I was just wondering what the purpose of HR is since it does jack all for protecting sub-systems. I mean, why slow your ship down and decrease shield effectiveness if a player can just target your power plant and deal the same amount of damage to that system without the reinforcement? Seems completely pointless to me. Might as well run shield cells in those slots, and keep shield strength and maneuverability as high as possible.
1. HR should protect all subsystems according to the multiplier, save for thrusters and weapons.
2. Perhaps a specific type of HR could be implemented that is designed to protect modules as opposed to overall hull protection.
I am removing all the hull armor from my dropship as having the thing over 100T for what is effectively ZERO added protection in PvP is just stupid. Does anyone think about this stuff before adding it to the game? Who the heck cares about HR if it protects nothing important?
1. HR should protect all subsystems according to the multiplier, save for thrusters and weapons.
2. Perhaps a specific type of HR could be implemented that is designed to protect modules as opposed to overall hull protection.
I am removing all the hull armor from my dropship as having the thing over 100T for what is effectively ZERO added protection in PvP is just stupid. Does anyone think about this stuff before adding it to the game? Who the heck cares about HR if it protects nothing important?