HP reverb or Rift-S?

Yes, the Reverb resolution and image quality is the llightyears ahead any other headset currently on the market. In my humble opinion - buying any 1st gen 1080/1440p headset now, when you 'can' get the Reverb (and you have VR-IPD around 63) is wasting a money.

You may see my photos and videos through the lenses here:
 
I have a DK2, CV1, Lenovo explorer, Rift S and a Reverb. For playing Elite Dangerous, hands down the reverb is my favorite. The difference in clarity is amazing. I know longer have to lean forward or squint to read text. The quality is pretty much on par with looking at a good 1080p monitor. I dont see any screen door effect at all. While the colors arent as vivid as other headsets (LED vs OLED screens), the clarity is more than worth the trade off.

My only complaint with the Reverb is the lenses seem to sit to close to my eyes. If I physically pull the headset a few centimeters from my face I get less of a boxy image on the sides of the screen. I havent found an adjustment on the actual headset for this yet, but its not a deal breaker for me.

One thing to note, you will need lots of processing power for the reverb. I went from a 1070 to a 2070 super. This allows me to run at VR High, but I really wish I could have got the 2080 Super or even TI to try to hit VR Ultra settings again.

If cost is at all a factor, you cant go wrong with an Oculus headset, and they are by far the best for any standing or moving around experience. But if your main goal is elite, and you have the funds, the reverb is definitely the way to go.
 
You can definitely see the straight edges of the Reverb screen, but it's all in the peripheral vision, unless you're looking for it.

A big plus for me is the comfort with the Reverb - a very light headset, which you can wear for hours (ideal for ED :) ). Also blocks out any ambient light very well.

I also have a Quest, and I still prefer the Reverb for room-scale - the clarify/comfort of the Reverb is much better, but the controllers not quite as good. However, the Rift S might well be better for room-scale - haven't tried one.
 
Hi Cmdrs.

I just purchased a Reverb Pro yesterday, set it up in windows mixed reality and installed Steam VR, but did not have a chance to test it in ED. Is there anything I should know, or do especially?

I am only using it for seated gaming.

TIA

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Hi Cmdrs.

I just purchased a Reverb Pro yesterday, set it up in windows mixed reality and installed Steam VR, but did not have a chance to test it in ED. Is there anything I should know, or do especially?

I am only using it for seated gaming.

TIA

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Yes, try setting the IPD wider than your actual IPD. I've gone about 0.5mm over and it's much more comfortable.
In WMR settings for the headset, max everything out.
In your GPU driver, for EliteDangerous specifically set AF to 8x or 16x ( more of a resource hit for the latter but my text is now monitor sharp )
Use steamVR to up the SS and leave the game on HMD 1.0x and SS on 1.0x. It's a fraction of the resource cost and looks comparable on the 'verb IMO.
Keep a soft cloth handy and a fan pointed at your head. The 'verb makes a very snug fit and moisture evaporating from my eyes can be enough to fog the lens sometimes. If I open a window that also helps. The headset doesn't get hot but there is definitely warmth there.
In the game I've spent hours playing with the various settings like textures, draw distance, environment quality, FX etc. and, personally, I just couldn't see any difference except a drop in fps as I turn settings up so I leave everything on low except planet related stuff which is high.
Shadows: Maybe it's a game thing or VR or maybe just me but they look terrible so I leave them turned off.

Just some examples of my preferences to give you starting point to find your own.
 
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