if the target is captured alive, this would be accomplished (given the current mechanics) by nearly destroying the targets ship, and at 25% the target would capitulate and agree to surrender and then eject himself via an escape pod in which you would then scoop him up and take it back to the starting station for your rewards.
Also would be cool to have like a class ranking, more bounties claimed = a higher Bounty Hunter rank etc..
EDIT: Sorry, this really would only apply to NPC targets, as player bounty hunting really does not work.
What do you all think??
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