HTC Vive Pricing Announced.

I am getting pretty excited by some of these VR games that don't rely locomotion through through a VR environment. It reminds me of those shooters in the arcades back in the 80's. There may be hope for me yet.
Now If I can just get up at 2:30am next week to place my Vive order hehe
 
I got in a very early Rift CV1 pre-order knowing my VR interest lay only in cockpit experiences: ED and War Thunder (until they broke support). I made the mistake of trying out "Room Scale" stuff at VRLA. Now I MUST have hand controllers and room scale. My original plan was to wait for the Touch to show up and get an extra sensor/camera to set up behind me.

But at $800, I may have to get that Vive.


I should mention, I've tried both the Vive with motion controllers and the Rift CV1 with just the XBox controller. The image quality on the CV1 was better, with far far less Screen Door Effect (if any). The CV1 was much more comfortable than the DK2, far lighter and less bulky. The Vive was closer to the DK2 in weight, but closer to the CV1 in image quality (but with slightly more Screen Door Effect). I found the Vive had slightly larger FOV, which may be why the resolution looked a little worse, since the same number of pixels were stretched over a larger area.

If you have the patience, wait for the 2nd version of the Vive, which will likely come out far sooner then the Rift CV2. Word is this version of the Vive is a "Pioneer" edition, like the original Samsung GearVR.

Here's a video of me using the Vive
http://www.youtube.com/watch?v=qwynZ1KMB2w

This video sold me on the Vive
http://www.youtube.com/watch?v=Q7dVaembmgc

The smaller field of view is what's attracting me to the CV1. At the moment our computers are gasping and wheezing to provide the graphics for VR, but this will all eventually change and people will be feeding them with 90Hz images supersampled at 4K. When this happens the screen door effect will still be visible on the VIVE.

The relatively cheap pricing of the VIVE is making this a very difficult choice for me.
 
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for $800 and requiring a pc its going to be a very niche high end product but even then you have to swallow the whole 1kx1.2k per eye low res and be happy with the "emergent vr gameplay" type of stuff because its just not high res enough to justify the price.

i mean once the early adopter types are all spent up the market is going to drop significantly. the gearvr has the right idea with a galaxy s7 bundle but of course its a different and lesser beast altogether.

i think playstation vr will fair much better in terms of mass market sales
 
for $800 and requiring a pc its going to be a very niche high end product but even then you have to swallow the whole 1kx1.2k per eye low res and be happy with the "emergent vr gameplay" type of stuff because its just not high res enough to justify the price.
Resolutions higher than that can't be discerned by the human eye regardless. Remember you are talking a focal length of 2-3" only.
i think playstation vr will fair much better in terms of mass market sales
No doubt, but those folks will pay for cheaper gear and have issues because of it. The Chinese are putting out knock-off VR gear. Things like comfort, wear & tear, support, drivers etc. will be an issue. It's no different than a car. You can get a 1.2 liter four door Kia and get around, or you can get a 5-series BMW with all the options. Sometimes spending a bit more is better long-term.

If the VR industry supported the same standards then there wouldn't (or should I say shouldn't) be any issues, but companies like Sony and MS do like their proprietary software and that's the real shame. Locking their customers into their tech alone is short sighted.
 
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My second wife was infinity better than my first. Waiting isn't always a bad thing.

And some people have had their first, perfect partners die on them early, and lived a life of misery afterwards.

Stupid analogies for the pointlessness! :p
 
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DK2 until it breaks, and PlaystationVR for the other stuff (it's bound to be much more affordable - especially if you own the Camera and moves already).

On the other hand, I'd like to see a Vive offer without the sticks.

Yeah, they could have easily offered two packages (without the sticks but throw in a steam controller) for $599.
 
Resolutions higher than that can't be discerned by the human eye regardless. Remember you are talking a focal length of 2-3" only.

No and no. 1080x1200 is hardly the human limit for resolution perception (I think the limit for VR is something like dual 8K or dual 16K screens before you can't make it better with further increase), nor is your focal length 2-3" (that's what the lenses are for).

The key is that they're at about the limit for mass market OLED panels and cable bandwidth. We'd all love a 4K screen for each eye, but even assuming it was possible to build for less than $10k, you wouldn't be able to send data to it at 90Hz without inventing a new cable format.

Yeah, they could have easily offered two packages (without the sticks but throw in a steam controller) for $599.

But just like why Oculus is bundling an XBox controller, they want everyone buying the headset to be able to play games on the hardware the developers have been targeting. Valve is all in on motion controls.
 
We really should not have to wait for the next gen card that can handle the screen resolution at 90 FPS to get the best out of VR. When I got my DK2 and upgraded my system to handle VR I brought 2 GTX980s on the flannel from Nvidia that they had come to VRs rescue with the idea that you could get each card to render the display for each eye, should be quite easy for a GTX980 to render a single frame 1080X1200 at 90FPS or what ever screen for the OR CV1 is. BUT if Nvidia gave us this ability there would be no need to go out and spend hundreds more in the future on better cards, where is the profit in in that.
 
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Resolutions higher than that can't be discerned by the human eye regardless. Remember you are talking a focal length of 2-3" only.

You don't seem to realize what the lenses are for in VR headsets. 8k per eye before we get close to human vision with the current FOV available.
 
I am getting pretty excited by some of these VR games that don't rely locomotion through through a VR environment. It reminds me of those shooters in the arcades back in the 80's. There may be hope for me yet.
Now If I can just get up at 2:30am next week to place my Vive order hehe

It's 2:30pm so you can have a lie in!
 
The only problem is - I have neither the room nor the electrical requirements for yet another PC - and I can't get rid of this one as it's the only machine certified to work with the drive systems I submit my "work" on.

That sounds like a rather malleable certification, if I may say so, if it lets you replace the graphics card and install its drivers and OR software.

I'd turn off the work PC whilst playing ED on one of those mini-ITX gaming cubes with a big graphics card in it that the kids seem to favour nowadays.
 
I'm still confused how building a game PC costs more than a decent used car. I call rubbish and believe this is a "look at my wonderful gift and choices everyone!" IMO, of course.
 
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