Howcome there are no "real" Bounty Hunting Missions?

- Expand the bounty board with galaxies most wanted NPCs as well.
- This shows rap sheet, location and the ship they were last seen in.
- This list is the same across all players.
- You can ask NPC/stations in the area if they have seen the target.
- With good rep/credits you can get info about where to check (target is not always just flying around in SC waiting to be cashed in), what weapons/equipment the ship has etc.

Since per kill this would be very time consuming these guys and gals have BIG bounties.
The fight should be tough, even skilled players should have a possibility of losing the fight. If outmatched the NPC will attempt to high-wake requiring the use of wake scanners to continue the hunt.

CMDR CTCParadox

Seriously I hope FDEV has figured out ways to implement things like this. Even Sid Meyer's Pirates did.

Then I wouldn't be "grumpyminersmuggles" I'd be "minersmugglesbountyhunterhappy" lol

All of these posts show the untapped potential for any and all career paths. This is why the game feels "half-baked" or unfinished to me.

I really hope 2.1 does this and gives the depth the game needs
 
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I remember back in Frontiers, the kill/BH missions involved you having to wait for the target to leave the port/space station, then scan his/her wake, and if you had a better ship you could jump in front of them and ambush them. or something along those lines it was a while ago, but yes making BH more in-depth and cat and mouse gets my vote.
 
There's still kill pirate missions aren't there, where you have to go to a nearby system and kill a number of pirates?
 
This, ladies and gentlemen, is bounty hunting. We can only hope in-game tools develop this further.

https://www.youtube.com/watch?v=czqGrxujscg

watching Isinona's videos are exactly why I'm playing Elite now. It was awesome to see the flight mechanics in action, let alone his "story." It doesn't matter that it's "player hunting a player." What matters is THIS is actual bounty hunting. Not hunting lemmings in a slaughter-fest in a RES. I hate going into RES because there's zero immersion or reason for it, this includes NAV beacons as well. I only fight in CZs because at least there, it makes sense, it's a battlefield in a war.

This is what you could do in Elite 84: Get a mission to track down and destroy a ship. You're told where it was last seen. You go there and dock at the station. Through a cludge, the planet information screen in the station was replaced with a bit of local gossip. These bits of gossip revealed the next location you should check. Eventually you got close enough to encounter it in space and kill it. That mission, in 84, was more bounty hunting than any of the missions in E:D.

Today, you could do a lot better with the mechanics already available. You could check the BB to see if he was last sighted. NPCs in space could squawk gossip about how "he just barely escaped the dread pirate X" or "did you hear about that guy in Sector blah?". Signal sources may contain clues in wreckage. And finally, you can chase your target through space in a series of jumps requiring a wake scanner. So much untapped potential. That's without adding walking into a seedy bar in FP and asking some questions.

FD can do better.

exactly.


There's still kill pirate missions aren't there, where you have to go to a nearby system and kill a number of pirates?

but that's a far cry and very shallow version of what actually should be going on. It's not the "pew pew" of bounty hunting. It's the Boba Fett attached to the back of the Star Destoryer, following the trash and the Milennium Falcon to Bespin that I think we're all after. Or at least some modicum thereof. Sad truth too, plenty of games before had that kind of content, well before "internet access required" and even before 3D game engines were standard.

just off the top of my head, games that have you "track something" and find the whereabouts I can think of are:
Sid Meyer's Pirates (2005)
GUN (2005)
Red Dead Redemption (2010)
DC Universe Online (2011)

and those are just the games I can think of myself off the top of my head that I've personally played. At its simplest game mechanics, it's exactly what "Metatheurgist" said the original Elite had, back in 84...

and that's why I seriously find the game lacking.

it's too easy to break this game down cynically to "no pont" "no depth" "just a grind"

it's not necessarily there is a lack of depth really. Just more a lack of motivation. I play the BGS, I know under what appears to be a very shallow puddle is a deep chasm ready to sink your truck lol. But the actual motivation to do so, to play in it, is just lacking.
[video=youtube;uwk-GB1r7B0]https://www.youtube.com/watch?v=uwk-GB1r7B0[/video]

I actually replied to this thread, because I didn't want to start my own. AND because, with 2.1/1.6 nearing release, I'm hoping FDEV has taken notice to everyone's statements.

and yeah, "in a nutshell"

"kill _ pirates" is honestly an insult to our intelligence by calling it "bounty hunting."

and I agree 100% with practically all the statements made in these fine videos by people braver than me to share themselves on the internet lol
[video=youtube;qjOsK8gZ1vc]https://www.youtube.com/watch?v=qjOsK8gZ1vc[/video]
[video=youtube;ymyEZHP5mrk]https://www.youtube.com/watch?v=ymyEZHP5mrk[/video]


and the interview in PCGamer or whichever one it was, has gotten me excited the most about 1.6
[video=youtube;9fH7pjI8h8M]https://www.youtube.com/watch?v=9fH7pjI8h8M[/video]

I hope in my deepest still warm and fuzzy place FDEV understands that 2.1/1.6 could in fact be a "make it or break it" moment for this game's tenure.
 
I don't really understand what OP wants. Better assassination missions? It's in the pipelines, just like everything else. Take a ticket and a number, please.

Assassination missions are my favorite mission type in game currently. I have around 18 million profit from assassination missions.
 
It behooves system authority to capture criminals rather than kill them. If they are captured they can be used as slaves for labor or work to pay off their debt.

Therefore I propose 2 easy solutions.

1) Take a mission to hunt down someone - find him and kill him, return and collect the reward.
2) Take a mission to hunt someone down - disable their powerplant which triggers a security response. Vipers show up - "We'll take it from here" and they'll apprehend the person and you get "extra" reward for bringing them in alive.

Even better would be to destroy the ship but there is a life pod ejected and you bring it into your cargo to bring back to the station to complete the reward.


I would like the 2nd option to happen once in a while, but the last (3d) option is the one I would really love to have.
It would be wonderful if we could in the near future walk around our ships and see our prisoners sitting inside a brig in our ship (this could be a module we'd have to buy).
Perhaps we might even talk to a prisoner and sometimes get new missions that way. The prisoner might even try to bribe us.
 
I'd like to see proper bounty hunting too. Actually tracking a criminal through systems. Maybe some detective work required. Varying levels of AI, from completely inept, all the way up to lethally dangerous and crafty. Maybe different characteristics too. Some will escape at any cost, requiring a wake scanner and some tracking. Some will just start blasting the moment they figure out who you are. The expected timescales for completing BH missions should vary from a few minutes for small fry crooks, to a few hours (maybe over a few days) for more dangerous criminals. Of course rewards should reflect the difficulty.

Farming endless suicidal NPCs is not my idea of Bounty Hunting.
 
Pretty sure The Code have a bounty board on real CMDRs.

You need to find out a bit about them.
Check member lists here and INARA and whatever group they're in.
Read their posts. Figure out where they will be. Get an instance with them.
Attack and kill them.

Super hard stuff.

Mondays I usually fly below rebuy and post what I'm up to.
Harry Potter told everyone where he'd be, and hardly anyone turned up to deploy weapons on him.

The rewards look pretty lucrative.
Two mil, five mil.

If you cant find The Code's bounty list, you'll struggle to find the CMDRs on it.
 
Pretty sure The Code have a bounty board on real CMDRs.

You need to find out a bit about them.
Check member lists here and INARA and whatever group they're in.
Read their posts. Figure out where they will be. Get an instance with them.
Attack and kill them.

Super hard stuff.

Mondays I usually fly below rebuy and post what I'm up to.
Harry Potter told everyone where he'd be, and hardly anyone turned up to deploy weapons on him.

The rewards look pretty lucrative.
Two mil, five mil.

If you cant find The Code's bounty list, you'll struggle to find the CMDRs on it.

PvP in this game? With all the SR rail gun "must have" builds, or SCB fights lasting 10+ minutes before the shields fail? Sorry, not interested. Maybe in a year or two when there's been enough balancing that there's more than 2 builds to choose from. Or not.
 
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Can't really capture criminals unless Frontier implements ship boarding. It would also make sense for pirates to commandeer vessels vs. blowing them up with their cargo.
 
Some great ideas here!! I'm off the opinion too that assassination missions are not bounty hunting!! I'm guessing that 99% of bounties in USA are most probably taken in alive. Bounty hunting is about tracking your target and trying to bring them in to face justice, not just blowing them up!! I know that's not easy in current build but surely they can do better. I know 2.1 will add a lot to the game but the core mechanics are still lacking. They game promises you can be a bounty hunter, miner, smuggler or whatever but they are all very basic.

Bounty hunting should require a licence, starting with grade one. You have to work your way up. More money for taking in your bounty alive. The higher your licence grade the bigger and harder targets you get given!!!

Think with mining to for example, they could make it more of a career. Grades for mining. When you get to grade 5 you get a licence to mine specific systems that have very very rare and expensive minerals. These would have high security in them. If caught mining without appropriate licence your taken out. This would make piracy more interesting to. Would you dare pirate a level 5 site knowing it has high security but the rewards would be greater!!!

I just hope they add to the core game play and not just keep adding padding!!!
 
Think with mining to for example, they could make it more of a career. Grades for mining. When you get to grade 5 you get a licence to mine specific systems that have very very rare and expensive minerals. These would have high security in them. If caught mining without appropriate licence your taken out. This would make piracy more interesting to. Would you dare pirate a level 5 site knowing it has high security but the rewards would be greater!!!

I just hope they add to the core game play and not just keep adding padding!!!

I really like that idea.
 
To answer the thread title question: there are no "real" bounty hunting missions because there are no persistent NPCs for you to hunt.

This is also a multiplayer game, which is presumably what has caused the delay in implementing persistent NPC ships. In a game where attacking NPCs is actively encouraged, making sure the "target" NPCs stay alive long enough for the intended players to find them could be tricky. And I'm sure the griefer-types would get their yuks (while waiting for their next CMDR victim) by going around deliberately targetting and destroying the "persistent" NPCs that were spawned for other CMDRs to hunt.
 
Some great ideas here!! I'm off the opinion too that assassination missions are not bounty hunting!! I'm guessing that 99% of bounties in USA are most probably taken in alive. Bounty hunting is about tracking your target and trying to bring them in to face justice, not just blowing them up!! I know that's not easy in current build but surely they can do better. I know 2.1 will add a lot to the game but the core mechanics are still lacking. They game promises you can be a bounty hunter, miner, smuggler or whatever but they are all very basic.

Bounty hunting should require a licence, starting with grade one. You have to work your way up. More money for taking in your bounty alive. The higher your licence grade the bigger and harder targets you get given!!!

Think with mining to for example, they could make it more of a career. Grades for mining. When you get to grade 5 you get a licence to mine specific systems that have very very rare and expensive minerals. These would have high security in them. If caught mining without appropriate licence your taken out. This would make piracy more interesting to. Would you dare pirate a level 5 site knowing it has high security but the rewards would be greater!!!

I just hope they add to the core game play and not just keep adding padding!!!

Poaching might be fun with this idea. Sneaking around in a system without a permit trying to illicitly mine expensive ore.
 
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