(it's in metres -- maybe even see what happens if one remove the entry altogether)
I'd be scared to do that! My Vive is packed for an apartment move, but probably will have it up by tonight to test.
(it's in metres -- maybe even see what happens if one remove the entry altogether)
Some VR CMDRs have been reporting that their bodies in the cockpit look as if of a kid, unproportional. This also applies to perception of cockpit size.
After testing I found out that it is related to the view perspective of your "virtual head" - the higher your viewpoint is, the smaller the body will feel. It doesn't scale since it is a part of the cockpit.
Changes in the viewpoint height even in small centimeters affect the pilot body size perception - so how you wear your HMD, head size, neck length etc impacts the distance/perception and cannot be unified for all players.
How to fix it?
By resetting your HMD position with your head elevated; rise a bit in your chair, press the HMD reset button, sit back down.
That way the "virtual head" will snap to the pilots neck in the risen position, but once you "slump" down in the chair your viewpoint will also lower making the perspective view of the body closer = bigger.
Doing the opposite (slump down, reset HMD position, straighten up) will make the pilot body look smaller.
Few tries should be enough to find the sweet spot fitting your personal perception while avoiding texture clipping as well.
There used to be an IPD setting in the... hang on... There is apparently *still* an IPDAmount setting in "(User path)/AppData/Local/Frontier Developments/Elite Dangerous/Options/Graphics/Settings.xml".
This used to be active back before Elite properly queried the VR device driver stack for the user's InterPupillary Distance; Wrong scales in ED were rife when playing with Oculus DK1 and DK2, back then, pre 1.0 driver.
I'm off to work and do not have time at the moment, nor have access to my Vive right now, nor do I know whether the entry on my hard drive is only a remnant from older versions, but I guess one *could* try messing with the value (it's in metres -- maybe even see what happens if one remove the entry altogether), and see whether that does anything for a Vive owner.
It doesn't seem to do anything. At least for values of 0.001500 or 0.002000 (default is 0.001000)
Worth a try though.
As a bonus, we may be able to look into opening up this option for manual tweaking in the game soon too![]()
I did speak with support regarding this issue last week and in the end I've ended up with this info for my last communication - I've closed the ticket since and I'm awaiting if the fix makes it soon:
"Thank you for confirming the behaviour you're seeing with us! I must apologise for the delay in our response times at the moment though, we're working to get these back to normal as soon as we can.
At this stage I'm not aware of specific tweaks you could make in files, however it has been noted that the Vive's IPD comes directly from the hardware itself so it may potentially be worth looking into changing the IPD configuration of the lenses in your headset to see if this has any effect on the game.
However, I'm not certain this will help but as it does seems easy to reproduce we'll continue to look into it and do our best to resolve it fully for you and anyone else who may be affected. As a bonus, we may be able to look into opening up this option for manual tweaking in the game soon too![]()