Listen I just came up a really cool concept and our goes like this
Automated HUD mode switches
Normal mode: used in super cruise and normal space
HUD display: hide pips management and override player's pips control to 2/4/0 in normal space and 4/2/0 in super cruise. Add destination HUD guide lines just like fighter docking on jump destination.
Combat mode: active upon hard points deployment
HUD display: change HUD color to red, add firing, targeting on turrets, display system damages on bottom right your ship. Like If your engine is damaged make the engine part red.
Automated HUD mode switches
Normal mode: used in super cruise and normal space
HUD display: hide pips management and override player's pips control to 2/4/0 in normal space and 4/2/0 in super cruise. Add destination HUD guide lines just like fighter docking on jump destination.
Combat mode: active upon hard points deployment
HUD display: change HUD color to red, add firing, targeting on turrets, display system damages on bottom right your ship. Like If your engine is damaged make the engine part red.