Hull Reinforcement, whats the point?

I was just wondering what the purpose of HR is since it does jack all for protecting sub-systems. I mean, why slow your ship down and decrease shield effectiveness if a player can just target your power plant and deal the same amount of damage to that system without the reinforcement? Seems completely pointless to me. Might as well run shield cells in those slots, and keep shield strength and maneuverability as high as possible.

1. HR should protect all subsystems according to the multiplier, save for thrusters and weapons.
2. Perhaps a specific type of HR could be implemented that is designed to protect modules as opposed to overall hull protection.


I am removing all the hull armor from my dropship as having the thing over 100T for what is effectively ZERO added protection in PvP is just stupid. Does anyone think about this stuff before adding it to the game? Who the heck cares about HR if it protects nothing important?
 
I sounds to me like HR's are not for PvP builds. I would say they are more pointed towards the PvE builds where the NPC's aim at center mass.
 
I always thought it was a little silly, how easy it is to bypass all that armor, and hit vital subsystems. Like each one has a Death Star style access hole to fire a torpedo down and bypass any defenses. You should have to beat down the armor/hull to a specific percentage in those respective areas before finally being able to damage a subsystem.

Drives/weapon are another matter because they are easily hit externally. Other subsystems are internal and should require some external hull damage to get to.
 
Maybe the Power Plants need to be near the surface for cooling purposes. Not every weapon is suited to PvP. Not every ship is suited to PvP. Maybe it's normal that not every Module needs to be suited to PvP.
 
In my opinion Hull should not be the HP of your ship. For expample you could fire only on the wing of a ship and it would explode.
I think that hull should protect subsystems and for every damage to your hull the penetration factor increses which makes it possible to kill subsystems.
And then a ship could only blow up by hitting mandatory systems like FSD or Reactor or you have to cut it in pieces with your lazers.

TLDR
Hull should be like armor in ego shooters. They protect your real HP (subsystems) until they get damaged (F.E. holes) which allow penetration to subsystems.
 
Maybe the Power Plants need to be near the surface for cooling purposes. Not every weapon is suited to PvP. Not every ship is suited to PvP. Maybe it's normal that not every Module needs to be suited to PvP.

If I understand the physics correctly, you dont actually "bleed" off heat by sticking something out into space. Heatsink technology is used to remove the heat, which means that the powerplant should probl. be placed in the most protected place possible, not on the outside of the ship with a bullseye painted on it :)
 
Hull Reinforcement, whats the point? => none ?

Yeah the whole powerplant thing is silly. It should have shutdowns and reboots when damage, not explode.
I mean fusion reator breach should just cause the plasma to vent out.

Anyway, armor added by bulkheads and other modules should shield the subsystems in the ships IMO,
e.g. 75% reduction in damage to subsystems as long as the extra armor points from armor modules
have not been taken down.
taken down
 
I don't think they're really designed for pvp or pve, just a bit extra protection for crashing into stuff. I've just gone off on another exploration trip and taken a decent HR just for safety reasons.
 
Idecrease shield effectiveness

It does not decrease shield effectiveness this uses your base hull mass, not your current mass. Other than that, fairly useless, unless you keep running out of hull strength. I prefer to leave armour and hull reinforcement alone and beef up the shields.

I guess it gives something for people who can't leave an space empty to fill their slots with.
 
Hmmm...

I can understand the gripe here. I only play PVE and when I had my Viper, I'd get knocked out of every single battle eventually because the AI would destroy my thrusters nearly instantly. It me off so much I almost threw my controller out the window. This was even after using HR packages (I had 2 of them, moving like a brick in space being out-maneuvered by Eagles, Vipers, Pythons, even Anacondas).

It got to a point where I almost shot my TV because I kept getting my thrusters knocked down to 0% before my hull strength was even 70% and I'd just float there with no working engines and I'd do that repair and reboot thing but 5/10 times it wouldn't even get my thrusters from 0-1%. I did it around 14 times one time when they were destroyed at 80% hull strength and canopy destroyed - I could never get it to repair my thrusters until I just died. Then I sold abunch of high end stuff on my ship and invested into an A3 (highest I could ever find for a Viper) Thruster for 500k and that kind of fixed my problem but my thrusters would still get messed up but not fully destroyed.

Why is it when you destroy another Viper's thrusters and they can still travel at 320 when you have two operable and you can only travel at 280?
 
Hmmm...

I can understand the gripe here. I only play PVE and when I had my Viper, I'd get knocked out of every single battle eventually because the AI would destroy my thrusters nearly instantly. It me off so much I almost threw my controller out the window. This was even after using HR packages (I had 2 of them, moving like a brick in space being out-maneuvered by Eagles, Vipers, Pythons, even Anacondas).

It got to a point where I almost shot my TV because I kept getting my thrusters knocked down to 0% before my hull strength was even 70% and I'd just float there with no working engines and I'd do that repair and reboot thing but 5/10 times it wouldn't even get my thrusters from 0-1%. I did it around 14 times one time when they were destroyed at 80% hull strength and canopy destroyed - I could never get it to repair my thrusters until I just died. Then I sold abunch of high end stuff on my ship and invested into an A3 (highest I could ever find for a Viper) Thruster for 500k and that kind of fixed my problem but my thrusters would still get messed up but not fully destroyed.

Why is it when you destroy another Viper's thrusters and they can still travel at 320 when you have two operable and you can only travel at 280?

Well when my drives are blown I really can't travel at any speed, unless I had flight assist off. Mass plays a role in your maximum speed.
 
Well when my drives are blown I really can't travel at any speed, unless I had flight assist off. Mass plays a role in your maximum speed.

Hmmm and HR kills ship by adding mass... and I have flight assist off.. sounded logical since I'm not using a flight stick and I'm just using an Xbox controller. But after my drives are dead I just spin in air until I repair and reboot then I just stay stationary and level, but still unable to activate my drives sometimes because they're still 0%. (Past tense)
 
I was just wondering what the purpose of HR is since it does jack all for protecting sub-systems. I mean, why slow your ship down and decrease shield effectiveness if a player can just target your power plant and deal the same amount of damage to that system without the reinforcement? Seems completely pointless to me. Might as well run shield cells in those slots, and keep shield strength and maneuverability as high as possible.

1. HR should protect all subsystems according to the multiplier, save for thrusters and weapons.
2. Perhaps a specific type of HR could be implemented that is designed to protect modules as opposed to overall hull protection.
I am removing all the hull armor from my dropship as having the thing over 100T for what is effectively ZERO added protection in PvP is just stupid. Does anyone think about this stuff before adding it to the game? Who the heck cares about HR if it protects nothing important?

I hope it's just broken and going to get fixed, otherwise there is no point at all. I think all this armor and hull reinforcement was invented before they added system targeting to the game. Either way it should be addressed, and ASAP please.
 
Hmmm...

I can understand the gripe here. I only play PVE and when I had my Viper, I'd get knocked out of every single battle eventually because the AI would destroy my thrusters nearly instantly. It me off so much I almost threw my controller out the window. This was even after using HR packages (I had 2 of them, moving like a brick in space being out-maneuvered by Eagles, Vipers, Pythons, even Anacondas).

It got to a point where I almost shot my TV because I kept getting my thrusters knocked down to 0% before my hull strength was even 70% and I'd just float there with no working engines and I'd do that repair and reboot thing but 5/10 times it wouldn't even get my thrusters from 0-1%. I did it around 14 times one time when they were destroyed at 80% hull strength and canopy destroyed - I could never get it to repair my thrusters until I just died. Then I sold abunch of high end stuff on my ship and invested into an A3 (highest I could ever find for a Viper) Thruster for 500k and that kind of fixed my problem but my thrusters would still get messed up but not fully destroyed.
Why is it when you destroy another Viper's thrusters and they can still travel at 320 when you have two operable and you can only travel at 280?

It is probably because they flying F/A off, therefore nothing slows them down. Just cruising along by pure inertia. Try it. Turn F/A off, boost and put your throttle to idle. See what happens.
 
I love em. Yes they don't protect modules, so you need to take that into account. Do something about it. I went with a cold running cobra setup in the Lugh wars, some of the best fun I've had. I was usually looking for the cz with the most red cmdrs I could find. Because I was cold running, targeting my PP was problematic, along with the fact that I won't just sit there and let you get into position. You can use them, and use them well. Just stop people targeting you mods with either dual chaff or heatsinks if you're cold running.
 
I used them in my Viper and Sidewinder, the loss of speed and manoeuverability was minimal as far as I noticed
 
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