HUD Panel shake in stations?

stormyuk

Volunteer Moderator
Hey guys,

When in stations (not sure if it's just coriolis type or inside) does anyone else get panel shake, the comms chat panel is worse but all panels seem to have what I can only describe as a 'jitter'.

I've not raised a bug report as I don't fully understand it yet.

Cheers,
 
Not sure if i am thinking on the same line here..


But did you tried "reduce/disable headshake" in the graphics settings menu?
 
Happens on all versions of the game, you can negate the effect by selecting the "reduce headshake" option in the menu, hopefully that option is there for ps4.

At some point I recall hearing a Dev talking about this issue.. it's the same reason the walls of the station appear to vibrate when viewed up close, something to do with floating point precision, rounding errors etc...
 
I thought it was supposed to be there tbh as an effect of the holographic projection? Not sure but noticed i it yesterday and hadn't before on xbox.
 

stormyuk

Volunteer Moderator
It only happens in stations, not space. I have headlock off unless selected. I am sure I picked reduce camera shake. I'll have a look. Ta guys.

Jon, can't say I noticed it on PC.

Edit; I am going mad. It's not doing it atm. Hmm I'll record it next time..
 
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I have it too, stormy, but not all the time. It seems somewhat random, and I've only notice it after accessing the galaxy map or something similar. If we were moving at the time, I'd say the tires need balancing ;)
 
I also got this last night too but only once and only in one station. It was very random. Knowing a bit about scale and rotation of the stations and how floating point maths works, I can kinda understand how this would be a tough bug to track down. If it happens on all platforms, that would totally make sense and be a core engine problem (albeit a very small one).
 
Press in R3 when docked, it'll lock out the dual shock headlook feature and centre the panel...no more shaking!

I get it and i'm using a HOTAS, so no dualshock headlook feature enabled for me (i hope) - and yes it does happen Stormy - you aren't mad (at least not because of this) and no it is not constant...and yes it is annoying.
 
It only happens in stations, not space. I have headlock off unless selected. I am sure I picked reduce camera shake. I'll have a look. Ta guys.

Jon, can't say I noticed it on PC.

Edit; I am going mad. It's not doing it atm. Hmm I'll record it next time..

Are you by chance using the Docking Computer to land? The DC had some odd shaking behavior introduced in the 2.3 Beta and unfortunately, this is still present on some ships during a DC automated docking. The shaking usually stops on touchdown, but I have seen it continue even after the ship is on the pad and everything has been shut down.

Try changing to the Camera Suite and back to cockpit and see if that sorts it. If this is related to the DC bug, then you are now waiting in line like the rest of us for FDEV to finally address all the strange glitches that got introduced into the Docking Computer starting with the 2.3 Beta for PC back in late Feb. of this year.

Yeah... It takes forever for many of these things to get the attention they should. :(

(PC Version 2.3.10)
 
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I was in an asteroid station and noticed the rocky interior walls shaking a little, just the panels sometimes do. Jon Flint brings up a very interesting point, literally! Computers can struggle with floating point math precision (I've seen it in my line of work). Here's why it's a big deal in ED - everything rotates. This requires trigonometry calculations, and thus lots and lots of floating point numbers than can fluctuate ever so slightly due to limitations in the processor.

HOWEVER, FDev should be able to adapt what's being drawn on our screen to our own frame of reference. I get the feeling they are calculating station rotation and our camera view when we are sitting on a pad, and that seems silly to me. Relatively speaking, we're sitting still, and the things we see on our monitor are sitting still, so there is no reason to draw the scene using rotational calculations. It's a common optimization trick that the Cobra graphics engine should be taking advantage of.

So is it a bug? Probably more a lack of optimization.. The result is the same, so I'd report it as a bug.
 
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