Human earned bounties all wrong

Right now the bounties placed on my head as a human for unlawful combat seem rather out of whack. As far as I can tell it is:

~200Cr for absolutely anything against a single target, even leaving it dead in space with no engines and 1% hull having stolen all it's cargo.
~5000Cr for doing the killing blow.

Why is there no space between this? As a primarily PvP pirate, I find the bounty against me is trivially cheap to pay off at any station, as it's fairly rare I actually kill anybody. A 200Cr bounty costs 300Cr to nullify, so no problem really. IMO it should go:

~200Cr fine for hitting a single taget (this would also help people who accidently hit police when bounty farming)
~500Cr bounty for sustained fire against a target
~500Cr bounty for forced (not submitted) interdiction against an unwanted target.
~1000Cr bounty for hull damage against a target.
~2000Cr bounty for taking a target below 50% hull.
~5000Cr bounty for murder.

Bounties for damage against a target should have a cooldown on them, so multiple interdictions don't result in additional bounties.

Bounties (not fines) doubled against ships >=100t and < 300t hull mass.
Bounties (not fines) quadrupled against ships >=300t hull mass.

I'd like to add some bounties for stealing cargo, but I guess these are dealt with by the (rather poor) smuggling mechanics, and I can't think of a way to make them fair. Dumping cargo isn't a trigger, and there's nobody around to see you scoop.
 
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my view of the nature of bounties going from 200 Cr to 5000 Cr is that it discourages the kill shot, why blow someone up and lose an extra 4800 Cr when you can leave them at 1% hull and still steal all their cargo?
 
destroying someones engines should be the same as killing them, since there is no way for them to get repaired.

Dropping a targets hull to 50% is not half as bad as dropping it to 0% The killing bounty should be much bigger than everything else.
 
destroying someones engines should be the same as killing them, since there is no way for them to get repaired.

Dropping a targets hull to 50% is not half as bad as dropping it to 0% The killing bounty should be much bigger than everything else.
They'd stack though, so killing somebody would be 8500Cr, knocking them below 50% would be 3500Cr. I'm not too fussed about the exact values, these are ballpark, but the main point is that it needs to be slightly more detailed.
 
They'd stack though, so killing somebody would be 8500Cr, knocking them below 50% would be 3500Cr. I'm not too fussed about the exact values, these are ballpark, but the main point is that it needs to be slightly more detailed.

thats a bit different then.
Guess there is an issue when the damage is shared

I think the only thing that needs to change is the time to pay off a bounty. Right now you can just go to the nearest station and get rid of it, maybe some time period before you can pay it off?
 
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