Human Incendiary missile type Chlrorine Triflouride (double edged weapon?)

I saw recently there was a chemical known as Chlorine Triflouride which has the capability to set anything it touches on fire including glass, plastic, asbestos, and concrete instantaneously.
The chemical is so volatile and so reactive that it has to be stored specifically in metal containers pre-treated with a bath of fluoride to contain it.

So the idea is that the missile will contain one part Chlorine TriFlouride and one part Oxygen. (since oxygen is required to cause the molecule to react and this is being used in the vaccum of space)
However because the chemical can only be stored in containers pre-treated with flourine it makes the module a double-edge sword because if the module takes too much damage it could cause the chemical to leak into your ship can cause internal damage and heat damage.

What do you guys think? Should it be a double-edged weapon or just an incendiary weapon plain and simple?
should it be a seeker or dumbfire?
Or should this abomination never see the light of day?

I fully realize we can make missiles do incendiary damage already through engineers

Here is a video about the chemical:
 
Why do you need oxygen? That would just dilute it. Chlorine Triflouride is of note because it is a more powerful oxidiser than oxygen.
the oxygen isnt to dilute it, its to give it the ability to react in a vacuum, the oxygen is separate from the chemical.|
it needs oxygen to be able to burn, no oxygen, no burn
also why did you think i meant to combine oxygen with it right from the get go? the missles would explode before they even got off the assembly line.
 
Last edited:
the oxygen isnt to dilute it, its to give it the ability to react in a vacuum, the oxygen is separate from the chemical.|
it needs oxygen to be able to burn, no oxygen, no burn
also why did you think i meant to combine oxygen with it right from the get go? the missles would explode before they even got off the assembly line.
Chlorine Triflouride IS an oxidiser. It needs no oxygen because it is a more reactive alternative to oxygen.
 
Chlorine Triflouride IS an oxidiser. It needs no oxygen because it is a more reactive alternative to oxygen.
I guess the distinction here that threw me off is that "oxidizing agent" initially seems to imply that it is increasing the reactivity of another material with oxygen during a burn.
But after some research I can see that this assumption is incorrect. However, I'm sure i'm not the first person to make that mistake due to it's name.
 
Fire in space is lame. Convection is a no go. We have nice corrosive and incendiary effects already. Radioactive paint for target marking would be nice (already a thing). Swarms of combat drones would be nice (we already have them). Neutron neutral particle beams would be nice (they already exist - used in Tokamaks). AOE emp bombs would be nice (we've had them for many years). Proximity activated missile mines would be nice (already have torpedo version). Harpoons (magnetic or adhesive) and cables for piracy. There are many many others...
 
Fire in space is lame. Convection is a no go. We have nice corrosive and incendiary effects already. Radioactive paint for target marking would be nice (already a thing). Swarms of combat drones would be nice (we already have them). Neutron neutral particle beams would be nice (they already exist - used in Tokamaks). AOE emp bombs would be nice (we've had them for many years). Proximity activated missile mines would be nice (already have torpedo version). Harpoons (magnetic or adhesive) and cables for piracy. There are many many others...
Don't forget Tachyon Beam weapons and legit Mass Drivers.

I mean we have FSDs, WHY do we not have Mass Drivers in this game. even plucking a small asteroid, powering up in a mass driver/FSD field and launching it as near superluminal velocities!!
 
Back
Top Bottom