Hull just dropped from 95% to 33%

Hello,

I'm off out exploring, and all of a sudden had a FSD failure and I noticed my hull had also dropped from 95% to 33%

What could cause such a sudden loss? I hadn't been too close to a sun or anything like that.

Thanks,
Ackoman
 
How long have you been out? Natural wear & tear for the ship will lower your structural integrity without showing as hull damage, and then a sudden FSD hiccup/close encounter with a star can cause MASSIVE damage where it would have been 1-2% for a fresh ship.
 

Deleted member 110222

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How long have you been out? Natural wear & tear for the ship will lower your structural integrity without showing as hull damage, and then a sudden FSD hiccup/close encounter with a star can cause MASSIVE damage where it would have been 1-2% for a fresh ship.

So that's what hull integrity means!

Many thanks, dude. :)
 
Hello,

I'm off out exploring, and all of a sudden had a FSD failure and I noticed my hull had also dropped from 95% to 33%

What could cause such a sudden loss? I hadn't been too close to a sun or anything like that.

Thanks,
Ackoman

An FSD under 85% can fail on you, the drop can be quite violent (I've had the canopy severely crack) Never heard of losing 60% hull from a drop

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So that's what hull integrity means!

Many thanks, dude. :)

0 hull integrity can only reduce overall strength by 30%, it's a minor.. Every explorer out there is running on low or zero integrity, it's not enough to cause that much damage from a drop. What ship were you flying?
 
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I didn't know about this!
How long do modules last?
I've never noticed a decline in integrity. Probably because i use "repair all" after a scrap.
 

Deleted member 110222

D
An FSD under 85% can fail on you, the drop can be quite violent (I've had the canopy severely crack) Never heard of losing 60% hull from a drop

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0 hull integrity can only reduce overall strength by 30%, it's a minor.. Every explorer out there is running on low or zero integrity, it's not enough to cause that much damage from a drop. What ship were you flying?

I'm not the OP. ;)

I'm just a pony who happened to learn something from this thread. I mostly mine, so integrity is hardly something that worries me. :)
 
An FSD under 85% can fail on you, the drop can be quite violent (I've had the canopy severely crack) Never heard of losing 60% hull from a drop

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0 hull integrity can only reduce overall strength by 30%, it's a minor.. Every explorer out there is running on low or zero integrity, it's not enough to cause that much damage from a drop. What ship were you flying?

I'm in a Cobra MK III - guess it's time to head home and cash in my discoveries.......
 
How long have you been out? Natural wear & tear for the ship will lower your structural integrity without showing as hull damage, and then a sudden FSD hiccup/close encounter with a star can cause MASSIVE damage where it would have been 1-2% for a fresh ship.

Not actually been out that long - a couple of weeks perhaps. Maybe I should have been using my module repair thingy on a more regular basis? It's usually deactivated for power management reasons.
 
Hitting a planet/star/object causes damage, higher speed = higher damage.
FSD and thruster module damage can cause random drops, again high speed = high damage.
If heat goes over 150% hull starts taking damage.

From personal experience I can also say landing without shields causes big damage.
As above ship integrity is a big one reducing strength by 30% meaning a drop that would cause 5% hull now causes 7.5% hull loss.

Sounds like you had #2 at high speed combined with low integrity. If you have an AFMU repair the FSD and thrusters before carrying on (drop out of supercruise before you turn them off for repair). If not head home and hope :)

Good luck!

Not actually been out that long - a couple of weeks perhaps. Maybe I should have been using my module repair thingy on a more regular basis? It's usually deactivated for power management reasons.

Yeah, I tend to do a full repair except life support each time I finish a play-session (generally long play-sessions but not that often). Do not repair life support until critical since you loose time whilst it's repairing. Keep AFMU, thrusters and FSD repaired as essential kit. Heat sinks are also good to keep topped up otherwise they can randomly fire.
Scanners are also easy to miss when repairing, you may scan a ton of planets only to realise they weren't detailed scans :p
 
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Deleted member 110222

D
Not actually been out that long - a couple of weeks perhaps. Maybe I should have been using my module repair thingy on a more regular basis? It's usually deactivated for power management reasons.

Your AFMU won't repair hull integrity.

Hull integrity is a cost to an explorer like fuel is to a hauler, and ammunition to a combat pilot.
 

Deleted member 110222

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I know, but maybe I should have kept my FSD in better nick?

I don't know. I have an odd talent: I am very, very good at not damaging my ship. Like, never damaged except on my first planet-landing good.

As such I don't know what would help. :(
 
Just noticed my power distributor is down to 15% ! Am I toast, unless I restock my AFMU and get it repaired?

Nope, in fact if you are exploring you are best switching the dist of to reduce the ships heat levels. All the distributor does is move pips, most explorers set 4 to engines then switch it off.

Main thing to worry about is FSD health, never let it get below 85% or it will develop faults, canopy is obviously another thing to worry about, once shattered you can't repair it (although I think there is an SRV exploit you can use)
 
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Nope, in fact if you are exploring you are best switching the dist of to reduce the ships heat levels. All the distributor does is move pips, most explorers set 4 to engines then switch it off.
Main thing to worry about is FSD health, never let it get below 85% or it will develop faults, canopy is obviously another thing to worry about, once shattered you can't repair it (although I think there is an SRV exploit you can use)

^ is correct but I'd add thrusters as well as FSD :)

Generally:
Thrusters, FSD - keep as high as possible
Heat sinks should be above ~75% unless they are out of ammo.
Canopy, Powerplant, Hull, Fuel scoop, Scanners and AFMU shouldn't ever get to 0 (not that you can repair the powerplant/hull).Anything else generally doesn't matter, if it dies you can fix it when you need it, or leave it dead.
 
Hitting a planet/star/object causes damage, higher speed = higher damage.

Are you sure that damage correlates with speed? When I tested this last summer I slammed at 42C against a gas giant and got only negligible damage.

I recommend trying this sometime as a fun skill test. Even the biggest planet is somewhat tricky to hit at that speed. :)
 
I didn't know about this!
How long do modules last?
I've never noticed a decline in integrity. Probably because i use "repair all" after a scrap.

You probably know but Repair All doesn't repair integrity, need to go to the Repairs tab!
 
Are you sure that damage correlates with speed? When I tested this last summer I slammed at 42C against a gas giant and got only negligible damage.

I recommend trying this sometime as a fun skill test. Even the biggest planet is somewhat tricky to hit at that speed. :)

Am fairly certain it does, back in Gamma I would emergency drop my Cobra at varying speeds (up to 2001c) testing the levels of damage.
 
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