Howcome there are no "real" Bounty Hunting Missions?

How is it that we don't have any actual Bounty Hunting missions in the game. Yes we have assassination missions yet no Assassin profession. Maybe I am being dense and just haven't read most of the text in each and every mission.

Would be cool to have a Bounty Hunting mission that when accepted the information, targets name, ship class, and the last known system was transferred to your ships computer and a route plotted for the last known system. After arriving at the last known system then your skillz as a Bounty Hunter would come into play, searching stations, monitoring traffic to and from the systems entry point. Possible additions of places to look for the target would be Nav Beacons, possibly a new signal type of some sort that shows the target is hiding out in the rings of a planet. I.C.U.. ;)

Bounties can be claimed dead or alive, but some missions may offer more money if the target is captured alive, this would be accomplished (given the current mechanics) by nearly destroying the targets ship, and at 25% the target would capitulate and agree to surrender and then eject himself via an escape pod in which you would then scoop him up and take it back to the starting station for your rewards.

Also would be cool to have like a class ranking, more bounties claimed = a higher Bounty Hunter rank etc..

EDIT: Sorry, this really would only apply to NPC targets, as player bounty hunting really does not work.

What do you all think??
 
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In this game isn't Bounty Hunting and Assassination really the same thing? Folks are only wanted for DEAD no Alive part. Also, if you check the Station News they list Wanted Cmdrs and their last known whereabouts.

EDIT: I guess they have the Rescue Missions, they could do a variation on that. Destroy named ship, scoop the escape pod and return the criminal alive for your reward.
 
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Maybe I don't understand, but isn't this already in the game?

You accept a bounty hunter mission, you have to travel to a specified system, and locate them somewhere in space...? Isn't that what a bounty hunter would have to do?
 
In this game isn't Bounty Hunting and Assassination really the same thing? Folks are only wanted for DEAD no Alive part. Also, if you check the Station News they list Wanted Cmdrs and their last known whereabouts.

EDIT: I guess they have the Rescue Missions, they could do a variation on that. Destroy named ship, scoop the escape pod and return the criminal alive for your reward.


Yea sorry I meant to add that this would apply to NPC only targets, edited OP, bounty hunting against real CMDR's is nearly pointless, too many broken aspects.
 
How is it that we don't have any actual Bounty Hunting missions in the game. Yes we have assassination missions yet no Assassin profession. Maybe I am being dense and just haven't read most of the text in each and every mission.

Would be cool to have a Bounty Hunting mission that when accepted the information, targets name, ship class, and the last known system was transferred to your ships computer and a route plotted for the last known system. After arriving at the last known system then your skillz as a Bounty Hunter would come into play, searching stations, monitoring traffic to and from the systems entry point. Possible additions of places to look for the target would be Nav Beacons, possibly a new signal type of some sort that shows the target is hiding out in the rings of a planet. I.C.U.. ;)

Bounties can be claimed dead or alive, but some missions may offer more money if the target is captured alive, this would be accomplished (given the current mechanics) by nearly destroying the targets ship, and at 25% the target would capitulate and agree to surrender and then eject himself via an escape pod in which you would then scoop him up and take it back to the starting station for your rewards.

Also would be cool to have like a class ranking, more bounties claimed = a higher Bounty Hunter rank etc..

EDIT: Sorry, this really would only apply to NPC targets, as player bounty hunting really does not work.

What do you all think??

[video=youtube;R6OCizr9MwI]https://www.youtube.com/watch?v=R6OCizr9MwI[/video]
 
Maybe I don't understand, but isn't this already in the game?

You accept a bounty hunter mission, you have to travel to a specified system, and locate them somewhere in space...? Isn't that what a bounty hunter would have to do?

Sorta, there is a blur between "Real" bounty hunting, and straight up assassination. The problem I see is Bounty in Elite only equals reward such as RES farming, it completely lessens the role, scan - kill, scan - kill, etc.. All of the aspects that make the Bounty Hunter fun and challenging are missing.

boun·ty
ˈboun(t)ē/
noun
noun: bounty

  • a monetary gift or reward, typically given by a government, in particular.


    Wiki version,, A bounty hunter is a person who captures fugitives for a monetary reward (bounty).




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Awesome lol!
 
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How is it that we don't have any actual Bounty Hunting missions in the game. Yes we have assassination missions yet no Assassin profession. Maybe I am being dense and just haven't read most of the text in each and every mission.

(...)

What do you all think??


There are missions to kill multiple criminal targets and there are also missions to kill individual criminals, although I haven't seen many of the latter lately.

I would like FD to make bounty hunting a bit more interesting.
I think they should implement bounty hunting licenses. Not per system, because that is too small, and not per major faction, because that is too big, but per Power.
When a Power's territory grows your bounty hunt territory grows with it. And you could earn licenses for multiple powers.
When you have a very good reputation you might eventually even earn a Faction bounty hunt license.

Authorities should do a background check and revoke your license if you are/become wanted.
Licenses should only be given to those with a certain minimum standing.

Of course there could still be illegal assignments (assassinations). A powerful corporation might want to get rid of someone etc.

Bounties can be claimed dead or alive, but some missions may offer more money if the target is captured alive, this would be accomplished (given the current mechanics) by nearly destroying the targets ship, and at 25% the target would capitulate and agree to surrender and then eject himself via an escape pod in which you would then scoop him up and take it back to the starting station for your rewards.

I am all for it and have made a proposal like that myself, a long time ago.
I can only hope it will eventually be possible to capture wanted targets alive.
That really would enhance bounty hunt gameplay enormously.

Also would be cool to have like a class ranking, more bounties claimed = a higher Bounty Hunter rank etc..

Completely agree. I would love that too.
 
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It's a great idea and would add a huge amount of immersion and enjoyment to bounty hunting missions. These are the little touches that the game is lacking that makes people think there's nothing to do, or that everything is a grind. If they put little touches like this in, it would add so much to the game.
 
There are missions to kill multiple criminal targets and there are also missions to kill individual criminals, although I haven't seen many of the latter lately.

I would like FD to make bounty hunting a bit more interesting.
I think they should implement bounty hunting licenses. Not per system, because that is too small, and not per major faction, because that is too big, but per Power.
When a Power's territory grows your bounty hunt territory grows with it. And you could earn licenses for multiple powers.
When you have a very good reputation you might eventually even earn a Faction bounty hunt license.

Authorities should do a background check and revoke your license if you are/become wanted.
Licenses should only be given to those with a certain minimum standing.

Of course there could still be illegal assignments (assassinations). A powerful corporation might want to get rid of someone etc.

But as it stands now it is not bounty hunting it is strictly assassination missions, and there is a difference. But because I really hate Powerplay, I would like it better if it wasn't involved.

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It's a great idea and would add a huge amount of immersion and enjoyment to bounty hunting missions. These are the little touches that the game is lacking that makes people think there's nothing to do, or that everything is a grind. If they put little touches like this in, it would add so much to the game.


Yes quality of life improvements are much needed, most especially to the core game mechanics. This is something Fdev really needs to grasp, I would much prefer that over slapping more frosting on saggy cake. (RE. new content)
 
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But as it stands now it is not bounty hunting it is strictly assassination missions, and there is a difference. But because I really hate Powerplay, I would like it better if it wasn't involved.

The missions to kill pirates are bounty hunt missions I think.
So are the Pirate lord missions. But there are almost none of those lately.

Poweplay is not actually involved. You would not have to join a power to earn the license in their territory.
The license system would only use the territories PP already provides. That is one of the great things PP does for those who are not involved with a power. FD could use these territories for additional gameplay mechanisms.
You would only have to be in good standing to buy or earn a bounty hunt license in a PP's territory.
No further commitment is necessary. This way the bounty hunter can be a more independent operator.
 
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The missions to kill pirates are bounty hunt missions I think.
So are the Pirate lord missions. But there are almost none of those lately.

Poweplay is not actually involved. You would not have to join a power to earn the license in their territory.
The license system would only use the territories PP already provides.
You would only have to be in good standing to buy or earn a bounty hunt license. No further commitment is necessary.


Ahh understood now, thank goodness lol.... politicians yuck...This could shake things up a quite a bit would need the license to justify killing the wanted dudes, otherwise system authority if around, would light you up. Or no license to Bounty Hunt no missions for you.. interesting..
 
This, ladies and gentlemen, is bounty hunting. We can only hope in-game tools develop this further.

You missed the point. Hunting Cmdr for giggles is different and bounty hunting missions as they were in Frontier:Elite were 100% better than they are in Elite Dangerous. In ED they are rather a joke compared to what they did 30 years ago.
 
It behooves system authority to capture criminals rather than kill them. If they are captured they can be used as slaves for labor or work to pay off their debt.

Therefore I propose 2 easy solutions.

1) Take a mission to hunt down someone - find him and kill him, return and collect the reward.
2) Take a mission to hunt someone down - disable their powerplant which triggers a security response. Vipers show up - "We'll take it from here" and they'll apprehend the person and you get "extra" reward for bringing them in alive.

Even better would be to destroy the ship but there is a life pod ejected and you bring it into your cargo to bring back to the station to complete the reward.
 
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It behooves system authority to capture criminals rather than kill them.
Dillinger, Pretty Boy Floyd, Ma Barker, Baby Face Nelson and Bonnie and Clyde would tend to disagree with you. There are a considerable number of modern examples as well, usually in association with the term 'drone strike.'
 
Maybe I don't understand, but isn't this already in the game?

You accept a bounty hunter mission, you have to travel to a specified system, and locate them somewhere in space...? Isn't that what a bounty hunter would have to do?

Except there is no 'locate them'. The target will randomly spawn near you in supercruise once you're in the assigned system. If it doesn't, you have to drop to normal space and back into supercruise again to reset the instance, and they'll magically be there for you to kill them.
The hunting part of bounty hunting is utterly absent.
 
Except there is no 'locate them'. The target will randomly spawn near you in supercruise once you're in the assigned system. If it doesn't, you have to drop to normal space and back into supercruise again to reset the instance, and they'll magically be there for you to kill them.
The hunting part of bounty hunting is utterly absent.


Yea technically the profession could be changed from Bounty Hunter to Reward Collector and nothing would change.
 
- Expand the bounty board with galaxies most wanted NPCs as well.
- This shows rap sheet, location and the ship they were last seen in.
- This list is the same across all players.
- You can ask NPC/stations in the area if they have seen the target.
- With good rep/credits you can get info about where to check (target is not always just flying around in SC waiting to be cashed in), what weapons/equipment the ship has etc.

Since per kill this would be very time consuming these guys and gals have BIG bounties.
The fight should be tough, even skilled players should have a possibility of losing the fight. If outmatched the NPC will attempt to high-wake requiring the use of wake scanners to continue the hunt.

CMDR CTCParadox
 
Maybe I don't understand, but isn't this already in the game?

You accept a bounty hunter mission, you have to travel to a specified system, and locate them somewhere in space...? Isn't that what a bounty hunter would have to do?

This is what you could do in Elite 84: Get a mission to track down and destroy a ship. You're told where it was last seen. You go there and dock at the station. Through a cludge, the planet information screen in the station was replaced with a bit of local gossip. These bits of gossip revealed the next location you should check. Eventually you got close enough to encounter it in space and kill it. That mission, in 84, was more bounty hunting than any of the missions in E:D.

Today, you could do a lot better with the mechanics already available. You could check the BB to see if he was last sighted. NPCs in space could squawk gossip about how "he just barely escaped the dread pirate X" or "did you hear about that guy in Sector blah?". Signal sources may contain clues in wreckage. And finally, you can chase your target through space in a series of jumps requiring a wake scanner. So much untapped potential. That's without adding walking into a seedy bar in FP and asking some questions.

FD can do better.
 
So much untapped potential.


Exactly the point! I really hope that with the new expanded mission system things will improve. I really would like to see it as an actual profession not just a collect reward system. Same with smuggling, it needs to be a profession and have all the fun stuff that goes with it. A special cargo bay that masks or confuses scans giving you a chance to pass the scan test as if you were carrying nothing. Or have the ability to use the ECM jammer as soon as you hear the scan detected which also gives you a chance to trick the scan.

Instead of just always having to avoid the scan, go frosty and shoot the slot, maybe they could have it where you meet up with the buyer's ship outside of the station and while the transaction is being completed you have to be constantly on the lookout. Just make it an actual profession.
 
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