Hull vs. Armor and lasers too

I have a few technical questions - maybe you guys know how this works

- What is the effect of Hull mass? Especially in relation to Armor? More Hull mass makes you accelarate slower in normal space? Requires a bigger shield generator? Makes your ramming more effective? Decreases your FSD range? Does it also make your hull last longer, once shields are down? Does it protect your internal modules better? Is "More hull = less dying" too simplistic a view?

- Are pulse/burst/beam lasers 'worse' on armor/hull than kinetic weapons? If so, how much? Is an 'all lazors' ship throwing away some|much damage potential, once enemy shields are down? I like not needing ammunitions, but I wonder about the potential ineffectiveness of lasers on hull.

Thank you all!
CMDR John Grady Cole
 
I have a few technical questions - maybe you guys know how this works

- What is the effect of Hull mass? Especially in relation to Armor? More Hull mass makes you accelarate slower in normal space? Requires a bigger shield generator? Makes your ramming more effective? Decreases your FSD range? Does it also make your hull last longer, once shields are down? Does it protect your internal modules better? Is "More hull = less dying" too simplistic a view?

- Are pulse/burst/beam lasers 'worse' on armor/hull than kinetic weapons? If so, how much? Is an 'all lazors' ship throwing away some|much damage potential, once enemy shields are down? I like not needing ammunitions, but I wonder about the potential ineffectiveness of lasers on hull.

Thank you all!
CMDR John Grady Cole

Can't read very well because of the font... :-(
 
I have a few technical questions - maybe you guys know how this works

- What is the effect of Hull mass? Especially in relation to Armor? More Hull mass makes you accelarate slower in normal space? Requires a bigger shield generator? Makes your ramming more effective? Decreases your FSD range? Does it also make your hull last longer, once shields are down? Does it protect your internal modules better? Is "More hull = less dying" too simplistic a view?

- Are pulse/burst/beam lasers 'worse' on armor/hull than kinetic weapons? If so, how much? Is an 'all lazors' ship throwing away some|much damage potential, once enemy shields are down? I like not needing ammunitions, but I wonder about the potential ineffectiveness of lasers on hull.

Thank you all!
CMDR John Grady Cole
If you want to not have ammo, pulse lasers are the way to go. However I do recommend getting multi cannons, they are the endurance kinetic weapons. When 1.5 launches hull reinforcement packages are going to make your life difficult if you don't have some type of kinetic weapon of some sort. Kinetic weapons have a penalty to damage against shields while they perform much better against hull than thermal(lasers and stuff).
 
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