Engineers Huge lasers and a large, need suggestions on my Vette

Need suggestions on my 2 Huge Lasers and 1 Large on my Corvette. PvE!

- I'm currently Using 2 Huge Pulse lasers and 1 large with Efficient engineering and Phasing Sequence as a experimental effect.
- Im currently able to keep my heat around 60-70% in a fight
- with 3 pips to weapon i can keep them up indefinitely ( with 4 Multi-cannons shooting all at once )
- I normally get the Hull down between 90-80% as shields go down ( thanks to Phasing Sequence )
- i have 91% usage on my power plant. ( 9% to spare)


The 3 lasers are currently in LEGACY , and i want to upgrade them! but im wondering if i should:

1: should I change laser types? why?4
2: what other engineering mods i could use / experimental effects that might be better?!


I normally use them for Knocking down NPC shields. then once the shields go down i shoot all my weapons ( pulse lasers + 4 Multi-cannons )
it seems to be working very well for me but i was wondering if any other laser would be stronger! for taking down shields + doing more hull Damage as well!

what do you guys use?
What would you suggest?

BYu4ar.png
 
if you use two huge gimballed beam lasers modded for long range (if you want to keep 100% damage at a distance) or overcharged (for higher damage close to enemies but with keeping the damage falloff) with thermal vent each and one large beam/other laser with an effect of your choice (never underestimate scramble spectrum), you might run out of energy after a while but the thermal vents might be able to cool your ship down to 0% heat while inflicting maximum thermal damage. Not many ships should be able to withstand that for long.

I find phasing sequence a bad choice because you will down the shields of any ship anyway with a corvette, so it's basically 10% wasted damage you could have dealt more. Pulse lasers are good for sustained fire, but they are already energy-efficient as they need to be, eficient lures to mod for it because it only has positives, but other modifications can give you a better overall performance apart from the stats. Mind that laser damage falls off at 600m(?) and the vette is slow, long range can give you full damage and superiority by being able to start shooting from a distance, overcharged can max out your dogfighting damage output. You don't need to shoot for long if your enemy dies after 5 seconds of fire.
 
The convergence on the huge hardpoints, combined with the ship's maneuverability, makes fixed Burst or Beams a great choice on the 'Vette. Beams have solid burst damage, but they're inefficient and so their sustain is quite low. Bursts on the hand (ironically) have lower burst damage, but better sustained output. It's up to you which you prefer. I use EDSY to calculate my sustain output, and if I have efficient weapons on the other hardpoints (MC etc) I'll opt for beams. If I'm struggling for distro due to power hungry hardpoints on the large and mediums, I'll opt for Bursts. It also depends on how you fly, if you like to sit in 4-0-2 like me, bursts will serve you better. If you're more aggressive with 2-0-4, you'll have the recharge to support beams.
As for pulses, I personally don't really think they have a place in the game atm. Bursts do better DPS, better Damage per Energy, and only have slightly higher mounting power/distro with efficient. Beams are easier to aim and do so much more DPS. Pulses just aren't on my radar for the 'Vette, or any ship really. On either configuration, I'm a heavy supporter of the efficient mod. Higher damage, lower heat, lower distro, it's just a great mod. I know a lot of people like long range, but I simply never found it to be worth giving up efficient.

Something like this would high burst output, but on 2 pips the distro will run dry in 8 seconds. Where as something like this has lower burst damage (~20%), but its sustained output is double that of the previous setup.

As for experimentals. Thermal Vent on beams, whatever you like on bursts (as long as one of them is is scramble spectrum; occasionally powerful mod, but doesn't stack). Phasing sequence I find largely an utterly puzzling mod. If your objective is to destroy the target, you're going to take down their shields, then their hull. How does 10% of the damage bypassing their shield change or speed up this outcome? It doesn't. Worthless mod is worthless. Unfortunately bursts have one useful mod and it doesn't stack. FDev really need to balance pass lasers.
 
But what upgrade on Bursts? Efficient? Rapid fire? everything seems not so effective as for example on beams or pulses . And please no long range, Corvette is "in your face" brawler not some sniper from 5 km away :p
 
thanks for the suggestions guys!

think im going to try some Beams , and see how i like it, worst case i can always go back to my Burst lasers

I think with 2 Huge beams i can switch my Large mount from a laser to an other MC .. Beams will do more DPS and now with the extra MC i can do more HULL damage with the 5th MC.

working on a few Mats but ill let you know later today and see how i like it!
 
If only jitter didn't afect fixed weapons ...... Fixed huge burst with inertial impact (+50% dmg) but we live in a sad world
 
I'm running 2x 4A PA's (high DPS and high Armor piercing) with G5 Efficient - 1 with Phasing Sequence exp.effect, 1 with Target Lock Breaker exp.effect. It knocks down Anacondas very quickly. 3C G5 Efficient beam with Thermal Shock exp.effect, and 2C G5 Efficient beams 1 Thermal Vent, 1 oversized exp.effect.
I put 1C G5 Efficient beams turreted both with oversize exp.effect.
With Engineered Pwr.Plant and High charge capacity Pwr.Distr. I can fire lasers non-stop in PVE. I sometimes have to pause about 3 seconds after firing the PAs if I've been firing lasers a while before using them but that's it.

The Beams obliterate small ships like eagles, vipers and cobras in less than 10 seconds if I'm on target. I like the dual big PAs mainly to kill bigger ships faster.
Try this build out! It's a lot of fun.
 
Last edited:
With 2 huge efficient thermal vents you could fire for a long time. I run 3-0-3 pips, 2h,1L beam for 13 sec straight. Thermal vent means I pop 7a SCBs while firing beams. 4 rails are on secondary for hulls.

Makes for a very cold and powerful ship. Highly recommend. Must Max the distributor
 
Beams modded for efficient are "coolest" lasers out there, thermal vent is not so important but it helps . I for example use gimballed huge beam with efficient mod and rapid fire huge pulse laser just for the sake of capacitor , but i have lasers in medium and small hardopints too.
 
I ended up getting x2 huge beams with efficiency and thermal vent And switch my large for a MC ( think I’m gona switch that to a cannon or frag)

but yeah with them 2 beams I’m killing shields faster then befor (3 pulse ) and I can actually use SCB and my beams counter the heat!! So I took out a heat sink for an extra shield booster!

i do use up energy faster but running 3-0-3 , 4-0-2 seems to do ok , when I get shields Down And start using my MC I go 2-0-4 or 0-2-4

my large MC on my belly doesn’t seem to shoot much cause of my flying style , hence why I want to just get a frag or normal cannon

thanks again CMDRs
o7
 
Last edited:
The large on the 'Vette is a pain, the long nose prevents it from firing a large amount of the time. When I was running MCs on the L/M slots, I would run out of ammo on the mediums with a god 2/3 left on the large. I'm currently running 2 huge and one large PA, but the latter's convergence with the huge is less than ideal also. No winning with that hardpoint.
 
The large on the 'Vette is a pain, the long nose prevents it from firing a large amount of the time. When I was running MCs on the L/M slots, I would run out of ammo on the mediums with a god 2/3 left on the large. I'm currently running 2 huge and one large PA, but the latter's convergence with the huge is less than ideal also. No winning with that hardpoint.

my problem exacly , had MC ( all with extra ammo 4200 total )

by the time my small and mediums run out my large is still at 3000 LOL... so i went with a cannon instead of the PA.. simply because of the gimble ;)
 
Back
Top Bottom