This is my first "I wish" post after playing the game from day 1.
I was thinking about it since then, but I expected that someday after an update or a patch it would be taken care of...
I am talking about the heads-up display instrumentation of the cockpit. And although I admit it is practical, it is not at all immersive.
I would like parts of the information and indications to be integrated on the dashboard or each ship instead of hovering over it. Just the moving stuff like targets and ammo paths should be on HUD.
I would like a massive and expensive ship to have more detail and better designed instruments than a small and cheap one. A sidewinder cannot have the same HUD with an Anaconda.
I would like a more aggressive vivid coloured Fighting mode, a relaxed dark Exploration mode, a utility Trading mode with emphasis on the things needed for the certain task. I think of it like getting out of a pickup truck and entering a sports car driver's seat.
I would like different ship constructors to have a different approach to their instrumentation, not massive but distinctive. A Saud Kruger cruiser ship cannot share the Core Dynamics battle oriented ideas...
I understand that it would make the game a bit more complex, but most of the players after all those years are pretty experienced to adopt to a change and maybe like me a bit bored of the same HUD after thousands of hours on the CMDR's seat....
CMDRs already try to customize their panel colours, a thing that screams that they need some kind of change.
To be honest I cannot complain about "hollow" updates like some I see in other games. All updates Frontier gives us add gaming content, but I think it is time for some radical HUD change.
I was thinking about it since then, but I expected that someday after an update or a patch it would be taken care of...
I am talking about the heads-up display instrumentation of the cockpit. And although I admit it is practical, it is not at all immersive.
I would like parts of the information and indications to be integrated on the dashboard or each ship instead of hovering over it. Just the moving stuff like targets and ammo paths should be on HUD.
I would like a massive and expensive ship to have more detail and better designed instruments than a small and cheap one. A sidewinder cannot have the same HUD with an Anaconda.
I would like a more aggressive vivid coloured Fighting mode, a relaxed dark Exploration mode, a utility Trading mode with emphasis on the things needed for the certain task. I think of it like getting out of a pickup truck and entering a sports car driver's seat.
I would like different ship constructors to have a different approach to their instrumentation, not massive but distinctive. A Saud Kruger cruiser ship cannot share the Core Dynamics battle oriented ideas...
I understand that it would make the game a bit more complex, but most of the players after all those years are pretty experienced to adopt to a change and maybe like me a bit bored of the same HUD after thousands of hours on the CMDR's seat....
CMDRs already try to customize their panel colours, a thing that screams that they need some kind of change.
To be honest I cannot complain about "hollow" updates like some I see in other games. All updates Frontier gives us add gaming content, but I think it is time for some radical HUD change.