Hull 0% to ship death.....

anyone else noticed the apparent delay in the time from getting your target to 0% hull to it exploding? only ask cos i got lazy and the b***** rammed into me ( naturally wiping out my lovely, expensive Cobra lol ) i would have thought real world dynamics meant 0% = exploding ship but it seems not.......bug, or something else?......answers on a postcard please

Cmdr Ethan fortune
 
Hull integrity at zero, cracks begin to appear and gas and liquid escape out. Something flammable hits something hot and awat we go. The final failure still takes time though and the ship, even with hull failure remains mass and should damage you if hit it.

More importantly, dramatic cinematic effect!
 
anyone else noticed the apparent delay in the time from getting your target to 0% hull to it exploding? only ask cos i got lazy and the b***** rammed into me ( naturally wiping out my lovely, expensive Cobra lol ) i would have thought real world dynamics meant 0% = exploding ship but it seems not.......bug, or something else?......answers on a postcard please

Cmdr Ethan fortune
It not real world dynamics. Its Freak's hallucinations.

In real world your ship become a scrap island with you inprisoned in and it did not explode until the nuclear plant fails. Read about WW2 naval fights.
 
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I always love it when they jump out at 0% hull.

They should grow some balls =)
1% Hull? - Attack!
[video=youtube;47bl9JP86yA]https://www.youtube.com/watch?v=47bl9JP86yA&feature=youtu.be[/video]

Strangely, when I was docking my hull was at 0% and I was still alive for some reasons..
 
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The hull loses all integrity at 0% and imminent death is....imminent. Just don't plow into the wreckage or soon to be fireball.

Not always. Funniest thing I've ever seen was a Sidewinder ramping up to jump away as I "killed" him. He was tumbling end over end at 0% a split second before exploding as the warp out animation completed and he escaped.
 
Strangely, when I was docking my hull was at 0% and I was still alive for some reasons..

The game rounds the display figures, so you can have as much as 0.49% hull remaining when the display reads 0%.

Not always. Funniest thing I've ever seen was a Sidewinder ramping up to jump away as I "killed" him. He was tumbling end over end at 0% a split second before exploding as the warp out animation completed and he escaped.

I've had this happen with a fleeing NPC and still get the bounty. Just a matter of timing, probably. The general consensus is that NPCs aren't bound by a lot of game mechanics players are so if their AI makes a decision that would break the rules, it can do it anyway.
 
I have had this happen to me too. Now I just keep firing until I see him explode. Very satisfying this is I can tell you.
 
The game rounds the display figures, so you can have as much as 0.49% hull remaining when the display reads 0%.



I've had this happen with a fleeing NPC and still get the bounty. Just a matter of timing, probably. The general consensus is that NPCs aren't bound by a lot of game mechanics players are so if their AI makes a decision that would break the rules, it can do it anyway.

Yep NPC ships don`t suffer subsystem damage the way human ships do...you can reduce anything except FSD and Powerplant to 0% and it won`t do anything...they will keep fighting at full efficiency,they can jump with their weapons out and firing,they can jump with no mass penalty for having an anaconda sitting ontop of them.
 
The ones that jump away several full seconds after going to zero are aggravating, for sure. Or the ones that then try to ram while firing everything at max as if they have no damage at all.

Treat all ships like a mortally wounded lion and just keep pumping in shots until they pop - you'll feel better and live longer!
 
ahhh not just me then lol.... yeah it does sort of make sense the gap between 0% and explosion......suffice to say i havent been "lazy" since :p
 
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