HTC VIVE Impressions

Let me just start by saying that my VR experience with ED is from DK1 DK2 and now to HTC VIVE so any WOW VR IS SOOO COOL impressions got old for me like 2 years ago. I DO NOT OWN A RIFT CV1.

I knew exactly what to expect from ED and VR and TBH contrary to most of the forums complaints I actually think the HTC vive handles elite pretty well, at least on my PC which has 1 old school 780Ti and only 8gigs of ram I have experienced no issues with smearing or colours being bad ect. Though I did notice the brightness being a bit high

Not sure if the people complaining are newer to VR and therefore expected crisp graphics but for me the graphics of ED are much better than the DK2 and from what I have read there will be more optimizations down the road that improve the experience.


my experience with the Vive

1. The set up process is actually pretty straight forward and only takes 5 mins. Problem is the hour or so you need before that to clear out a room and get it all ready. So from my perspective its not hard to set up the thing itself.

2. Seen a lot of people stating that sitting experiences are difficult to set up on this and Im beginning to wonder if HTC sent me some kind of special Unit or something.

Check this, once you are set up for room scale all you need to do for a PERFECT seating experience is.... wait for it..... Sit down! Its that simple, in fact if i position my chair and hotas , pedals at one end of the room facing the wall then in game I can just get up turn around and walk around the entire deck of my Python its just so effortless and immersive in a way that the DK2 just couldn't be.I feel like im INSIDE my entire ship bridge and not just the pilots seat. Can you imagine what this will mean for walking around other peoples ships

TBH that the Vive in a Nutshell for me. Once you set up room scale you can literally roll around on the floor and not lose tracking.

I dont have an Oculus CV1 yet but i can already tell it will be a more comfortable to use for long periods of time. However the fact remains that as of the time of writing this, the Oculus simple inst yet a full VR system. Basically your Vive can do everything your Rift does Plus room scale(rolling around on the floor) and tracked controls
 
I hope they get optimisation done before I get my Vive in June, I'd like to start with a clean experience!

Also, I've seen people claiming that they could just put the lighthouses on the sides of the desk or something and it'll headtrack just fine (if you don't wanna run around the deck), is that possible?
Because I don't have the room to walk around in the room where I have my HOTAS and desk, I will be doing Room play in my living room, but want to play Elite in my other room. How easy would it be to just take the boxes from the living room walls and put them on the desk and have it work?
 
I have mine propped up on opposite side of the room 1 on top of the wardrobe with cardboard wedged underneath to give it a downward angle. the other i screwed into a tripod. You dont need a full room to set it up. You can fool it into thinking you have more space than you do as you trace the walls during set up and not the floor. I have a fold out bed in my room and my vive works the same if the bed is out or if its put away(obviously im limited in where i can move in the real world when the bed is out).

To move to another room just move the lighthouses and re-calibrate in steam(5 mins max)

Dont know what your experience with VR is But you will want to set up the lighthouses for full room scale even if you only have a small play space.

Why?? Try to imagine once you put the lighthouses up its basically like having a Rift without the oculus camera, as in you can be anywhere in the room and just put on the vive and go, for example one of the things i like to do is play room scale then get tired and fold down my bed before laying down to watch a movie in the Vive. Its that seemless
 
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I hope they get optimisation done before I get my Vive in June, I'd like to start with a clean experience!

Also, I've seen people claiming that they could just put the lighthouses on the sides of the desk or something and it'll headtrack just fine (if you don't wanna run around the deck), is that possible?
Because I don't have the room to walk around in the room where I have my HOTAS and desk, I will be doing Room play in my living room, but want to play Elite in my other room. How easy would it be to just take the boxes from the living room walls and put them on the desk and have it work?
This would be quite easy i suppose but i am quite sure you will be able to buy lighthouses soon enough. If you play in separate rooms i'd use the two in the livingroom for roomscale and buy another (one will be enough) for your seated experience.
 
Makes sense, but I'm not going to walk around when I play Elite or even do any other VR stuff for that matter in the same room. That's why I was wondering if it would just work if you put the boxes on the desk and have them work that way for tracking. I'll have to mess around with it when my Vive arrives.

This would be quite easy i suppose but i am quite sure you will be able to buy lighthouses soon enough. If you play in separate rooms i'd use the two in the livingroom for roomscale and buy another (one will be enough) for your seated experience.

If they're decently priced it may be an option, but if it's basically just picking up one from the mounts in the other rooms I can't imagine it being much of a hassle.
 
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I got my Vive this week, having missed out on getting it earlier in April due to those HTC / Digital River payment problems.

What what I've tried so far, ED doesn't use the Vive controllers of course so only the headset needs to see the lighthouses, so I could put them on my desk and if other people are only using it to play ED, it could remain that way.

For room scale and standing (as standing still requires a lot of space to wave you arms around), I've put mine on walls to the left and right of me as I look forward, and they can still be angled and see enough of each other (the broadcast range they have has to be quite wide!) without the sync cable, so I can remain seated in the middle. They don't need to be setup at opposing ends of a sqaure, they really just need to be able to clearly see the headset and the controllers.

I've bought several VR titles on Steam so far, but I'm still having fun in Valve's The Lab which you can download free from Steam (but not installed by default which you think they'd do for you)!

I'm loving the Vive, although find the light bleeding from bright colours on a black background quite irritating when it wasn't the case on my DK2 (I know Oculus CV1 will have this effect too), and this really shows in Elite when space, unavoidably, is mainly black.

It's a little front heavy too, but it's so much fun regardless that this weekend I intend to spend as much time as I can using it! I was luckily only without VR for a week as I sold my DK2 last week (waiting until the end of May to get my CV1 for the ultimate sitting experience), and now we have quite a good catalog of titles that take advantage of the Vive's features I intend to make the most of it. Cheers.
 
Just in case you haven't seen it someone on reddit is suggesting turning off "reprojection" in SteamVR may improve Vive issues

https://www.reddit.com/r/Vive/comments/4fx72a/elite_dangerous_turn_reprojection_in_steam_vr_off/

Perhaps some of you Vivers could give it a go and report back?

That hasn't made any difference for me whether on or off, although from what I've read about it Reprojection should remain enabled to fill in dropped frames.

However, the extent of the illegability of the text that some people are referring to I don't have particularly. I wouldn't say it's unreadable, but is on par with the DK2 and I guess I was expecting more for a release headset. I am using a 980ti so I don't know if that is helping.

I think FD need to get AA and/or SS working which will help VR generally, whatever the headset. I know they've said 2.1 will contain graphical fixes, so I'm hoping this might include VR considering ED has been designed from the ground up with VR in mind (although clearly not much of a priority!).
 
Look at this guy. He's so Vive-High :)

[video=youtube_share;C2D-r4CxAwM]https://youtu.be/C2D-r4CxAwM?t=186[/video]
 
Sent a tweet to HTC Vive offering a dozen fresh baked chocolate chip cookies to anyone who could move me up the priority list to get mine sooner.

Nothing yet. Should make it two dozen.
 
Not sure if you did this yet but if you feel the Vive is uncomfortable or too front heavy then make sure that you readjusted the top head strap all the way, makes a huge diff
 
My first impression on Vive, maybe they should have talked to at least one blind person to give them guide to how to put raised surfaces on Vive headset and controllers to help guide users.

Simple things but over looked.
 
My first impression on Vive, maybe they should have talked to at least one blind person to give them guide to how to put raised surfaces on Vive headset and controllers to help guide users.

Simple things but over looked.

Both DO have raised surfaces. Are you kidding me?
 
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