Huge Ships, New Flyable Ship Class and Gameplay Ideas

Based on the hint of a new flyable Huge Ship class that will come in the future (maybe update 2.4), here's some gameplay ideas for how Huge Ships can function in-game:

  • Huge Ships have a size between the biggest regular ships that fit inside stations and Mega Ships. So Huge Ships cannot dock inside stations.
  • They're an end-game goal and expensive money-sink. So players with billions of credits who already have regular ships, can purchase a Huge Ship.
  • Huge ships can have supportive roles such as a flyable carrier where regular ships can dock.
  • It's flyable by one or more players with multicrew. So it uses the same functionality as multicrew.
  • Huge Ships can function like mobile Guild Housing. This means players of the same guild can dock and socialize together in the Huge Ship. For example in a special room, the Holo-me or actual characters can sit together and socialize. Space legs can be added later.
  • Players can buy fancy cosmetics to customize their Huge Ship such as guild symbols and ship interiors. Basic cosmetics like plain color customization should be free.
  • Huge Ships cannot dock in stations so players use drones or Ship Launched Fighters with cargo-racks to transport cargo from the Huge Ship to sell inside a station.

Huge Ships don't require as much development time other than designing the new ship model. Because the technical functionality uses multicrew and holome which was already developed for update 2.3.

The Panther Clipper or Boa could be the first of the Huge Ships class.

Huge Ships have much potential to fulfill many wishes of players who have requested these types of huge flyable ships with deeper multiplayer.

"The team has mentioned that they are planning huge ship designs that allow large groups to share crewing duties in a way that has never been seen before in a game."

http://blogcritics.org/pax-east-preview-elite-dangerous-playstation-4/
 
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