I have been exploring in an ASP and DBX. it is time for a new adventure and I want to take fighters and SRV's on my next expedition. I don't like to fly the Anaconda that is why I will probably take a Beluga Liner. This means no free slot for shields. I tested the repair limpets in Beta and find them quite useful for shieldless exploring (I like to land on planets).
Most dangerous part of this expedition is of course landing on planets and Shenanigans with fellow explorers. I have almost every engineer unlocked.
To get some extra strengh for my hull the heavy duty Armour mod on the standard Alloy is a no brainer as it has all positive effects.
I also want to fit a Hull Reinforcement Package and this is where I am confused.
Lightweight -> gain in Hullboost, loss in Hull Reinforcement, reduction in Mass
Heavy Duty -> gain in all Resistances, increase in Mass
kinetic -> gain in kinetic Resistance
What would be the best modification for my case? I dont understand the difference of Hull Boost and Hull Reinforcement. Would Kinetic Resistance be better for bumping into terrain?
Most dangerous part of this expedition is of course landing on planets and Shenanigans with fellow explorers. I have almost every engineer unlocked.
To get some extra strengh for my hull the heavy duty Armour mod on the standard Alloy is a no brainer as it has all positive effects.
I also want to fit a Hull Reinforcement Package and this is where I am confused.
Lightweight -> gain in Hullboost, loss in Hull Reinforcement, reduction in Mass
Heavy Duty -> gain in all Resistances, increase in Mass
kinetic -> gain in kinetic Resistance
What would be the best modification for my case? I dont understand the difference of Hull Boost and Hull Reinforcement. Would Kinetic Resistance be better for bumping into terrain?
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