Hull integrity problem almost every time I finish a jump

Has anyone else had an increased number of hull integrity warnings since the latest patches? I get one every 3 or 4 jumps now. It just happened on a dwarf red star and I was pulling up away from the plant as soon as the jump ended. I had no chance to avoid it.
 
Have you checked your hull integrity in the repair section at a dock? Not a sarcastic question - it degrades over time because of space dust, and you need to fix it, or this kind of stuff happens.

Lack of advanced hull maintenance won't give any warnings. That would be nuts, explorers all over the galaxy would be seeing nuisance warnings. All it does is weaken the hull by a max of around 25%
 
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heat, maybe. being next to a star and charging the fsd can make your heat go really high, and that will eat away your modules and hull
 
Lack of advanced hull maintenance won't give any warnings. That would be nuts, explorers all over the galaxy would be seeing nuisance warnings. All it does is weaken the hull by a max of around 25%

Ah I see, that's good to know. I've always popped mine up and don't really do exploring, so it was just a thought. Cheers.
 
My second commander is on his way back from Drew Wagar's extended lore tour where we visited the Zuara last week.. He's tried to be careful with the scooping and landings etc (after I told him of a certain, rather embarrassing high G interfacing issue I had on my first attempt at the 5000LY Palin run). However, last night, as starting back, an instant of finger trouble activated the DSS at exactly the wrong moment after hyyperspace exit.. By the time he got it sorted, the ship had performed an emergency drop (with a mostly 2% hit to the most modules). 2% not a lot, I know, but he, like myself, hate having things not spick and span...

I'd come as equipped as I could be to handle this (Large and small, AFMU, even a small repair limpet controller)... I repaired all that was repairble (all modules except PP, light damage to canopy. Hull was shown as 100% (but of course there is the indegerminate integrity value as well).

My plan had always been to visit the remaining three Formadine Rift abandoned settlements. stopover at one of the asteroid bases in the Hart or the Soul nebulas (incl any maintenance repairs) then decide a route ahead from there.. Whilst I was at the abandoned settlements, I used a fleet carrier to do the repairs instead - so all good now... However the Advanced maintenance view of my hull integrity cited a value, of 78%.. Much lower than I'd expected. To put this into context, since the ship's last advanced maint, it had flown maybe 20KLY (we took the scenic route out, and I took a different scenic route back).

Now I think a circuitous return, on Economy routing, to finish off my 2nd commanders second Elite.... (the first one was 'mining accellerated', but he'll have done this one properly!)

So, after all of that waffle.... onto the question.....

Lack of advanced hull maintenance won't give any warnings. That would be nuts, explorers all over the galaxy would be seeing nuisance warnings. All it does is weaken the hull by a max of around 25%
So we are saying that however bad the advanced hull main requirement is, worse that will happen is that when the hull strength indicatior on the HUD reads 100%, really, it's 75%.. No unexpected "booms", just the hull is a quarter weaker...????

Is this documented anywhere fairly authoritatively???? (stop laughing please, it was a serious question!!)

ps.. I too think that the no backup for a failed PP thing is silly... Maybe a 1U module that is not a second Power plant, just a backup battery, enough to run the ship computer,RH panel and an afmu for a few minutes... If the PP goes Offline, Everything goes off except the ship computer (you are now on life support). You activate the AFMU, repair the PP, when that comes on line, everything comes on again.... and breathe easy!...
 
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You're talking like I made a really embarrassing typo :) !
But since I seem to have your attention... Any thoughts on my question? :)
 
It was a one time bout of slightly distracted finger trouble that saw me 'blinded' just after exiting a hyperspace jump that precipitated getting too close to the star, the emergency drop, and the damage. I totally understand that part..

My question is more aimed at making sure that I know as much as I can about the damage mechanics, so that I am able understand and mitigate the risks whilst exploring. The two items that I cannot cover from my load out are the inability to repair a power plant away from a station based repair facility, and the need for advanced hull maintenance (the need for which is invisible outside of repair facilities).

Whilst we can do nothing about the power plant issue, at least you can see the health (and get an idea of its health) from the RH panel.

The Advanced Hull Maintenance issue though is a different kettle of fish, in that it's indeterminate whilst undocked. I'm trying to get properly attributed information about the risks.

Oh and I'm not the original OP. for this thread.. I was just asking for clarification of one of the original answers....
 
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What is hull integrity? I've been out in the black for like a year and a half. Does it pop up warnings if you slam your ship into stars too often?

Honestly, no idea. I tend to avoid taking hull damage, and, if you care to bother, I generally recommend it, but to each their own.

Cheers.
 
So we are saying that however bad the advanced hull main requirement is, worse that will happen is that when the hull strength indicatior on the HUD reads 100%, really, it's 75%.. No unexpected "booms", just the hull is a quarter weaker...????

Is this documented anywhere fairly authoritatively???? (stop laughing please, it was a serious question!!)

ps.. I too think that the no backup for a failed PP thing is silly... Maybe a 1U module that is not a second Power plant, just a backup battery, enough to run the ship computer,RH panel and an afmu for a few minutes... If the PP goes Offline, Everything goes off except the ship computer (you are now on life support). You activate the AFMU, repair the PP, when that comes on line, everything comes on again.... and breathe easy!...

Your advanced hull integrity will drop due to travel in normal space, traveling to Hutton Orbital (the old way not with a FC) will usually drop it to zero, and for the record, I have never repaired my advanced hull integrity in 130,000ly and have never received a hull integrity warning, but then again I try avoid running into stars! So that's probably not the origin of the OP's warnings.
 
Its a bug, once you force exit out of SC, there is a chance that you will continue to get hull integrity warnings rest of the session, even during safe disengagements.
 
Your advanced hull integrity will drop due to travel in normal space, traveling to Hutton Orbital (the old way not with a FC) will usually drop it to zero, and for the record, I have never repaired my advanced hull integrity in 130,000ly and have never received a hull integrity warning, but then again I try avoid running into stars! So that's probably not the origin of the OP's warnings.
I remember when they introduced this and mine, when I got around to docking was zero, along with my paint job, or course. What it matters in the game in practicle terms, I don't really know.
 
I remember when they introduced this and mine, when I got around to docking was zero, along with my paint job, or course. What it matters in the game in practicle terms, I don't really know.

Yeah I make a point of keeping mine at zero, what's the point of pretending to be a grizzled space explorer while you are sitting in a shiny as new ship, gotta show some wear and tear.
 
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