Huge active or semi-active facilities to explore

I just recently randomly picked up a game called Sublevel Zero Redux on my Switch totally on a whim fully expecting to not even really like it and I find out that it actually is basically a modern day retro-style implementation of the same basic gameplay as Descent from way back in the DOS days. This is a sort of game I had completely forgotten about, but it really was quite fun. While I was playing it also struck me that this is something Elite Dangerous could actually implement to a much lesser extent that would actually be rather interesting. In fact, I would say it could actually be very interesting with more realistic physics versus Descent and Sublevel Zero Redux. To some extent there are already some facilities to explore, but they typically are oriented for SRVs with the the limitations therein (in particular, this is the whole "six degrees of freedom" thing and there might just as easily be a random doorway "up" in the "ceiling" as on a wall at your current level or at any angle in between. Of course, the ships are considerably larger, but also a lot more fun to actually pilot. Perhaps an upper limit may still be necessary. For instance, I can't really see taking a really really large size ship like an Anaconda or even a Federal Corvette in (the Imperial Cutter shouldn't even clear the entrance with that wingspan, lol) but I think maybe medium ships maybe should be ok.

I think it might not make sense for there to be a lot of human facilities quite this large (though perhaps not impossible so perhaps just one or two -- maybe abandoned asteroid stations or something) but an ancient Guardian structure or even a Thargoid structure (actually, Thargoid makes the most sense because hive-like structures fits them well) could make sense as the Guardians obviously had the resources for such things and the Thargoids presumably do as well.

It would also be fitting if it were at least semi-active. For instance, requiring mechanisms to access some areas (maybe not even really so much a key as just something that acts as a switch if linked or shot or something) and maybe even guardian systems (automated "traps" and even perhaps bots and the like.)

Something to think about anyway. Obviously ED isn't suitable to act like a full game of that sort, but a few of their elements in it could be pretty fun and a great way to introduce some story elements as well.
 
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Source: https://youtu.be/SuMBYZrcQfU?t=11


I think you stumbled upon where they got their base building ideas. I think they are stuck in the Dos days still... Frontier is lagging behind in tech and has not caught up to the rest of the world yet. I wonder if their test benches are on dos machines with the game being run on a version in old 3d graphics...(Still surprised this and other games don't have a retro graphics mode that turns it all into this.)

Hell, those graphics look slightly better than the bases in elite!

I think they took some of their gameplay model from this also! How much you wanna bet space legs will be just like doom and this game put together!!! ><

Their excuse for the delays will be they were waiting for their 386 machine to get back from the repair shop this whole time!
 
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