Engineers Hull Boost and Reinforcement for shieldless explorer. I am confused

I have been exploring in an ASP and DBX. it is time for a new adventure and I want to take fighters and SRV's on my next expedition. I don't like to fly the Anaconda that is why I will probably take a Beluga Liner. This means no free slot for shields. I tested the repair limpets in Beta and find them quite useful for shieldless exploring (I like to land on planets).

Most dangerous part of this expedition is of course landing on planets and Shenanigans with fellow explorers. I have almost every engineer unlocked.

To get some extra strengh for my hull the heavy duty Armour mod on the standard Alloy is a no brainer as it has all positive effects.

I also want to fit a Hull Reinforcement Package and this is where I am confused.

Lightweight -> gain in Hullboost, loss in Hull Reinforcement, reduction in Mass
Heavy Duty -> gain in all Resistances, increase in Mass
kinetic -> gain in kinetic Resistance

What would be the best modification for my case? I dont understand the difference of Hull Boost and Hull Reinforcement. Would Kinetic Resistance be better for bumping into terrain?
 
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Lightweight mods reduce hull boost (hit points). There is no point in using it for stock lightwieght allloys. Sometimes you can get a nice secondary boost to increase hull boost while shaving weight, but it's only useful if you want to harden and shave weight off an upgraded hull.

Kinetic restiance will not help with bumps, crashes and ramming. Only the base hull strength makes any difference.

If all you want to do is improve harden lightwieght alloys against impacts then go for heavy duty. You will get all the benefits of increased hull boost and resitances without the added weight. I fit all my ships running stock alloys with G5 heavy duty mods. If combat is of no concern then roll for the best hull boost and ignore the resistances.
 
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