Severity
Moderate
Frequency
All of the time (100%)
Time of occurrence
01:50
Date of occurrence
12/11/2017
VR?
None / N/A
Location
normal space
Ship/SRV?
Ship
Ship Type
Any
Commander Name
Oberdofer
Description
Dear developers,
It have took me 2 years to get to writing this, because i thought it will be sorted out sooner or later by your UX designers, but I have realized, that a little of help might help. The concept behind it is the same, as Buyers cart in your and any other good online shop, keeping the number of items in the cart in the users field view at all times. Please have a look a the following UX issue with the cargo scooping,
Use case: We have a limited space for materials, ,limited time for the decision, limited time of life for the loot in space, potential threats and commander A who have targeted a loot(eng. material) and deciding to scoop it or not..
Current user journey:1. go to the left panel and target the material in the list or simply target a material directly. 2. look at the description panel for the rarity and description (thank you for that it was a huge improvement!) 4. switch to the right panel 5. Inventory tab, materials look at the available space left. 6. Scroll up / down to find a material in the list by the name to find how many of the material is on board. 7 switch back to center to scoop the material if needed / if not repeat the procedure X times depending on the number of materials in space.
Expected user journey 1. go to the left panel and target the material in the list or simply target a material directly. 2. look at the description panel for the rarity, QTY on board ( and space left which is optional) 3. Scoop it or not.
Look at the prototype attached.
The sorting of the contacts tab by the distance is the other story but this fix needs only an additional text field in the description panel and saves enormous amount of players time whist improving the UX satisfaction. How long will it take 2 hours? 3? Please look into fixing it asap.
Thank you for the improving of myabsolute favorite game of all times, hope it will become even better!
Happy Holidays and Merry Christmas!
CMDR Oberdofer
Steps to Reproduce
1 Get a ship
2 target a scoop-able material/cargo
3 decide whether to pick it up or not
Observed: 30- secs multiplied by a materials to scoop whist distructed from the surroundings
Expected: 1 sec visible in the target description HUD
Additional files?
Moderate
Frequency
All of the time (100%)
Time of occurrence
01:50
Date of occurrence
12/11/2017
VR?
None / N/A
Location
normal space
Ship/SRV?
Ship
Ship Type
Any
Commander Name
Oberdofer
Description
Dear developers,
It have took me 2 years to get to writing this, because i thought it will be sorted out sooner or later by your UX designers, but I have realized, that a little of help might help. The concept behind it is the same, as Buyers cart in your and any other good online shop, keeping the number of items in the cart in the users field view at all times. Please have a look a the following UX issue with the cargo scooping,
Use case: We have a limited space for materials, ,limited time for the decision, limited time of life for the loot in space, potential threats and commander A who have targeted a loot(eng. material) and deciding to scoop it or not..
Current user journey:1. go to the left panel and target the material in the list or simply target a material directly. 2. look at the description panel for the rarity and description (thank you for that it was a huge improvement!) 4. switch to the right panel 5. Inventory tab, materials look at the available space left. 6. Scroll up / down to find a material in the list by the name to find how many of the material is on board. 7 switch back to center to scoop the material if needed / if not repeat the procedure X times depending on the number of materials in space.
Expected user journey 1. go to the left panel and target the material in the list or simply target a material directly. 2. look at the description panel for the rarity, QTY on board ( and space left which is optional) 3. Scoop it or not.
Look at the prototype attached.

The sorting of the contacts tab by the distance is the other story but this fix needs only an additional text field in the description panel and saves enormous amount of players time whist improving the UX satisfaction. How long will it take 2 hours? 3? Please look into fixing it asap.
Thank you for the improving of myabsolute favorite game of all times, hope it will become even better!
Happy Holidays and Merry Christmas!
CMDR Oberdofer
Steps to Reproduce
1 Get a ship
2 target a scoop-able material/cargo
3 decide whether to pick it up or not
Observed: 30- secs multiplied by a materials to scoop whist distructed from the surroundings
Expected: 1 sec visible in the target description HUD
Additional files?