Engineers Hull reinforcements?

Can somebody answer this one:

I spent about 4 - 5 hours unlocking the Meta-Alloy Hull reinforcement.

If I compare it to my Grade 5 Engineered Hull reinforcement then the meta-Alloy one is NOT WORTH THE CANDLE.

Would this be a valid description?

Will Fdev please comment.
 
Can somebody answer this one:

I spent about 4 - 5 hours unlocking the Meta-Alloy Hull reinforcement.

If I compare it to my Grade 5 Engineered Hull reinforcement then the meta-Alloy one is NOT WORTH THE CANDLE.

Would this be a valid description?

Will Fdev please comment.



I'm not FDev but that is working as intended.
Since once you unlock them, you don't need to do it again, they were never intended to be a direct improvement over G5 engineered HRPs.

Meta alloy is for the caustic resistance.
 
I'm not FDev but that is working as intended.
Since once you unlock them, you don't need to do it again, they were never intended to be a direct improvement over G5 engineered HRPs.

Meta alloy is for the caustic resistance.

Yes I can see that from the Specification but 3% does not seem much in fact very little really but then I do not go up against Planet Tharg Yet!
 
Yes I can see that from the Specification but 3% does not seem much in fact very little really but then I do not go up against Planet Tharg Yet!

I agree with your observation, that isn't much.
I'm not sure how the stacking works off hand, but I'd assume some diminishing returns on those too.
 
I agree with your observation, that isn't much.
I'm not sure how the stacking works off hand, but I'd assume some diminishing returns on those too.

Also if you consider you are going to hunt Thargoids then the ship Fitting and loadout will have a specific specification, compared to trading and bounty hunting ect.
So loading a Meta-alloy HR and an Engineered HR on the same ship gives the big advantage. I for one would not use a cutter for thargoids but the vette or one of the newer Ships.

Thoughts anyone?
 
Also if you consider you are going to hunt Thargoids then the ship Fitting and loadout will have a specific specification, compared to trading and bounty hunting ect.
So loading a Meta-alloy HR and an Engineered HR on the same ship gives the big advantage. I for one would not use a cutter for thargoids but the vette or one of the newer Ships.

Thoughts anyone?



You might get more responses in the Aliens forum.
I can't really offer anything in that regard, sorry.
 
The Guardian Hull Modules stack Caustic percentage. I think mine is at 20%

The Cutter is what I use for fighting Goids and it does fine. 2 Large turret Shard cannons and 2 med Gauss Cannons is perfect.

I also recommend Prismatic Shields for goid fighting. Shields dont block all damage, but they do block enough. I solo Cyclops mostly and walk away with shields still up and hull only down to 85%. Medusa on the other hand take a lot more of a beating and I usually have to do that in a wing of 2.

I think it is time for FDEV to remove the 4 Thargy Weapons limit. The biggest threat to human existence and we have one hand tied behind our back.
 
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The Guardian Hull Modules stack Caustic percentage. I think mine is at 20%

The Cutter is what I use for fighting Goids and it does fine. 2 Large turret Shard cannons and 2 med Gauss Cannons is perfect.

I also recommend Prismatic Shields for goid fighting. Shields dont block all damage, but they do block enough. I solo Cyclops mostly and walk away with shields still up and hull only down to 85%. Medusa on the other hand take a lot more of a beating and I usually have to do that in a wing of 2.

I think it is time for FDEV to remove the 4 Thargy Weapons limit. The biggest threat to human existence and we have one hand tied behind our back.

Yes Have to agree about the weapon limit. I have unlocked most of the Guardian weapons now so no what they do and there capabilities. Interesting on what you say about shields have you engineered them too?
 
There is no reason to use meta-alloy HRP - even if you start fighting thargoids, caustic damage resistance is moot because a) it (the organic missile) is fairly easy to avoid, b) you can survive a long time with the effect on you, so finishing off the Thargoid is still an option, and c) if a and b aren't working out, you can cook it off by going silent running and heating until you get the caustic damage removed message.

The benefit from an engineered HRP far outweighs any consideration of the meta-alloy one.

Having said that, the powered module reinforcements seem alright if you have the power (all my anti-Thargoid rigs feature them) and the shield reinforcement packs are a game-changer on small-to-medium ships (for example I have a FAS and a Chieftain, both with >1k shields, with good damage resistances and an SCB).

tl;dr version, MAHRP is a waste of effort, but some of the other unlock-able modules are well worth it.

Oh, and P.S. Those who are saying the 4 AX weapon limit needs to go probably haven't had much experience with thargoids yet - they are creatures of habit, they move in patterns and have set-piece attacks, if you learn these, 4 AX weapons is enough. Plenty, in fact.
If you don't learn these patterns, you'll struggle with you and a buddy bringing 8 weapons to bear on the situation (or it's not what you do, it's the way that you do it).
The wets, if they get their way, will still die to thargoids even if they can have more than four AX weapons, the rest will probably not choose more than four anyway because there's other stuff, such as flak, that is not AX but works well on the tharglets and can go in the remaining slots.
 
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