I've found a way to reduce the god-ray effects, certainly as it's very noticeable in ED because it is principally black!
I'm not sure if I'm the first to discover this, but I thought I'd post it anyway. I found out because I wanted to use DisplayPort rather than HDMI (as when I get my CV1 it only works with HDMI and I only have one port on my 980ti!), so having acquired a DP mini to DP male cable and it didn't at first work, I found changing out of Direct Mode suddenly made it appear.
It appears that setting the Vive up to not be in Direct Mode temporarily means the video adapter can see it as an additional monitor, and therefore you can alter the brightness / contrast etc. Once done, putting the Vive back into Direct Mode retains these settings going forward, so then when you launch ED it will use these custom settings.
So, to turn Direct Mode on you open SteamVR, then from the pulldown next to SteamVR on the top left of the windows that appears, choose Devices > Direct Mode. As a default that is ticked, so selecting it again removes the tick and then you are warned the headset needs to reboot. Once done, you can open your video adapter's settings (in my case nVidia Control Panel), and the Vive was seen as another monitor and I could change the sliders for it under Adjust Desktop Colour Settings. Once I'd clicked Apply (I just dropped Contrast and Brightness to 20% rather than 50%), I then went back into SteamVR and choose Devices > Direct Mode so it was ticked again and SteamVR restarted.
I then opened ED and the god-ray effects were lessened because the display was a little dimmer. I haven't found my optimal settings for the Vive yet, but it's a start. I've no idea if the Oculus Runtime allows this, as this might help with god-rays on that too. Views anyone?
I'm not sure if I'm the first to discover this, but I thought I'd post it anyway. I found out because I wanted to use DisplayPort rather than HDMI (as when I get my CV1 it only works with HDMI and I only have one port on my 980ti!), so having acquired a DP mini to DP male cable and it didn't at first work, I found changing out of Direct Mode suddenly made it appear.
It appears that setting the Vive up to not be in Direct Mode temporarily means the video adapter can see it as an additional monitor, and therefore you can alter the brightness / contrast etc. Once done, putting the Vive back into Direct Mode retains these settings going forward, so then when you launch ED it will use these custom settings.
So, to turn Direct Mode on you open SteamVR, then from the pulldown next to SteamVR on the top left of the windows that appears, choose Devices > Direct Mode. As a default that is ticked, so selecting it again removes the tick and then you are warned the headset needs to reboot. Once done, you can open your video adapter's settings (in my case nVidia Control Panel), and the Vive was seen as another monitor and I could change the sliders for it under Adjust Desktop Colour Settings. Once I'd clicked Apply (I just dropped Contrast and Brightness to 20% rather than 50%), I then went back into SteamVR and choose Devices > Direct Mode so it was ticked again and SteamVR restarted.
I then opened ED and the god-ray effects were lessened because the display was a little dimmer. I haven't found my optimal settings for the Vive yet, but it's a start. I've no idea if the Oculus Runtime allows this, as this might help with god-rays on that too. Views anyone?
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