HTC Vive or Oculus Rift

Hi Guys,

I started playing Elite Dangerous during Premium Beta, I know that was a while ago lol and to be honest i stopped playing just before powerplay came along, real life and stuff stopped me logging in every day and then a day turned to a week and all of a sudden here we are.
I've always thought ED would be the most amazing game in VR, i built the 'ED Tracker' to look around my cockpit and it was great but always VR was in my imagination and now I'm in the lucky position to be able to afford some VR toys :)

So my point in all this rambling is to ask you guys which one ? i can see they are both pretty good but given the gift of your experience which one is the best ?

Thanks
 
You came back to us at a good time. The ship-launched fighters in the current beta are most excellent fun.

I hope you don't mind biased opinions. There are people out there that can give a much better opinion than me seeing as they have both headsets. What you should do is get over to some shop that can demo the kit for you. CV1s are for sale at GAME and John Lewis.

I plumped for CV1 as I thought the narrower field of view would be better for Elite, but it turns out that both headsets are roughly the same anyway. If you are buying it mainly for Elite then I would suggest the CV1. I've heard that the VIVE still has issues with graphic quality in Elite*, it's more difficult to set up, and the thought of whirring laser mirrors in the lighthouses made me worry about reliability.










*hopefully a VIVE owner can confirm or deny that there are still graphical issues with Elite.
 
HI Frank,
thanks for your swift response, that's good advice I'll get down to a shop and try them out.
your comment about whirring mirrors has prompted me to think about the tracking systems for VR Headsets. I'm going to spend most of my time sat at my computer desk in an awkward corner of my front room .. not exactly the clean square box envisioned by the designers of these systems ... a bit of research is neede i think.
 
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If you want the best ED experience then the Rift is apparently very good.
I have a vive and love the roomscale and controllers but it's got rendering issues with ED that are supposed to be getting fixed at some point by FD.

If you are never going to use roomscale then your choice is an obvious one.
 
Depends.

Taking the Facebook link out of the equation (which may or may not bother you).

If just for ED I'd say go Oculus, it's just a whole let less faffing about, and you'll get better results. Frontier need to fix some things for Vive and well weve been waiting quite a long time now. :(

If anything more, specifically room scale and you're looking to buy now then it's a no brainer with the Vive.

I will say room scale is really where VR is at, the leap to 3d you get with Rift and Vive is one thing, moving to room scale is a step beyond.

If you want to wait till around xmas Oculus are releasing their touch controllers which should enable room scale, but it's all a bit unknown at this time how it will perform.

I honestly would not worry about the lasers, they shut down when not in used and are rated for a ridiculous number of hours. There are pros an cons to Oculus/Vive choice of "lighthouse" solution. Vive's laster lighthouses plug into a wall power socket instead of needing a usb connection.

When you have room scale they need to be placed quite far apart, plug sockets make more sense in the context of room scale, it is very much a case of the technology having been chose to meet the requirements.

The Oculus "lighthouse" solution wasn't originally intended to do room scale, hence the choices they made. This is why there's still a bit of a question as to whether the rift room scale will match Vive's. Nobody knows at this time, and despite the technology choices it may even be possible the Rift produces a superior solution. VR is all a bit new, both Vive/Valve and Oculus are still figuring things out.
 
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Hi Guys,

I started playing Elite Dangerous during Premium Beta, I know that was a while ago lol and to be honest i stopped playing just before powerplay came along, real life and stuff stopped me logging in every day and then a day turned to a week and all of a sudden here we are.
I've always thought ED would be the most amazing game in VR, i built the 'ED Tracker' to look around my cockpit and it was great but always VR was in my imagination and now I'm in the lucky position to be able to afford some VR toys :)

So my point in all this rambling is to ask you guys which one ? i can see they are both pretty good but given the gift of your experience which one is the best ?

Thanks

Loaded question.

This question gets asked about every second day and if you spend some time reading this VR forum you will get the answers to all your questions regarding VR and ED. If you are into others games, those answers are here also and in the forums on other sites. It is well worth your while to do the homework and read many of these VR pages before pulling the trigger as there are many issues and biases based on personal experience. Some have VR sickness. some where glasses. some don't like reduced rez, some don't like godrays, some have political issues and so on. YMMV

Often when opinion is based on emotion and hear say but not based on facts or referenced back to articles or fair reviews you will get crap information. Read enough here and elsewhere and watch enough reviews on utube you will soon weed out the junk.

If none of that matters to you and you want someone else to make your purchase decision for you then for ED, then buy the Rift as it is currently the better solution for this game at this time.
 
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I used a DK2 with ED for a year. I always thought I'd buy a CV1 but switched to a Vive at the last moment because I wanted roomscale.

In all honesty, they are both pretty much the same, or at least will be when the touch comes out.
Whatever you get, I'm sure you'll be happy and think the grass is greener on the other side.
 
With the Vive, do you need a steam account? Mor eimportantly, must the games I play be bought through steam? I don't do the whole steam thing, so inquiring minds want to know...

Z...
 
With the Vive, do you need a steam account? Mor eimportantly, must the games I play be bought through steam? I don't do the whole steam thing, so inquiring minds want to know...

Z...

pretty sure you need an account to at least download the install files. But once you are passed that, you are not limited to where you buy your games.
 
With the Vive, do you need a steam account? Mor eimportantly, must the games I play be bought through steam? I don't do the whole steam thing, so inquiring minds want to know...

Z...

You do if the game you want to play is only available on Steam. There are games such as ED, DCS, IRacing, PCars and such with native VR support that don't require Steam to play unless you bought them there. Steam is an excellent source for VR games even on the Rift. I play Assetto Corsa and Adrift through Steam in VR and I use the Rift. The irony is that Oculus Home doesn't accept PayPal (even though I bought the Rift with PayPal) and Steam does so I will only by VR titles there (or direct like Ed, DCS and IRacing) until Oculus store gets it's Ecommerce together.
 
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pretty sure you need an account to at least download the install files. But once you are passed that, you are not limited to where you buy your games.

You do if the game you want to play is only available on Steam. There are games such as ED, DCS, IRacing, PCars and such with native VR support that don't require Steam to play unless you bought them there. Steam is an excellent source for VR games even on the Rift. I play Assetto Corsa and Adrift through Steam in VR and I use the Rift. The irony is that Oculus Home doesn't accept PayPal (even though I bought the Rift with PayPal) and Steam does so I will only by VR titles there (or direct like Ed, DCS and IRacing) until Oculus store gets it's Ecommerce together.

Perfect. I'm not averse to creating an account, just to having to re-buy ED and DCS (which is all I play). Would rather FD keep their 30% for ED, too, rather than getting a steam key. Don't mind purchasing games through it in future, though.

Thanks for the clarification.

Z...
 
Perfect. I'm not averse to creating an account, just to having to re-buy ED and DCS (which is all I play). Would rather FD keep their 30% for ED, too, rather than getting a steam key. Don't mind purchasing games through it in future, though.

Thanks for the clarification.

Z...

Your welcome. Ya I wouldn't bother with keys if the title has native support, especially as updates to a game often don't appear on Steam or Home as quickly as they are released natively and any reduction in what runs in the background is always good.
 
I have both headsets and they both have their positives and negatives. But since getting a Rift, and the majority of my time being spent in ED and PCars, the Vive is collecting dust. There is no comparison in these two games, the Rift feels way better. It's not even close. The reasons have been discussed endlessly, but comparing them back to back in the real world and it's no contest.
 
I have both the Rift CV1 and the Vive, here is my take on them at the moment.

Rift Pros

1) Significantly more comfortable - I've put a welding mask headgear mod on my Vive along with replacement face masks, and while better it's still not even close to the comfort and ease of use of the Rift.

2) Better performance - It seems the driver / compositor stack in the Oculus software is much more consistent and efficient. I can consistently drive higher effects and more super sampling in every piece of software on my Rift than on the Vive. Those pieces of software written specifically for the Vive like the lab look amazing, but anything that has been ported or retrofitted not so much. ATW/ASW go a long way... You will notice a difference.

3) Less texture shimmer - Like performance the Rift just seems to work better for visual quality in many titles. Both DCS and Elite show significantly more texture shimmer using the Vive than on the rift with the exact same settings.

4) Built in audio - Ease of use... Ease of use... Ease of use... Like location is really important. It takes way less time to get into the rift. With the Vive you have to adjust headset, get it comfortable as possible (no very). Now find your headphones and put them on, while you can't see them. Rift literally just goes on like a baseball cap.

5) Seemingly better developer adoption - There is a bunch of half finished shovel ware on the Steam store for the Vive. While there are some outstanding players there seems to be better adoption of the Rift in tackling problems by non VR focused devs. Elite, DCS, iRacing, etc... have all tackled Rift first and seem more responsive in fixing rift problems than Vive.

Vive Pros
1) Much better screen brightness / contrast - In ED bright lights look blinding and great with bloom. The Rift has a much more muted look bright lights is not nearly as convincing. The rift is also prone ugly 8bit like banding on darker scenes.

2) Less distracting god rays - Personally the god rays fade away a little better on the Vive. At a minimum when they appear you know what they are. Sometimes in the rift you're not sure whether the lens is smudged of fogging up as the god rays present like fogged glasses.

3) Better tracking - The Vive tracks incredibly well, both headset controllers. I notice a little float in my head position with Oculus as soon as you're out of the optimal position for the camera. I have had no problem with a 6ft x 6ft space on the rift, but when you stand still the float seems to kick in (gentle front to back motion).

4) Controllers (for now) - Right now (till december at least). Vive is the only game in town to experience a "real" VR like interaction. I will guarantee you will want to reach out and touch things in VR. With most Vive software you can, you feel much more like a participant vs the observer feeling you get in the rift.

5) Better company practices - Valve (and lesser extend HTC) typically does great things for their consumers. Facebook and now Oculus are obviously trying to lock you in. They want their own store and hardware. It really does feel like they are trying to turn Oculus into an X-Box / PS4 type platform.

6) Open Platform - With the open tracking spec, I'm pretty excited by the possibility of body tracking and game specific controllers that really ramp up immersion.

7) Fewer USB ports - Vive only needs one USB 3.0 port. The rift for equivalent room scale needs 4 (1 for headset and 3 more for cameras). Even more you will likely need expensive USB 3 extension cables to make a room scale setup for the rift. With the Vive you just need two power outlets and you are done.



All that being said for simulation type games like Elite: Dangerous, DCS World, or Flight Sim X. Nearly all the advantages of Rift are bonuses and the negatives are negated. In these types of games you can remain in the sweet spot of tracking and nearly all game interaction is done through other peripherals (Steering Wheel, HOTAS, etc...). This only thing for these games I wish was the better contrast of the Vive visuals.

It remains to be seen how well the Touch controllers close the gap on the rest of the experiences. I have not had the opportunity to try multiple cameras to see if float is reduced or how reliable it will be in real room scale usage. To this point I've only been able to try it with Razor Hydra controllers which are quite poor in comparison to the Vive, and limited me to about a 1m area.
 
Hello guys,
Thanks very much for all of you replies.
I've done loads of research and in the end I went for a rift.
I think the main down sides of the vive for me was the (apparently) very small sweet spot and specifically for elite the text rendering quality.
On the up side the room scale facility of the vive was a big draw and the brightness of the screen seems to give better contrast and immersion.
My wife pointed out that I'd only realistically be using the VR sitting at my desk so was that brighter screen enough to negate the better comfort and as others have pointed out, better experience with elite, well it was close but my rift arrives on Monday :)
 
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You guys see the New vive controllers? Look way better.

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vive_controllers_palm_pototypes_3-600x338.jpg
 
Hmmm, obviously very early prototype right now by the looks. I do wonder how much they will cost given that to replace a single one of the current Vive controllers costs a smidgen under £120. The other thing is, isn't releasing another new controller so soon going to fracture VR development even more? If you're developing for the Vive which controller to you develop your game for?

As for the OP's original question. Well for starters I'd wait now until the Oculus Touch controllers come out and see how those pan out. After that I think it generally boils down to your taste in games. Take a look at what's available to both HMD's and make your choice on what you think you'd rather end up playing. In terms of the hardware there really isn't that much to choose between them. I have a Rift and my mate has a Vive and the difference in quality is minimal. The Vive has slightly worse SDE but the Rift still has noticeable SDE too. Likewise it's visa versa with the god rays, slightly worse on the Rift but still there on the Vive too. Overall the image on the Rift is just a little bit more defined and crisper but not by any amount that makes it a clear winner. Even in terms of comfort they both have their plus and minus points. I find the foam padding on the Vive more comfortable and easier on the face than the Rift's, but the Rift sits on the head and displaces the weight much better and personally I love the all in one aspect of having the built-in headphones just there as part of it. Although you can easily detach them and use your own as with the Vive of course.
 
After that I think it generally boils down to your taste in games. Take a look at what's available to both HMD's and make your choice on what you think you'd rather end up playing.

This right here, should have never ever been an issue on the god dam computer market. Thanks a        ' lot, Facebook.
 
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